//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // // coneco.net 体験レビュー用? // 「散歩に行こうよ」 // // 作詞:いないの // 作曲:ななこっち★ @2013/04/22 // 著作者:ななこっち★ // MMLかき:ななこっち★ @2013/04/22 // MMLかきなおし:ななこっち★ @2014/04/22 // ライセンス:CC BY-SA (表示、継承) // http://creativecommons.org/licenses/by-sa/4.1/jp/ // // 奨励音源 // TiMidiTy // http://www.daiba.cx/TiMidity%4b%4b/ //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // v1.1 HHOPENとピッコロを2種類に拡張した。追加でSoundEngineのパラメータ追記 //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // // ループ数の指定 2以上で // Int LOOP=10 // //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ 曲名{"散歩に行こうよ"} 作者{"ぱぷぅ"} Int LOOP2=LOOP-1 Tempo 110 #PEDALON={Sub {r16y64,127}} #PEDALOFF={r-32 y64,0 r32} Function LoopPlay(Str Mml, Int count) { Str _MML For (Int i = 1; i < LOOP + count; i++) { _MML=_MML + #STR(Mml) } _MML } //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // メロディー //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #MELODY={ l16 c8.<b-r8ar g4f4 g8.ar8c^2r> c8.<b-r8ar g4f4 g8.ar8c8^4 r16>cde f8.f^edf e8.c r4 d8.d^c<b->d c8.<a r8.f f#8.g#8.a#8 >c#8.f#8.a#8 a2g4.r8 } #MELODY2={ 音色(Piccolo) l16 c8.<b-r8ar g4f4 g8.ar8c^2r> c8.<b-r8ar g4f4 g8.ar8c8^4 r16>cde f8.f^edf e8.c r4 d8.d^c<b->d c8.<a r8.f f#8.g#8.a#8 >c#8.f#8.a#8 音色(74) a2g4.r8 } トラック 1; 音色(Clarinet) v127q90 o6 LoopPlay(#MELODY) トラック 2; v127q90 o7 LoopPlay(#MELODY2) //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // ピアノ //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #TR8={ v90 q60 l16 'a8.>c8.f8.<' 'a>cf<' r'a>cf<' r'a>cf<' r2 'g8.b-8.>d8.f8.<' 'gb->df<' r'gb->df<' r'gb->ce<' r2 'a8.>c8.f8.<' 'a>cf<' r'a>cf<' r'a>cf<' r2 'g8.b-8.>d8.f8.<' 'gb->df<' r'gb->df<' r'gb->ce<' r2 v100 #PEDALON [2 'b-4>d4f4<' ] #PEDALOFF #PEDALON [2 'a4>c4e4<' ] #PEDALOFF #PEDALON [2 'g4b-4>d4<' ] #PEDALOFF #PEDALON [2 'f4a4>c4<' ] #PEDALOFF v110 #PEDALON[4 'f#4a#4>c#4f#4<'] #PEDALOFF v100 q100'f^4.b-^4.>d^4.f^4.<' q50'fb->df<' q40 [2 v85[1 'g>ceg<'] v84[1 'g>ceg<'] v83[1 'g>ceg<'] v82[1 'g>ceg<'] ] } トラック 8; 音色(GrandPiano) o4q60 LoopPlay(#TR8) //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // ベース //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ #TR9={ l16 f8.frfrf r2 c8.crcrc r2 f8.frfrf r2 c8.crcrc r2 b-8.b- rb-rb- a8.ar4 g8.g rgrg f8.fr4 c#4c#4c#4c#4 c4.^16 c [8 c] } トラック 9; 音色(PickBass) v127o3q80 LoopPlay(#TR9) トラック 11; 音色(GrandPiano) v95o3q80 LoopPlay(#TR9) #TR10_1={ Rythm { [2 'b16h16'p16h8 'k4h4' p4 'k4h4' 'b8h8' 'b16p16'b16 'k4h4' 'b16p16'B16b16B16 'k4h4' ] [4 'b8.c8.'y16 b4 ] [2 'b4s4o4' 'b4s4z4' ] 'b4.^16c4.^16'o16 'b16t16't16m16m16l16l16f16f16 } } #TR10_2={ Sub { Rythm { c1 } } Rythm { [2 'b16h16'p16h8 's4h4' p4 's4h4' 'b8h8' 'b16p16'b16 's4h4' 'b16p16'B16b16B16 's4h4' ] [4 'b8.s8.c8.'y16 b4 ] [2 'b4s4o4' 'b4s4z4' ] 'b4.^16s4.c4.^16'o16 'b16t16't16m16m16l16l16f16f16 } } トラック 10; 音色(StandardSet) v85 $b{n(Kick1),} $B{n(Kick2),} $s{n(Snare1),} $p{n(PedalHiHat),} $o{n(OpenHiHat),} $z{n(51),} $h{n(ClosedHiHat),} //$r{n(RideCymbal1),} $r{n(RideBell),} $y{n(CrashCymbal2),} $c{n(CrashCymbal1),} $t{n(Tambourine),} $l{n(BellTree),} $k{n(Sticks),} $t{n(HighTom1),} $m{n(MidTom1),} $l{n(LowTom1),} $f{n(LowTom2),} #TR10_1 LoopPlay(#TR10_2,-1) End //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // timidity 起動バッチ(参考) //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ cd "Program\Timidity++\Timidity++" start timidity -c ../patches/cfgs/6.cfg -Ow --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid timidity -c ../patches/cfgs/6.cfg --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // timidity.cfg //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ dir ../patches/izumo/inst/GUS dir ../patches/izumo/inst/GUS/gsdrum00 dir ../patches/izumo/inst/GUS/gsdrum08 dir ../patches/izumo/inst/GUS/gsdrum25 dir ../patches/izumo/inst/GUS/gsdrum40 dir ../patches/izumo/inst/GUS/power dir ../patches/izumo/inst/gusperc dir ../patches/izumo/inst/mazpat dir ../patches/izumo/inst/misc dir ../patches/izumo/inst/orchhit-patch dir ../patches/izumo/inst/release dir ../patches/izumo/inst/roland dir ../patches/izumo/inst/wime dir ../patches/izumo/inst/wowpats dir ../patches/izumo/inst dir ../patches/izumo dir ../patches/Piano_SplendidGrand source default.cfg source gsdrum.cfg source gsdrum25.cfg source sfx.cfg source mt32.cfg source power.cfg source release.cfg ############################################################################## # End of configuration file dir ../patches/atomic dir ../patches/fluid3 dir ../patches/atomic dir ../patches/famicom dir ../patches/syuuhou/ultimate dir ../patches/syuuhou/realgs bank 0 64 %font Atomic.sf2 0 64 amp=180 pan=30 65 %font Atomic.sf2 0 65 amp=130 pan=-30 53 %font Atomic.sf2 0 53 amp=26 pan=30 # bass pizz 45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12 # orch harp # 46 %font atomic.SF2 0 46 amp=80 pan=-12 46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80 # # orch pizz 47 %font atomic.SF2 0 45 amp=50 pan=-12 # ac bass 32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12 # piano 0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=100 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0 # violin 48 mazpat/Stings/STRING03.PAT amp=100 keep=env tune=6 rate=230:230:90:80:80:80 # violin 71 GUS/violin.pat amp=150 keep=env vibrato=30:190:10 rate=255:60:50 offset=255:230:100 # piccolo 72 %font atomic.SF2 0 72 amp=280 pan=100 keep=env vibrato=30:180:20 rate=255:80:50 offset=255:160:100 73 %font atomic.SF2 0 72 amp=240 pan=100 keep=env vibrato=30:170:20 rate=255:10:50 offset=255:250:100 85 %font fluid.sf2 0 85 amp=33 pan=18 ############################################################################## # A configuration file for Dustin McCartney's GS drum patches. # You can find these at any Ultrasound FTP site as gsdrum??.zip. # Unpack the archives in correspondingly named directories under # /usr/local/lib/timidity (or anywhere along the library path) # and source this configuration file to activate the patches. ############################################################################## # Standard drums drumset 0 29 gsdrum00/scratch1 30 gsdrum00/scratch2 # 35 gsdrum00/kick2 amp=300 # 36 gsdrum00/kick2 amp=300 34 %font FluidR3GM.SF2 128 0 36 amp=140 pan=80 35 %font FluidR3GM.SF2 128 0 36 amp=140 pan=80 36 %font FluidR3GM.SF2 128 0 35 amp=260 31 gsdrum00/stickrim amp=250 40 gsdrum00/snare2 amp=200 38 gsdrum00/snare2 amp=200 39 gsdrum00/snare2 amp=200 38 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31 39 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31 40 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31 41 gsdrum00/tomlo2 amp=200 # 42 gsdrum00/hihatcl amp=110 43 gsdrum00/tomlo1 amp=270 44 gsdrum00/hihatpd 45 gsdrum00/tommid2 amp=260 # 46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220 42 %font FluidR3GM.SF2 128 0 42 amp=70 44 %font FluidR3GM.SF2 128 0 42 amp=40 46 %font FluidR3GM.SF2 128 0 46 amp=230 keep=loop rate=240:40:50:140:10:10:10 offset=255:200:0 50 %font FluidR3GM.SF2 128 0 46 amp=275 keep=loop # rate=250:10:20:140:10:10:10 offset=255:200:0 # 47 gsdrum00/tommid2 amp=260 # 48 gsdrum00/tomhi2 amp=260 43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31 41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31 43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31 45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31 47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31 48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31 # 49 gsdrum00/cymcrsh2 amp=130 49 %font Atomic.sf2 128 0 49 amp=110 pan=97 keep=loop rate=240:40:50:140:10:10:10 offset=255:200:0 57 %font Atomic.sf2 128 0 49 amp=110 pan=31 keep=loop rate=240:30:40:140:10:10:10 offset=255:200:0 # 49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31 50 gsdrum00/tomhi2 amp=300 # 51 gsdrum00/cymride1 51 %font Atomic.sf2 128 0 51 amp=200 pan=31 52 gsdrum00/cymchina # 53 gsdrum00/cymbell 53 %font atomic.sf2 128 0 51 amp=120 pan=31 54 gsdrum00/tamborin amp=220 55 gsdrum00/cymsplsh 56 gsdrum00/cowbell # 57 gsdrum00/cymcrsh2 # 59 gsdrum00/cymride2 # 57 gsdrum00/cymcrsh2 amp=120 #59 %font Atomic.sf2 128 0 59 amp=200 pan=31 60 gsdrum00/bongohi 61 gsdrum00/bongolo 62 gsdrum00/congahi1 63 gsdrum00/congahi2 64 gsdrum00/congalo 69 gsdrum00/cabasa 73 gsdrum00/guiro1 74 gsdrum00/guiro2 76 gsdrum00/woodblk1 77 gsdrum00/woodblk2 78 gsdrum00/cuica1 79 gsdrum00/cuica2 82 gsdrum00/shaker 84 GUS/belltree.pat keep=loop keep=env amp=220 keep=loop rate=:100:0:100:100:100:100 pan=0 ############################################################################## # Room drums drumset 8 41 gsdrum08/roomlow2.pat 43 gsdrum08/roomlow1.pat 45 gsdrum08/roommid2.pat 47 gsdrum08/roommid1.pat 48 gsdrum08/roomhi2.pat 50 gsdrum08/roomhi1.pat ############################################################################## # Brush drums drumset 40 38 gsdrum40/br_swish.pat 39 gsdrum40/br_slap.pat 40 gsdrum40/br_swirl.pat 42 gsdrum40/hihatcl.pat amp=90 46 gsdrum40/hihatop.pat # End of configuration file //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // SoundEngine v5 // リバーブ(残響) //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // 残響 / LPF / HPF / 減衰頻度 / 広がり // 残響音量 / ディレイ / フィードバック / ディレイ音量 / 音量 1.9 24000 636 67.0 85.0 6.5 75 60.0 -72.0 -9.0 //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // SoundEngine v5 // グラフィックイコライザー //_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ // 62hz / 125hz / 250hz / 500hz / 1khz // 2khz / 4khz / 8khz / 16khz / 音量 0.5 2.0 0.5 0.0 0.0 1.0 0.5 1.0 2.0 0.0