//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // // coneco.net 体験レビュー用? // 草原で遊ぼう // // 作詞:いないの // 作曲:ななこっち★ @2013/06/02 // 著作者:ななこっち★ // MMLかき:ななこっち★ @2013/06/03 // 最終変更:ななこっち★ @2013/06/03 // ライセンス:CC BY-SA (表示、継承) // http://creativecommons.org/licenses/by-sa/2.1/jp/ // // 奨励音源 // TiMidiTy // http://www.daiba.cx/TiMidity%2b%2b/ // // このレビューは、企業から無料で提供された製品に対して消費者の視点で // レビューをおこなう、coneco.netの体験レビューとして作成されています。 // http://www.coneco.net/taiken/ // // // メモ楽譜 // http://files.hangame.co.jp/blog/2013/19/15106114/06/03/40898822/15106114_1370230596499.jpg //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // // 修正履歴 // 2013/06/03 18:57 ↓のフラグをつけかえられるようにした // 2013/06/03 13:55 時間があわないので、曲冒頭を後ろに追加 // //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // // ループ数の指定 1以上 // Int LOOP=3 // // 最後に最初のパートをのせる // Int ENDFIRST=1 // // テンポも動画にあわせる大事なもの // Tempo 111 // //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #PEDALON={Sub {r16y64,127}} #PEDALOFF={r-32 y64,0 r32} Function LoopPlay(Str Mml, Int count) { Str _MML For (Int i = 1; i < LOOP + count; i++) { _MML=_MML + #STR(Mml) } _MML } //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // メロディー //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #melody1={ l16 r8ga- b->e-de- re-re- f8e-8d8c8 c8d<b-^4.r8 rga-b- b-8a->e- ^8r8 <b-8a-e- ^8f8 g4.a-g f4 rfga- b->e-de- re-re- f8e-8d8c8 c8d<b-^8>f8 e-4 rcde- b-8a-e- ^8r8 b-8a-e- ^8f8 e-2.< } #melody2={ l16 r8ga- b->e-de- re-re- f8e-8d8c8 c8d<b-^4. r8 rga-b- b-8a->e- ^8r8 <b-8a-e- ^8f8 g4.a-g f4 rfga- b->e-de- re-re- f8e-8d8c8 c8d<b-^8>f8 e-4 rcde- b-8a-e- ^8r8 b-8a-e- ^8f8 e-2.r4 < } #melody3={ l16 > e-4^ce-g f4.r8 d4^<b->df e-4r8<g8 a-4.>l8 e- dc<b-f f4.g g4.r8> l16 c4^<a->ce- d4.r8 d4^<b>df e-4 f8g8 a-4.<l8a- b->ce-a- g2 f4< } #melody_11={ 音色(Clarinet) #melody1 音色(BrightPiano) Sub { > #melody2 < }#melody2 Sub { > #melody3 < } #melody3 } #melody_21={ IF(ENDFIRST=1) { 音色(Clarinet) #melody1 音色(BrightPiano) Sub { > #melody2 < } #melody2 } } #melody_12={ 音色(Piccolo) #melody1 音色(BrightPiano) #melody2 音色(Violin) #melody3 } #melody_22={ IF(ENDFIRST=1) { 音色(Piccolo) #melody1 音色(BrightPiano) #melody2 } } TR(1) v123 o5q99 r2. LoopPlay(#melody_11) #melody_21 TR(11) v116 o6q98 r2. LoopPlay(#melody_12) #melody_22 //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // バック //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #gbe={'gb->e-<'} #gbd={'gb->d<'} #gBd={'gb>d<'} #ace={'a->ce-<'} #bdf={'b->df<'} #fbd={'fb->d<'} #gce={'g>ce-<'} #face={'fa->ce-<'} #gbdf={'gb->df<'} #introchord={ l16 rr #ace r r #ace r l2 #bdf l16r } #endchord={ l16 rr #gbdf r r #gbdf r 'g1^1^1b-1^1^1>d1^1^1f1^1^1' } #chord1={ l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r l8. #ace l16 #ace r #ace r l2 #ace l16r l8. #gbe l16 #gbe r #gbe r l2 #fbd l16r l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r l8. #gbe l16 #gbe r #gbe r l2 #gce l16r l8. #ace l16 #ace r #ace r l2 #fbd l16r l8. #gbe l16 #gbe r #gbe r #gbe r8l4. #face } #chord2={ l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r l8. #ace l16 #ace r #ace r l2 #ace l16r l8. #gbe l16 #gbe r #gbe r l2 #fbd l16r l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r l8. #gbe l16 #gbe r #gbe r l2 #gce l16r l8. #ace l16 #ace r #ace r l2 #fbd l16r l8. #gbe l16 #gbe r #gbe r #gbe r8l4. #gbe } #chord3={ l8. #ace l16 #ace r #ace r l2 #fbd l16r l8. #gbd l16 #gbd r #gbd r l2 #gce l16r l8. #ace l16 #ace r #ace r l2 #fbd l16r l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r l8. #ace l16 #ace r #ace r l2 #fbd l16r l8. #gBd l16 #gBd r #gBd r l2 #gce l16r l8. #ace l16 #ace r #ace r l2 #ace l16r l8. #fbd l16 #fbd r #fbd r l2 #fbd l16r } #chord={ #chord1 #chord2 #chord3 } TR(2) o4 v110 音色(GrandPiano) #introchord LoopPlay(#chord) IF(ENDFIRST=1) { #chord1 #chord2 } #endchord //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // ベース //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #introbass={ l16 a-8.a- ra-rb-&b-4<b-4> } #endbass={ l16 e-8.e- re-re-&e-1^1^1 } #bass1={ l4 e-e-ff gggg a-a-a-a- b-b-b-l16b-<b->cdl4 e-e-ff ggcc a-a-b-b- e-e-r8b-4. } #bass2={ l4 e-e-ff gggg a-a-a-a- b-b-b-l16b-<b->cdl4 e-e-ff ggcc a-a-b-b- e-e-r8e-8^16e-16f16g16 } #bass3={ l4 a-a-b-b- gg>cc< a-a-b-b- e-e-e-l16e-e-fgl4 a-a-b-b- gg>cc< a-a-a-a- b-b-b-l16b-<b->cd } #bass={ #bass1 #bass2 #bass3 } TR(3) 音色(PickBass) v115q92 o3 #introbass LoopPlay(#bass) IF(ENDFIRST=1) { #bass1 #bass2 } #endbass //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // リズム //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ TR(10) 音色(StandardSet) v90 $b{n(Kick1),} $s{n(Snare1),} $p{n(PedalHiHat),} $o{n(OpenHiHat),} $h{n(ClosedHiHat),} $r{n(RideCymbal1),} //$r{n(RideBell),} $y{n(CrashCymbal2),} $c{n(CrashCymbal1),} $t{n(Tambourine),} //$l{n(BellTree),} $k{n(Sticks),} $f{n(LowTom2),} $l{n(LowTom1),} $m{n(MidTom1),} $t{n(HighTom1),} $R{r} #r0={ Rythm { 'b16h16'h16 'k16h16'h16 'b16h16''k16h16'h16'h16c16' r4 'y16t16' m16 l16 f16 } } #r1={ Rythm { 'c16b16p16'b16 b8'k4p4' 'b4p4''k4p4' 'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'k4p' } } #r2={ Rythm { 'b16p16'b16 b8'k4p4' 'b4p4''k4p4' 'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'p16t16'm16l16f16 } } #r3={ Rythm { 'y16b16p16'b16 b8'k4p4' 'b4p4''k4p4' 'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'k4p' } } #r4={ Rythm { 'c16b16p16' b16 b8 'k4p4' 'y4b4p4''k4p4' 'c4b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'y16p16t16'm16l16f16 } } #r5={ Rythm { 'c16b16p16'b16 b8's4p4' 'b4p4''s4p4' 'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 's4p' } } #r6={ Rythm { 'b16p16'b16 b8's4p4' 'b4p4''s4p4' 'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 'p16t16'm16l16f16 } } #r7={ Rythm { 'y16b16p16'b16 b8's4p4' 'b4p4''s4p4' 'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 's4p' } } #r8={ Rythm { 'c16b16p16' b16 b8 's4p4' 'y4b4p4''s4p4' 'c4b8p8'b16b16 's4p4' 'b16p16'b16b16b16 'y16p16t16'm16l16f16 } } #r9={ Sub { Rythm { 'c16r16'r16r8 r4 r4 r4 r8r16r16 r4 r16r16r16r16 r4 } } Rythm { [4 'b4o4''s4o4'] } } #r10={ Sub { Rythm { r16r16r8 r4 r4 r4 r8r16r16 r4 r16r16r16r16 t16m16l16f16 } } Rythm { [4 'b4o4''s4o4'] } } #r11={ Sub { Rythm { 'c16r16'r16r8 r8.y16^4 r4 'c16r16'r16r8 r8.y16^4 r4 } } Rythm { [4 'b4o4''s4o4'] } } #r12={ Rythm { 'b16h16'h16 't16h16'h16 'b16h16''m16h16'h16'l16c16' r8r10r11r13r15r17r19r20r20r18r17r16r15r14r13r12r11r10r8r7r6r3 } } #r={ #r1 #r2 #r3 #r4 #r5 #r6 #r7 #r8 #r9 #r10 #r11 #r10 } #r0 LoopPlay(#r) IF(ENDFIRST=1) { #r1 #r2 #r3 #r4 #r5 #r6 #r7 #r8 } #r12 End //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // timidity.conf //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ dir ../patches/izumo/inst/GUS dir ../patches/izumo/inst/GUS/gsdrum00 dir ../patches/izumo/inst/GUS/gsdrum08 dir ../patches/izumo/inst/GUS/gsdrum25 dir ../patches/izumo/inst/GUS/gsdrum40 dir ../patches/izumo/inst/GUS/power dir ../patches/izumo/inst/gusperc dir ../patches/izumo/inst/mazpat dir ../patches/izumo/inst/misc dir ../patches/izumo/inst/orchhit-patch dir ../patches/izumo/inst/release dir ../patches/izumo/inst/roland dir ../patches/izumo/inst/wime dir ../patches/izumo/inst/wowpats dir ../patches/izumo/inst dir ../patches/izumo dir ../patches/piano dir ../patches/Titanic source default.cfg source gsdrum.cfg source gsdrum25.cfg source sfx.cfg source mt32.cfg source power.cfg source release.cfg ############################################################################## # End of configuration file dir ../patches/atomic dir ../patches/fluid3 dir ../patches/atomic dir ../patches/famicom dir ../patches/syuuhou/ultimate dir ../patches/syuuhou/realgs bank 0 64 %font Atomic.sf2 0 64 amp=180 pan=30 65 %font Atomic.sf2 0 65 amp=130 pan=-30 53 %font Atomic.sf2 0 53 amp=26 pan=30 # bass pizz 45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12 # orch harp # 46 %font atomic.SF2 0 46 amp=80 pan=-12 46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80 # # orch pizz 47 %font atomic.SF2 0 45 amp=50 pan=-12 # ac bass 32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12 # piano # 0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=70 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0 0 %font ClavinovaPiano1V2.0.sf2 0 0 1 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=104 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0 # #guitar 24 %font atomic.SF2 0 24 tune=0 amp=50 pan=-12 #string #rate=attack:decay:sustain:release1:release2:release3[,...] # 48 %font FluidR3GM.SF2 0 48 tune=12 amp=120 pan=-12 rate=255:10:20 offset=255:200:150 # 48 %font Titanic_200_GMGS_1.2.sf2 0 48 amp=250 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150 # rate=230:230:90:140:40:40 # rate=160:200:100 #20:100:100:70:70:70 # 49 %font FluidR3GM.SF2 0 49 amp=120 pan=-12 # 48 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40 # 49 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40 # # violin # 40 GUS/violin.pat amp=150 keep=env rate=255:10:20 offset=255:200:150 40 %font Atomic.sf2 0 40 amp=150 keep=env rate=255:10:20 offset=255:200:150 41 %font Atomic.sf2 0 41 amp=150 keep=env rate=255:3:7 offset=255:220:200 71 %font Titanic_200_GMGS_1.2.sf2 0 71 amp=195 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150 # rate=230:230:90:140:40:40 #vibrato=60:190:10 # piccolo 72 %font atomic.SF2 0 72 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150 # flute 73 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150 74 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=150:10:20 offset=255:200:150 # rate=160:230:150,160:230:150,160:230:150,160:230:150,160:230:150,160:230:150 # rate=230:230:90:140:40:40 #vibrato=60:190:20 85 %font fluid.sf2 0 85 amp=33 pan=18 ############################################################################## # A configuration file for Dustin McCartney's GS drum patches. # You can find these at any Ultrasound FTP site as gsdrum??.zip. # Unpack the archives in correspondingly named directories under # /usr/local/lib/timidity (or anywhere along the library path) # and source this configuration file to activate the patches. ############################################################################## # Standard drums drumset 0 29 gsdrum00/scratch1 30 gsdrum00/scratch2 36 gsdrum00/kick1 amp=450 # 36 gsdrum00/kick2 amp=450 # 36 %font FluidR3GM.SF2 128 0 35 amp=260 # 30 gsdrum00/stickrim amp=450 # 31 gsdrum00/stickrim amp=450 # 32 gsdrum00/stickrim amp=450 31 %font FluidR3GM.SF2 128 0 31 amp=260 tune=-1 # bd 36 %font Titanic_200_GMGS_1.2.sf2 128 0 36 amp=340 tune=-5 # rim 31 %font Titanic_200_GMGS_1.2.sf2 128 0 31 amp=270 tune=-1 # sd # 40 gsdrum00/snare2 amp=200 # 38 gsdrum00/snare2 amp=200 # 39 gsdrum00/snare2 amp=200 # 38 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31 # 39 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31 # 40 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31 38 %font Titanic_200_GMGS_1.2.sf2 128 0 38 amp=270 tune=6 41 gsdrum00/tomlo2 amp=200 # 42 gsdrum00/hihatcl amp=110 43 gsdrum00/tomlo1 amp=270 44 gsdrum00/hihatpd 45 gsdrum00/tommid2 amp=260 # 46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220 42 %font FluidR3GM.SF2 128 0 42 amp=55 44 %font FluidR3GM.SF2 128 0 44 amp=80 46 %font FluidR3GM.SF2 128 0 46 amp=200 # 47 gsdrum00/tommid2 amp=260 # 48 gsdrum00/tomhi2 amp=260 43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31 41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31 43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31 45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31 47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31 48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31 # 49 gsdrum00/cymcrsh2 amp=130 49 %font Titanic_200_GMGS_1.2.sf2 128 0 55 amp=120 pan=97 keep=loop rate=:1:1:5:10:10:10 offset=::240:220 # 49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31 50 gsdrum00/tomhi2 amp=300 # 51 gsdrum00/cymride1 51 %font Atomic.sf2 128 0 51 amp=110 pan=31 52 gsdrum00/cymchina # 53 gsdrum00/cymbell 53 %font atomic.sf2 128 0 51 amp=120 pan=31 54 gsdrum00/tamborin amp=220 55 gsdrum00/cymsplsh 56 gsdrum00/cowbell # 57 gsdrum00/cymcrsh2 # 59 gsdrum00/cymride2 # 57 gsdrum00/cymcrsh2 amp=120 57 %font Titanic_200_GMGS_1.2.sf2 128 0 55 amp=120 pan=31 keep=loop rate=:1:1:5:10:10:10 offset=::240:220 #59 %font Atomic.sf2 128 0 59 amp=200 pan=31 60 gsdrum00/bongohi 61 gsdrum00/bongolo 62 gsdrum00/congahi1 63 gsdrum00/congahi2 64 gsdrum00/congalo 69 gsdrum00/cabasa 73 gsdrum00/guiro1 74 gsdrum00/guiro2 76 gsdrum00/woodblk1 77 gsdrum00/woodblk2 78 gsdrum00/cuica1 79 gsdrum00/cuica2 82 gsdrum00/shaker 84 GUS/belltree.pat keep=loop keep=env amp=220 keep=loop rate=:100:0:100:100:100:100 pan=0 ############################################################################## # Room drums drumset 8 41 gsdrum08/roomlow2.pat 43 gsdrum08/roomlow1.pat 45 gsdrum08/roommid2.pat 47 gsdrum08/roommid1.pat 48 gsdrum08/roomhi2.pat 50 gsdrum08/roomhi1.pat ############################################################################## # Brush drums drumset 40 38 gsdrum40/br_swish.pat 39 gsdrum40/br_slap.pat 40 gsdrum40/br_swirl.pat 42 gsdrum40/hihatcl.pat amp=70 46 gsdrum40/hihatop.pat amp=80 # End of configuration file