//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// coneco.net 体験レビュー用?
// 「一緒にいたいよ。いつまでも」
//
// 作詞:いないの
// 作曲:ななこっち★ @2013/04/23 19:43頃
// 著作者:ななこっち★
// MMLかき:ななこっち★ @2013/04/23 @22:05頃
// MMLかきなおし:ななこっち★ @2014/04/23 @23:33頃
// ライセンス:CC BY-SA (表示、継承)
// http://creativecommons.org/licenses/by-sa/4.1/jp/
//
// このレビューは、企業から無料で提供された製品に対して消費者の視点で
// レビューをおこなう、coneco.netの体験レビューとして作成されています。
// http://www.coneco.net/taiken/
//
// 奨励音源
// TiMidiTy
// http://www.daiba.cx/TiMidity%4b%4b/
// https://twitter.com/nanakochi123456/status/326647509101473792
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/// v1.1 ループ対応、SoundEngineのパラメータ記載
// (注:追加で、Titanicパッチが必要です)
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//
// ループ数の指定 1以上
//
Int LOOP=3
//
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
Tempo 135
曲名{"一緒にいたいよ。いつまでも"}
作者{"ぱぷぅ"}
#PEDALON={Sub {r16y64,127}}
#PEDALOFF={r-32 y64,0 r32}
Function LoopPlay(Str Mml, Int Count) {
Str Newmml={}
For (Int i = 1; i < LOOP + Count; i++) {
Newmml=Newmml+#STR(Mml)
}
Newmml
}
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// メロディー
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#MELODY1={
l8
r4ef
g2^8gag
g2^8gab>
c2.<e4
e2.r4
a2^8aba
g2^8gfe
f2.c4
d2.r4
g2^8gag
g2^8gab>
c2^8cde
e2.r4
}
#MELODY2={
a2^8aba
g2^8gfe
f2.c4
e2d2
c1.
<
}
#MELODY={
#MELODY1
#MELODY2
}
#SUB1={
r2
a2^8>cfa
g4.e2r8
f4c4cd4e&
e2.r4<
a2^8>cfa
g4.e2r8
f4>c4c4d4
c4.<b<
}
#SUB2={
r2
a2^8>cfa
g4.e2r8
f4c4cd4e&
e2.r4<
a2^8>cfa
g4.e2r8
f4>c4c4d4
c2<b2
r2<
}
#END={
r2
f2.c4
e2d2
c1.r4
}
#TR1_1={
#MELODY
}
#TR1_2={
音色(Violin)
#MELODY
音色(Clarinet)
#SUB1
}
#TR2_2={
音色(Piccolo)
#MELODY
音色(Piccolo)
#SUB1
}
#TR1_3={
音色(Violin)
#MELODY
音色(Clarinet)
#SUB2
音色(Violin)
Key(1)
#MELODY
#END
Key(0)
}
#TR2_3={
#MELODY
#SUB2
Key(1)
#MELODY
#END
Key(0)
}
トラック 1;
音色(Clarinet)
v127q99
o5
r1
r2
#TR1_1
LoopPlay(#TR1_2,0)
#TR1_3
トラック 2;
音色(Flute)
l16v120q99
o6
r1
r2
<
#MELODY1
音色(Recorder)
#MELODY2
>
LoopPlay(#TR2_2,0)
#TR2_3
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// バック
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
トラック 11;
音色(Strings1)
o6q100
#TR11_1={
[20 r1]
}
#TR11_2={
e1^1a1b1>
c1^1d1<g1
e1b1>c1<b1
>c1^1d1<g1
e2f2e1
[8 r1]
}
#TR11_3={
e1^1a1b1>
c1^1d1<g1
e1b1>c1<b1
>c1^1d1<g1
e2f2e1
[8 r1]
Sub {
r2 <l16r16g#a#b#>c#d#e#f#
Key(1)
g1^2.>d4c1<g2.e4
f1e1d1g1
e1b1a1b1>
c1^1d1<g1
e2f2e1
Key(0)
}
<<
r2 l16r16g#a#b#>c#d#e#f#
Key(1)
g1^2.>d4c1<g1
f1e1d1g1
e1b1a1g1
f1e1d1g1
e2f2e1
Key(0)
}
#TR11_1
LoopPlay(#TR11_2,0)
#TR11_3
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// ピアノ
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#TR12_1={
[20 r1]
}
#TR12_2={
l4
#PEDALON [4 'g>ce<'] #PEDALOFF
#PEDALON [4 'gb>e<'] #PEDALOFF
#PEDALON [4 'a>ce<'] #PEDALOFF
#PEDALON [4 'gb>e<'] #PEDALOFF
#PEDALON [4 'a>cf<'] #PEDALOFF
#PEDALON [4 'g>ce<'] #PEDALOFF
#PEDALON [4 'a>cf<'] #PEDALOFF
#PEDALON [4 'gb>f<'] #PEDALOFF
#PEDALON [4 'g>ce<'] #PEDALOFF
#PEDALON [4 'gb>e<'] #PEDALOFF
#PEDALON [4 'a>ce<'] #PEDALOFF
#PEDALON [4 'gb>e<'] #PEDALOFF
#PEDALON [4 'a>cf<'] #PEDALOFF
#PEDALON [4 'g>ce<'] #PEDALOFF
#PEDALON [4 'a>cf<'] #PEDALOFF
#PEDALON [4 'gb>f<'] #PEDALOFF
#PEDALON [2 'g>ce<'] #PEDALOFF
#PEDALON [2 'a->cf<'] #PEDALOFF
#PEDALON [4 'g>ce<'] #PEDALOFF
l8
#PEDALON [4 'ac>f<'] #PEDALOFF r2
'g4.>c4.e4.<' 'g>ce<' r2
l4
#PEDALON [2 'a>cf<'] #PEDALOFF
#PEDALON [2 'gb>f<'] #PEDALOFF
#PEDALON [4 'g>ce<'] #PEDALOFF
l8
#PEDALON [4 'ac>f<'] #PEDALOFF r2
'g4.>c4.e4.<' 'g>ce<' r2
l4
#PEDALON [4 'a>cf<'] #PEDALOFF
#PEDALON [4 'gb>f<'] #PEDALOFF
}
#TR12_3={
Sub {
o4
#PEDALON [4 'g#>cd#f#<'] #PEDALOFF
Key(1)
#PEDALON [4 'g>ceg<' ] #PEDALOFF
#PEDALON [4 'gb>eg<' ] #PEDALOFF
#PEDALON [4 'a>cea<' ] #PEDALOFF
#PEDALON [4 'gb>eb<' ] #PEDALOFF
#PEDALON [4 'f>cfa<' ] #PEDALOFF
#PEDALON [4 'e>ceg<' ] #PEDALOFF
#PEDALON [4 'da>cf<' ] #PEDALOFF
#PEDALON [4 'gb>df<' ] #PEDALOFF
#PEDALON [4 'g>ceg<' ] #PEDALOFF
#PEDALON [4 'gb>eg<' ] #PEDALOFF
#PEDALON [4 'a>cea<' ] #PEDALOFF
#PEDALON [4 'gb>eb<' ] #PEDALOFF
#PEDALON [4 'f>cfa<' ] #PEDALOFF
#PEDALON [4 'e>ceg<' ] #PEDALOFF
#PEDALON [4 'da>cf<' ] #PEDALOFF
#PEDALON [4 'gb>df<' ] #PEDALOFF
#PEDALON [2 'g>ceg<' ] #PEDALOFF
#PEDALON [2 'a->cfa-<' ] #PEDALOFF
#PEDALON [4 'g>ceg<' ] #PEDALOFF
'a1>c1f1a1<'
}
Key(0)
o6
#PEDALON [4 'g#>cd#f#<'] #PEDALOFF
Key(1)
#PEDALON [4 'g>ceg<' ] #PEDALOFF
#PEDALON [4 'gb>eg<' ] #PEDALOFF
#PEDALON [4 'a>cea<' ] #PEDALOFF
#PEDALON [4 'gb>eb<' ] #PEDALOFF
#PEDALON [4 'f>cfa<' ] #PEDALOFF
#PEDALON [4 'e>ceg<' ] #PEDALOFF
#PEDALON [4 'da>cf<' ] #PEDALOFF
#PEDALON [4 'gb>df<' ] #PEDALOFF
#PEDALON [4 'g>ceg<' ] #PEDALOFF
#PEDALON [4 'gb>eg<' ] #PEDALOFF
#PEDALON [4 'a>cea<' ] #PEDALOFF
#PEDALON [4 'gb>eb<' ] #PEDALOFF
#PEDALON [4 'f>cfa<' ] #PEDALOFF
#PEDALON [4 'e>ceg<' ] #PEDALOFF
#PEDALON [4 'da>cf<' ] #PEDALOFF
#PEDALON [4 'gb>df<' ] #PEDALOFF
#PEDALON [2 'g>ceg<' ] #PEDALOFF
#PEDALON [2 'a->cfa-<' ] #PEDALOFF
#PEDALON [4 'g>ceg<' ] #PEDALOFF
'a1>c1f1a1<'
[2 r1]
o6
#PEDALON
>v127r2c32d32e32g32
r1
#PEDALOFF
Key(0)
}
トラック 12;
v80o5q99
<
#TR12_1
LoopPlay(#TR12_2,1)
v110
#TR12_3
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 伴奏
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#BACK1={
[4 #PEDALON Sub {'e4d4'}<r8g8> #PEDALOFF ]
<
#PEDALON Sub{c2.}Sub{r24g2.}Sub{>r12d2.}Sub{r12.e2.}r2. #PEDALOFF r4
}
#BACK2={
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'e4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
}
#BACK3={
[2 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[2 #PEDALON Sub {'f4c4'}<r8a-8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
}
#BACK4={
[4'<a>cf']r2
'<g4.>c4.e4.' '<g4>c4e4' [3 '<g>ce' ]
[2 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[2 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[4'<a>cf']r2
'<g4.>c4.e4.' '<g4>c4e4' [3 '<g>ce' ]
[4 #PEDALON Sub {'f4c4'}<r8a8> #PEDALOFF ]
[4 #PEDALON Sub {'f4<b4'}r8g8> #PEDALOFF ]
}
#BACK5={
[4 #PEDALON Sub {'f#4<b#4'}r8g#8> #PEDALOFF ]
}
#TR5_2={
#BACK2
#BACK3
#BACK4
}
トラック 5;
音色(NylonGuitar)
l8v110q99
#BACK1
#BACK2
#BACK1
LoopPlay(#TR5_2,1)
#BACK5
Key(1)
#BACK2
[2 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
[2 #PEDALON Sub {'f4c4'}<r8a-8> #PEDALOFF ]
Sub {
Tempo 132
r8
Tempo 129
r8
Tempo 126
r8
Tempo 123
r8
Tempo 120
r8
Tempo 117
r8
Tempo 115
r8
Tempo 112
r8
Tempo 110
}
[4 #PEDALON Sub {'e4c4'}<r8g8> #PEDALOFF ]
#PEDALON
<
Sub{d}
Sub{r32a}
Sub{r16>c}
Sub{r16.f<}
r1
#PEDALOFF
<
Tempo 90
#PEDALON
Sub{g>}
Sub{r32d}
Sub{r16f}
Sub{r16.b}<
r2
Tempo 80
r2
#PEDALOFF
Tempo 100
#PEDALON
Sub{c>}
Sub{r32g}
Sub{r16>d}
Sub{r16.e}
r1
Sub {
Tempo 80
r16
Tempo 85
r16
Tempo 80
r16
Tempo 75
r16
Tempo 70
r16
Tempo 60
r16
Tempo 50
r16
}
Sub{>g}
Sub{r16e}
Sub{r8d}
Sub{r8.<g}
Sub{r4e}
Sub{r4r16d}
Sub{r4r8<g}
r1.
#PEDALOFF
Key(0)
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// ベース
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#TR9_1={
c4.c c4.c
c1
}
#TR9_2={
c4.c c4.c
<
b4.b b4.b
a4.a a4.a
g4.g g4.g
f4.f f4.f
e4.e e4.e
d4.d d4.d
g4.g ggab
>
c4.c c4.c
<
b4.b b4.b
a4.a a4.a
g4.g g4.g
f4.f f4.f
e4.e e4.e
d4.d d4.d
g4.g g4.g
>
}
#TR9_3={
#TR9_2
c4.c c4.c
c4.c rccc
<
ffff r2
e4.e4 eee
d4.d g4.g
c4.c c4.c
ffff r2
e4.e4 eee
d4.d d4.d
g4.g g4.g
>
}
トラック 9;
l16v127q99
音色(AcousticBass)
o3l8
#TR9_1
>
#TR9_2
<
#TR9_1
>
LoopPlay(#TR9_3,1)
<
g#4.g# g#g#g#g#
Key(1)
>
#TR9_2
c4.c c4.c
c4.c c4.c
d1
g1
c1^1
Key(0)
トラック 10;
音色(StandardSet)
v85
$b{n(Kick1),}
$s{n(Snare1),}
$p{n(PedalHiHat),}
$o{n(OpenHiHat),}
$h{n(ClosedHiHat),}
//$r{n(RideCymbal1),}
$r{n(RideBell),}
$y{n(CrashCymbal2),}
$c{n(CrashCymbal1),}
//$t{n(Tambourine),}
$e{n(BellTree),}
$k{n(Sticks),}
$t{n(HighTom1),}
$m{n(MidTom1),}
$l{n(LowTom1),}
$f{n(LowTom2),}
Rythm {
[2 'b8h8'h8'kh8'h8]
'e24r24'r24r24r8^2.
}
Rythm {
[7
'b8h8'h8'kh8''bh8' 'b8h8'h8'kh8''h8'
]
'b8h8'h8'kh8''bh8' 'b8h8''k8h8''kh8''k8h8'
[8
'b8h8'h8'kh8''bh8' 'b8h8'h8'kh8''h8'
]
}
Rythm {
[2 'b8h8'h8'kh8'h8]
'e24r24'r24r24r8^4^8m8l8f8
}
#RH_1={
Rythm {
[7
'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
]
'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
[8
'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
]
}
Rythm {
[2 'b8h8'h8'sh8'h8]
'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
}
Rythm {
[2
[3 'b8s8h8' ] 'b4s4h4' t8m8l8
'b4.o4.''b4o4' h8h8h8
'b8h8'h8'sh8''b8h8' 'b8h8'h8'sh8'h8
'b8h8'h8'sh8''b8h8' 'b8h8'h8'sh8'h8
]
}
}
LoopPlay(#RH_1,1)
Rythm {
'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
[7
'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
]
'b8h8'h8'sh8''bh8' 'b8h8''m8h8''lh8''f8h8'
[9
'b8h8'h8'sh8''bh8' 'b8h8'h8'sh8''h8'
]
'b8h8'h8'sh8''bh8' 'b8h8'm8l8f8
r1r1e1
}
End
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// timidity 起動バッチ(参考)
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
cd "Program\Timidity++\Timidity++"
start timidity -c ../patches/cfgs/1.cfg -Ow --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid
timidity -c ../patches/cfgs/1.cfg --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// timidity.cfg
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
dir ../patches/izumo/inst/GUS
dir ../patches/izumo/inst/GUS/gsdrum00
dir ../patches/izumo/inst/GUS/gsdrum08
dir ../patches/izumo/inst/GUS/gsdrum25
dir ../patches/izumo/inst/GUS/gsdrum40
dir ../patches/izumo/inst/GUS/power
dir ../patches/izumo/inst/gusperc
dir ../patches/izumo/inst/mazpat
dir ../patches/izumo/inst/misc
dir ../patches/izumo/inst/orchhit-patch
dir ../patches/izumo/inst/release
dir ../patches/izumo/inst/roland
dir ../patches/izumo/inst/wime
dir ../patches/izumo/inst/wowpats
dir ../patches/izumo/inst
dir ../patches/izumo
dir ../patches/Piano_SplendidGrand
dir ../patches/Titanic
source default.cfg
source gsdrum.cfg
source gsdrum25.cfg
source sfx.cfg
source mt32.cfg
source power.cfg
source release.cfg
##############################################################################
# End of configuration file
dir ../patches/atomic
dir ../patches/fluid3
dir ../patches/atomic
dir ../patches/famicom
dir ../patches/syuuhou/ultimate
dir ../patches/syuuhou/realgs
bank 0
64 %font Atomic.sf2 0 64 amp=180 pan=30
65 %font Atomic.sf2 0 65 amp=130 pan=-30
53 %font Atomic.sf2 0 53 amp=26 pan=30
# bass pizz
45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12
# orch harp
# 46 %font atomic.SF2 0 46 amp=80 pan=-12
46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80
#
# orch pizz
47 %font atomic.SF2 0 45 amp=50 pan=-12
# ac bass
32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12
# piano
0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=70 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0
#guitar
24 %font atomic.SF2 0 24 tune=0 amp=50 pan=-12
#string
#rate=attack:decay:sustain:release1:release2:release3[,...]
48 %font FluidR3GM.SF2 0 48 tune=12 amp=120 pan=-12 rate=255:10:20 offset=255:200:150
# rate=160:200:100
#20:100:100:70:70:70
# 49 %font FluidR3GM.SF2 0 49 amp=120 pan=-12
# 48 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
# 49 GUS/violin.pat amp=150 keep=env rate=230:230:90:140:40:40
#
# violin
40 GUS/violin.pat amp=150 keep=env rate=255:10:20 offset=255:200:150
71 %font Titanic_200_GMGS_1.2.sf2 0 71 amp=195 pan=0 keep=loop rate=255:10:20:230:230:230 offset=255:200:150
# rate=230:230:90:140:40:40
#vibrato=60:190:10
# piccolo
72 %font atomic.SF2 0 72 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150
# flute
73 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=255:10:20 offset=255:200:150
74 %font atomic.SF2 0 73 amp=195 pan=20 keep=loop rate=150:10:20 offset=255:200:150
# rate=160:230:150,160:230:150,160:230:150,160:230:150,160:230:150,160:230:150
# rate=230:230:90:140:40:40
#vibrato=60:190:20
85 %font fluid.sf2 0 85 amp=33 pan=18
##############################################################################
# A configuration file for Dustin McCartney's GS drum patches.
# You can find these at any Ultrasound FTP site as gsdrum??.zip.
# Unpack the archives in correspondingly named directories under
# /usr/local/lib/timidity (or anywhere along the library path)
# and source this configuration file to activate the patches.
##############################################################################
# Standard drums
drumset 0
29 gsdrum00/scratch1
30 gsdrum00/scratch2
# 35 gsdrum00/kick2 amp=300
# 36 gsdrum00/kick2 amp=300
36 %font FluidR3GM.SF2 128 0 35 amp=260
31 gsdrum00/stickrim amp=250
40 gsdrum00/snare2 amp=200
38 gsdrum00/snare2 amp=200
39 gsdrum00/snare2 amp=200
38 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
39 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
40 %font FluidR3GM.SF2 128 48 38 amp=200 pan=-31
41 gsdrum00/tomlo2 amp=200
# 42 gsdrum00/hihatcl amp=110
43 gsdrum00/tomlo1 amp=270
44 gsdrum00/hihatpd
45 gsdrum00/tommid2 amp=260
# 46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220
42 %font FluidR3GM.SF2 128 0 42 amp=35
44 %font FluidR3GM.SF2 128 0 42 amp=40
46 %font FluidR3GM.SF2 128 0 46 amp=200
# 47 gsdrum00/tommid2 amp=260
# 48 gsdrum00/tomhi2 amp=260
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31
47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31
48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31
# 49 gsdrum00/cymcrsh2 amp=130
49 %font Atomic.sf2 128 0 49 amp=150 pan=97 keep=loop rate=:20:1:20:10:10:10
# 49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31
50 gsdrum00/tomhi2 amp=300
# 51 gsdrum00/cymride1
51 %font Atomic.sf2 128 0 51 amp=200 pan=31
52 gsdrum00/cymchina
# 53 gsdrum00/cymbell
53 %font atomic.sf2 128 0 51 amp=120 pan=31
54 gsdrum00/tamborin amp=220
55 gsdrum00/cymsplsh
56 gsdrum00/cowbell
# 57 gsdrum00/cymcrsh2
# 59 gsdrum00/cymride2
# 57 gsdrum00/cymcrsh2 amp=120
57 %font Atomic.sf2 128 0 49 amp=150 pan=31 keep=loop rate=:20:1:20:10:10:10
#59 %font Atomic.sf2 128 0 59 amp=200 pan=31
60 gsdrum00/bongohi
61 gsdrum00/bongolo
62 gsdrum00/congahi1
63 gsdrum00/congahi2
64 gsdrum00/congalo
69 gsdrum00/cabasa
73 gsdrum00/guiro1
74 gsdrum00/guiro2
76 gsdrum00/woodblk1
77 gsdrum00/woodblk2
78 gsdrum00/cuica1
79 gsdrum00/cuica2
82 gsdrum00/shaker
84 GUS/belltree.pat keep=loop keep=env amp=220 keep=loop rate=:100:0:100:100:100:100 pan=0
##############################################################################
# Room drums
drumset 8
41 gsdrum08/roomlow2.pat
43 gsdrum08/roomlow1.pat
45 gsdrum08/roommid2.pat
47 gsdrum08/roommid1.pat
48 gsdrum08/roomhi2.pat
50 gsdrum08/roomhi1.pat
##############################################################################
# Brush drums
drumset 40
38 gsdrum40/br_swish.pat
39 gsdrum40/br_slap.pat
40 gsdrum40/br_swirl.pat
42 gsdrum40/hihatcl.pat amp=70
46 gsdrum40/hihatop.pat amp=80
# End of configuration file
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// SoundEngine v5
// リバーブ(残響)
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 残響 / LPF / HPF / 減衰頻度 / 広がり
// 残響音量 / ディレイ / フィードバック / ディレイ音量 / 音量
2.4
15000
330
67.0
76.0
0.3
20
65.0
38.4
-12.0
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// SoundEngine v5
// グラフィックイコライザー
//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
// 62hz / 125hz / 250hz / 500hz / 1khz
// 2khz / 4khz / 8khz / 16khz / 音量
0.0
2.0
1.2
1.0
-0.5
0.0
0.5
2.5
5.0
-1.0