// Clone of M1.BGM (MSX MuSICA) // http://www.nicovideo.jp/watch/sm24606813 // // https://github.com/nanakochi123456/msxbgm/blob/master/musica/M1.MSD // Use SoundFont : https://github.com/nanakochi123456/sf2_msx_rythm // Copyright 1990-2014 by @nanakochi123456 Tempo 150 Int LOOP=5 Function LoopPlay(Str Mml, Int count) { Str _MML For (Int i = 1; i < LOOP + count; i++) { _MML=_MML + #STR(Mml) } _MML } #melody={ l8 q100 [2 a4.c c2 ^2 fgab-> c4.<f f2 ^2.r4 b-4.d d2 ^2 defa g1 >c1< ] >d4.<f f2 ^2 fab->d c4.<e egrf ^1 ^1 ^2<b>dfa g1 >c1< } TR(1) o5 v127 @(Strings1) #TR1={ Sub { o6 #melody } o5 #melody } LoopPlay(#TR1) TR(2) o6 v127 @(Trumpet) #TR2={ #melody } LoopPlay(#TR2) TR(3) o6 v127 @(Harpsichord) #TR3={ Sub { o6 #melody } o5 #melody } LoopPlay(#TR3) TR(16) o6 v127 @(SawtoothLead) #TR3={ Sub { o6 #melody } o5 #melody } LoopPlay(#TR3) TR(4) v127 @(GrandPiano) #TR4={ Sub { o6 #melody } o5 #melody } LoopPlay(#TR4) TR(5) @(SynthStrings1) #chord={ l1q100o5v80 [ '<a^>c^f^' '<a^>c^e-^f^' '<b-^>d^f^' '<gb->cf' Sub{'<gb->c'}e2f4g4 ] '<b-^>d^f^' '<a2>c2e2''<a8>c#8e8''<a8>c#8g8'r8 Sub{'<a8^>f8^'}d8^2c2 '<b>df' '<g>df' '<gb->cf' Sub{'<gb->c'}e2f4g4 } #TR5={ #chord } LoopPlay(#TR5) TR(6) @(SawtoothLead) LoopPlay(#TR5) TR(7) #t1={ l16 ff>f<f f>f<ff >f<ff>f< ff>f<f } #t2={ l16 ee>e<e e>e<ee >e<ee>e< eefg } #t3={ l16 ee>e<e e>e<ee e8g8r8f8 } #back={ [ [7 #t1] #t2 ] [#t1] #t3 [4 #t1] #t2 } @(Harpsichord) q50 #TR7={ Sub { v90o6 #back } v110o7 #back } LoopPlay(#TR7) TR(14) @(GrandPiano) v100o7 #TR14={ #back } LoopPlay(#TR14) TR(9) #b1={ l16 fr>fr<fr>f<f^f>f<ffr>fr< } #b2={ l16 e-r>e-r<e-r>e-<e-^e->e-<e-e-r>e-r< } #b3={ l16 dr>dr<dr>d<d^d>d<ddr>dr< } #b4={ l16 cr>cr<cr>c<c^c>c<ccr>cr< } #b5={ l16 cr>cr<cr>c<c^c>c<ccr>cc< } #b6={ l16 <b-r>b-r<b-r>b-<b-^b->b-<b-b-r>b-r } #b7={ l16 <ar>ar<ar>a<a a8>c#8r8d8 } #b8={ l16 [dr>dr<][cr>cr<] [4 <br>br] <gr>gr <ar>ar <br>br dr>dr< } o3q95v110 @(PickBass) #bass={ [ [#b1] [#b2] [#b3] #b4 #b5 ] [#b6] #b7 #b8 [#b4] } #TR9={ #bass } LoopPlay(#TR9) TR(12) o3q95v100 @(FretlessBass) LoopPlay(#TR9) TR(13) o3q95v100 @(Harpsichord) LoopPlay(#TR9) TR(10) v110 @(StandardSet) $b{n(Kick1),} $s{n(Snare2),} $h{n(ClosedHiHat),} //$4{n(PedalHiHat),} $o{n(OpenHiHat),} #r1={ Sub{Rythm{[15 h16]o16}} Rythm{b4s4b4s4} } #r2={ Sub{Rythm{[10 h16]o16h16o16h16o16o16}} Rythm{b4s4b8s8'b8s8's16s16} } #r3={ Sub{Rythm{[8 h16] h8h4h8}} Rythm{b4s4'b8s8''b4s4''b8s8'} } #TR10={ [2 [7 #r1] #r2 ] [#r1] #r3 [4 #r1] #r2 } LoopPlay(#TR10) End # TiMidity Config dir ../patches/guspat/izumo/inst/GUS dir ../patches/guspat/izumo/inst/GUS/gsdrum00 dir ../patches/guspat/izumo/inst/GUS/gsdrum08 dir ../patches/guspat/izumo/inst/GUS/gsdrum25 dir ../patches/guspat/izumo/inst/GUS/gsdrum40 dir ../patches/guspat/izumo/inst/GUS/power dir ../patches/guspat/izumo/inst/gusperc dir ../patches/guspat/izumo/inst/mazpat dir ../patches/guspat/izumo/inst/misc dir ../patches/guspat/izumo/inst/orchhit-patch dir ../patches/guspat/izumo/inst/release dir ../patches/guspat/izumo/inst/roland dir ../patches/guspat/izumo/inst/wime dir ../patches/guspat/izumo/inst/wowpats dir ../patches/guspat/izumo/inst dir ../patches/guspat/izumo dir ../patches/sf2_part/drumkit dir ../patches/sf2_part/piano dir ../patches/sf2_part/chipfont dir ../patches/sf2_all dir ../patches/sf2_part/famicom dir ../patches/sf2_all/atomic dir ../patches/sf2_all/fluid3 dir ../patches/sf2_all/atomic dir ../patches/sf2_all/famicom dir ../patches/sf2_all/ultimate dir ../patches/sf2_all/syuuhou/realgs bank 0 # strings 48 %font "OPL-3 FM 128M.sf2" 0 50 amp=180 rate=255:70:20:90 offset=255:250:50 vibrato=20:186:10 # trumpet 56 %font "OPL-3 FM 128M.sf2" 0 57 amp=180 vibrato=18:184:10 # harpchichord 6 %font gxscc_gm_033.sf2 0 10 amp=120 # PSG 81 %font Famicom.sf2 0 0 amp=90 rate=220:70:20:90 offset=255:250:50 vibrato=24:188:10 80 %font Famicom.sf2 0 5 amp=170 rate=220:70:20:90 offset=255:250:50 # Piano 0 %font Piano_Yamaha_DX7.sf2 0 0 amp=85 # Synth String 51 %font "OPL-3 FM 128M.sf2" 0 40 amp=260 rate=210:1:1:90 offset=:245:242 vibrato=0:185:10 50 %font "Musyng original.sf2" 0 48 amp=90 # fbass 34 %font "OPL-3 FM 128M.sf2" 0 32 amp=155 tune=-0.1 pan=+40 35 %font "OPL-3 FM 128M.sf2" 0 32 amp=155 tune=+0.1 pan=-40 ############################################################################## # Standard drums drumset 0 36 %font msxrythm.sf2 128 0 36 amp=500 40 %font msxrythm.sf2 128 0 38 amp=500 42 %font msxrythm.sf2 128 0 42 amp=400 46 %font msxrythm.sf2 128 0 46 amp=420 #extension altassign 42 46