//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// coneco.net 体験レビュー用?
// 草原で遊ぼう
//
// 作詞:いないの
// 作曲:ななこっち★ @2013/06/02
// 著作者:ななこっち★
// MMLかき:ななこっち★ @2013/06/03
// 最終変更:ななこっち★ @2013/06/03
// ライセンス:CC BY-SA (表示、継承)
// http://creativecommons.org/licenses/by-sa/2.1/jp/
//
// 奨励音源
// TiMidiTy
// http://www.daiba.cx/TiMidity%2b%2b/
//
// このレビューは、企業から無料で提供された製品に対して消費者の視点で
// レビューをおこなう、coneco.netの体験レビューとして作成されています。
// http://www.coneco.net/taiken/
//
//
// メモ楽譜
// http://files.hangame.co.jp/blog/2013/19/15106114/06/03/40898822/15106114_1370230596499.jpg
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// 修正履歴
// 2013/06/03 18:57 ↓のフラグをつけかえられるようにした
// 2013/06/03 13:55 時間があわないので、曲冒頭を後ろに追加
//
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// ループ数の指定 1以上
//
Int LOOP=3
//
// 最後に最初のパートをのせる
//
Int ENDFIRST=1
//
// テンポも動画にあわせる大事なもの
//
Tempo 111
//
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#PEDALON={Sub {r16y64,127}}
#PEDALOFF={r-32 y64,0 r32}
Function LoopPlay(Str Mml, Int count) {
Str _MML
For (Int i = 1; i < LOOP + count; i++) {
_MML=_MML + #STR(Mml)
}
_MML
}
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// メロディー
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#melody1={
l16
r8ga-
b->e-de- re-re- f8e-8d8c8
c8d<b-^4.r8 rga-b-
b-8a->e- ^8r8 <b-8a-e- ^8f8
g4.a-g f4 rfga-
b->e-de- re-re- f8e-8d8c8
c8d<b-^8>f8 e-4 rcde-
b-8a-e- ^8r8 b-8a-e- ^8f8
e-2.<
}
#melody2={
l16
r8ga-
b->e-de- re-re- f8e-8d8c8
c8d<b-^4. r8 rga-b-
b-8a->e- ^8r8 <b-8a-e- ^8f8
g4.a-g f4 rfga-
b->e-de- re-re- f8e-8d8c8
c8d<b-^8>f8 e-4 rcde-
b-8a-e- ^8r8 b-8a-e- ^8f8
e-2.r4
<
}
#melody3={
l16
>
e-4^ce-g f4.r8
d4^<b->df e-4r8<g8
a-4.>l8 e- dc<b-f
f4.g g4.r8>
l16
c4^<a->ce- d4.r8
d4^<b>df e-4 f8g8
a-4.<l8a- b->ce-a-
g2 f4<
}
#melody_11={
音色(Clarinet)
#melody1
音色(BrightPiano)
Sub {
>
#melody2
<
}#melody2
Sub {
>
#melody3
<
}
#melody3
}
#melody_21={
IF(ENDFIRST=1) {
音色(Clarinet)
#melody1
音色(BrightPiano)
Sub {
>
#melody2
<
}
#melody2
}
}
#melody_12={
音色(Piccolo)
#melody1
音色(BrightPiano)
#melody2
音色(Violin)
#melody3
}
#melody_22={
IF(ENDFIRST=1) {
音色(Piccolo)
#melody1
音色(BrightPiano)
#melody2
}
}
TR(1)
v123
o5q99
r2.
LoopPlay(#melody_11)
#melody_21
TR(11)
v116
o6q98
r2.
LoopPlay(#melody_12)
#melody_22
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// バック
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#gbe={'gb->e-<'}
#gbd={'gb->d<'}
#gBd={'gb>d<'}
#ace={'a->ce-<'}
#bdf={'b->df<'}
#fbd={'fb->d<'}
#gce={'g>ce-<'}
#face={'fa->ce-<'}
#gbdf={'gb->df<'}
#introchord={
l16
rr #ace r r #ace r l2 #bdf l16r
}
#endchord={
l16
rr #gbdf r r #gbdf r 'g1^1^1b-1^1^1>d1^1^1f1^1^1'
}
#chord1={
l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r
l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r
l8. #ace l16 #ace r #ace r l2 #ace l16r
l8. #gbe l16 #gbe r #gbe r l2 #fbd l16r
l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r
l8. #gbe l16 #gbe r #gbe r l2 #gce l16r
l8. #ace l16 #ace r #ace r l2 #fbd l16r
l8. #gbe l16 #gbe r #gbe r #gbe r8l4. #face
}
#chord2={
l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r
l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r
l8. #ace l16 #ace r #ace r l2 #ace l16r
l8. #gbe l16 #gbe r #gbe r l2 #fbd l16r
l8. #gbe l16 #gbe r #gbe r l2 #bdf l16r
l8. #gbe l16 #gbe r #gbe r l2 #gce l16r
l8. #ace l16 #ace r #ace r l2 #fbd l16r
l8. #gbe l16 #gbe r #gbe r #gbe r8l4. #gbe
}
#chord3={
l8. #ace l16 #ace r #ace r l2 #fbd l16r
l8. #gbd l16 #gbd r #gbd r l2 #gce l16r
l8. #ace l16 #ace r #ace r l2 #fbd l16r
l8. #gbe l16 #gbe r #gbe r l2 #gbe l16r
l8. #ace l16 #ace r #ace r l2 #fbd l16r
l8. #gBd l16 #gBd r #gBd r l2 #gce l16r
l8. #ace l16 #ace r #ace r l2 #ace l16r
l8. #fbd l16 #fbd r #fbd r l2 #fbd l16r
}
#chord={
#chord1
#chord2
#chord3
}
TR(2)
o4
v110
音色(GrandPiano)
#introchord
LoopPlay(#chord)
IF(ENDFIRST=1) {
#chord1
#chord2
}
#endchord
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// ベース
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#introbass={
l16
a-8.a- ra-rb-&b-4<b-4>
}
#endbass={
l16
e-8.e- re-re-&e-1^1^1
}
#bass1={
l4
e-e-ff
gggg
a-a-a-a-
b-b-b-l16b-<b->cdl4
e-e-ff
ggcc
a-a-b-b-
e-e-r8b-4.
}
#bass2={
l4
e-e-ff
gggg
a-a-a-a-
b-b-b-l16b-<b->cdl4
e-e-ff
ggcc
a-a-b-b-
e-e-r8e-8^16e-16f16g16
}
#bass3={
l4
a-a-b-b-
gg>cc<
a-a-b-b-
e-e-e-l16e-e-fgl4
a-a-b-b-
gg>cc<
a-a-a-a-
b-b-b-l16b-<b->cd
}
#bass={
#bass1
#bass2
#bass3
}
TR(3)
音色(PickBass)
v115q92
o3
#introbass
LoopPlay(#bass)
IF(ENDFIRST=1) {
#bass1
#bass2
}
#endbass
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// リズム
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
TR(10)
音色(StandardSet)
v90
$b{n(Kick1),}
$s{n(Snare1),}
$p{n(PedalHiHat),}
$o{n(OpenHiHat),}
$h{n(ClosedHiHat),}
$r{n(RideCymbal1),}
//$r{n(RideBell),}
$y{n(CrashCymbal2),}
$c{n(CrashCymbal1),}
$t{n(Tambourine),}
//$l{n(BellTree),}
$k{n(Sticks),}
$f{n(LowTom2),}
$l{n(LowTom1),}
$m{n(MidTom1),}
$t{n(HighTom1),}
$R{r}
#r0={
Rythm {
'b16h16'h16 'k16h16'h16 'b16h16''k16h16'h16'h16c16'
r4 'y16t16' m16 l16 f16
}
}
#r1={
Rythm {
'c16b16p16'b16 b8'k4p4' 'b4p4''k4p4'
'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'k4p'
}
}
#r2={
Rythm {
'b16p16'b16 b8'k4p4' 'b4p4''k4p4'
'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'p16t16'm16l16f16
}
}
#r3={
Rythm {
'y16b16p16'b16 b8'k4p4' 'b4p4''k4p4'
'b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'k4p'
}
}
#r4={
Rythm {
'c16b16p16' b16 b8 'k4p4' 'y4b4p4''k4p4'
'c4b8p8'b16b16 'k4p4' 'b16p16'b16b16b16 'y16p16t16'm16l16f16
}
}
#r5={
Rythm {
'c16b16p16'b16 b8's4p4' 'b4p4''s4p4'
'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 's4p'
}
}
#r6={
Rythm {
'b16p16'b16 b8's4p4' 'b4p4''s4p4'
'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 'p16t16'm16l16f16
}
}
#r7={
Rythm {
'y16b16p16'b16 b8's4p4' 'b4p4''s4p4'
'b8p8'b16b16 's4p4' 'b16p16'b16b16b16 's4p'
}
}
#r8={
Rythm {
'c16b16p16' b16 b8 's4p4' 'y4b4p4''s4p4'
'c4b8p8'b16b16 's4p4' 'b16p16'b16b16b16 'y16p16t16'm16l16f16
}
}
#r9={
Sub {
Rythm {
'c16r16'r16r8 r4 r4 r4
r8r16r16 r4 r16r16r16r16 r4
}
}
Rythm {
[4 'b4o4''s4o4']
}
}
#r10={
Sub {
Rythm {
r16r16r8 r4 r4 r4
r8r16r16 r4 r16r16r16r16 t16m16l16f16
}
}
Rythm {
[4 'b4o4''s4o4']
}
}
#r11={
Sub {
Rythm {
'c16r16'r16r8 r8.y16^4 r4
'c16r16'r16r8 r8.y16^4 r4
}
}
Rythm {
[4 'b4o4''s4o4']
}
}
#r12={
Rythm {
'b16h16'h16 't16h16'h16 'b16h16''m16h16'h16'l16c16'
r8r10r11r13r15r17r19r20r20r18r17r16r15r14r13r12r11r10r8r7r6r3
}
}
#r={
#r1
#r2
#r3
#r4
#r5
#r6
#r7
#r8
#r9
#r10
#r11
#r10
}
#r0
LoopPlay(#r)
IF(ENDFIRST=1) {
#r1
#r2
#r3
#r4
#r5
#r6
#r7
#r8
}
#r12
End
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// timidity.conf
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
dir ../patches/izumo/inst/GUS
dir ../patches/izumo/inst/GUS/gsdrum00
dir ../patches/izumo/inst/GUS/gsdrum08
dir ../patches/izumo/inst/GUS/gsdrum25
dir ../patches/izumo/inst/GUS/gsdrum40
dir ../patches/izumo/inst/GUS/power
dir ../patches/izumo/inst/gusperc
dir ../patches/izumo/inst/mazpat
dir ../patches/izumo/inst/misc
dir ../patches/izumo/inst/orchhit-patch
dir ../patches/izumo/inst/release
dir ../patches/izumo/inst/roland
dir ../patches/izumo/inst/wime
dir ../patches/izumo/inst/wowpats
dir ../patches/izumo/inst
dir ../patches/izumo
dir ../patches/piano
dir ../patches/Titanic
source default.cfg
source gsdrum.cfg
source gsdrum25.cfg
source sfx.cfg
source mt32.cfg
source power.cfg
source release.cfg
##############################################################################
# End of configuration file
dir ../patches/atomic
dir ../patches/fluid3
dir ../patches/atomic
dir ../patches/famicom
dir ../patches/syuuhou/ultimate
dir ../patches/syuuhou/realgs
bank 0
64 %font Atomic.sf2 0 64 amp=180 pan=30
65 %font Atomic.sf2 0 65 amp=130 pan=-30
53 %font Atomic.sf2 0 53 amp=26 pan=30
# bass pizz
45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12
# orch harp
# 46 %font atomic.SF2 0 46 amp=80 pan=-12
46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80
#
# orch pizz
47 %font atomic.SF2 0 45 amp=50 pan=-12
# ac bass
32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12
# piano
# 0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=70 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0
0 %font ClavinovaPiano1V2.0.sf2 0 0
1 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=104 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0
#
#guitar
24 %font atomic.SF2 0 24 tune=0 amp=50 pan=-12
#string
#rate=attack:decay:sustain:release1:release2:release3[,...]
# 48 %font FluidR3GM.SF2 0 48 tune=12 amp=120 pan=-12 rate=255:10:20 offset=255:200:150
# 48 %font Titanic_200_GMGS_1.2.sf2 0 48 amp=250 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150
# rate=230:230:90:140:40:40
# rate=160:200:100
#20:100:100:70:70:70
# 49 %font FluidR3GM.SF2 0 49 amp=120 pan=-12
# 48 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
# 49 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
#
# violin
# 40 GUS/violin.pat amp=150 keep=env rate=255:10:20 offset=255:200:150
40 %font Atomic.sf2 0 40 amp=150 keep=env rate=255:10:20 offset=255:200:150
41 %font Atomic.sf2 0 41 amp=150 keep=env rate=255:3:7 offset=255:220:200
71 %font Titanic_200_GMGS_1.2.sf2 0 71 amp=195 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150
# rate=230:230:90:140:40:40
#vibrato=60:190:10
# piccolo
72 %font atomic.SF2 0 72 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150
# flute
73 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150
74 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=150:10:20 offset=255:200:150
# rate=160:230:150,160:230:150,160:230:150,160:230:150,160:230:150,160:230:150
# rate=230:230:90:140:40:40
#vibrato=60:190:20
85 %font fluid.sf2 0 85 amp=33 pan=18
##############################################################################
# A configuration file for Dustin McCartney's GS drum patches.
# You can find these at any Ultrasound FTP site as gsdrum??.zip.
# Unpack the archives in correspondingly named directories under
# /usr/local/lib/timidity (or anywhere along the library path)
# and source this configuration file to activate the patches.
##############################################################################
# Standard drums
drumset 0
29 gsdrum00/scratch1
30 gsdrum00/scratch2
36 gsdrum00/kick1 amp=450
# 36 gsdrum00/kick2 amp=450
# 36 %font FluidR3GM.SF2 128 0 35 amp=260
# 30 gsdrum00/stickrim amp=450
# 31 gsdrum00/stickrim amp=450
# 32 gsdrum00/stickrim amp=450
31 %font FluidR3GM.SF2 128 0 31 amp=260 tune=-1
# bd
36 %font Titanic_200_GMGS_1.2.sf2 128 0 36 amp=340 tune=-5
# rim
31 %font Titanic_200_GMGS_1.2.sf2 128 0 31 amp=270 tune=-1
# sd
# 40 gsdrum00/snare2 amp=200
# 38 gsdrum00/snare2 amp=200
# 39 gsdrum00/snare2 amp=200
# 38 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
# 39 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
# 40 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
38 %font Titanic_200_GMGS_1.2.sf2 128 0 38 amp=270 tune=6
41 gsdrum00/tomlo2 amp=200
# 42 gsdrum00/hihatcl amp=110
43 gsdrum00/tomlo1 amp=270
44 gsdrum00/hihatpd
45 gsdrum00/tommid2 amp=260
# 46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220
42 %font FluidR3GM.SF2 128 0 42 amp=55
44 %font FluidR3GM.SF2 128 0 44 amp=80
46 %font FluidR3GM.SF2 128 0 46 amp=200
# 47 gsdrum00/tommid2 amp=260
# 48 gsdrum00/tomhi2 amp=260
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31
47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31
48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31
# 49 gsdrum00/cymcrsh2 amp=130
49 %font Titanic_200_GMGS_1.2.sf2 128 0 55 amp=120 pan=97 keep=loop rate=:1:1:5:10:10:10 offset=::240:220
# 49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31
50 gsdrum00/tomhi2 amp=300
# 51 gsdrum00/cymride1
51 %font Atomic.sf2 128 0 51 amp=110 pan=31
52 gsdrum00/cymchina
# 53 gsdrum00/cymbell
53 %font atomic.sf2 128 0 51 amp=120 pan=31
54 gsdrum00/tamborin amp=220
55 gsdrum00/cymsplsh
56 gsdrum00/cowbell
# 57 gsdrum00/cymcrsh2
# 59 gsdrum00/cymride2
# 57 gsdrum00/cymcrsh2 amp=120
57 %font Titanic_200_GMGS_1.2.sf2 128 0 55 amp=120 pan=31 keep=loop rate=:1:1:5:10:10:10 offset=::240:220
#59 %font Atomic.sf2 128 0 59 amp=200 pan=31
60 gsdrum00/bongohi
61 gsdrum00/bongolo
62 gsdrum00/congahi1
63 gsdrum00/congahi2
64 gsdrum00/congalo
69 gsdrum00/cabasa
73 gsdrum00/guiro1
74 gsdrum00/guiro2
76 gsdrum00/woodblk1
77 gsdrum00/woodblk2
78 gsdrum00/cuica1
79 gsdrum00/cuica2
82 gsdrum00/shaker
84 GUS/belltree.pat keep=loop keep=env amp=220 keep=loop rate=:100:0:100:100:100:100 pan=0
##############################################################################
# Room drums
drumset 8
41 gsdrum08/roomlow2.pat
43 gsdrum08/roomlow1.pat
45 gsdrum08/roommid2.pat
47 gsdrum08/roommid1.pat
48 gsdrum08/roomhi2.pat
50 gsdrum08/roomhi1.pat
##############################################################################
# Brush drums
drumset 40
38 gsdrum40/br_swish.pat
39 gsdrum40/br_slap.pat
40 gsdrum40/br_swirl.pat
42 gsdrum40/hihatcl.pat amp=70
46 gsdrum40/hihatop.pat amp=80
# End of configuration file