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//
// coneco.net 体験レビュー用?
// 「散歩に行こうよ」
//
// 作詞:いないの
// 作曲:ななこっち★ @2013/04/22
// 著作者:ななこっち★
// MMLかき:ななこっち★ @2013/04/22
// MMLかきなおし:ななこっち★ @2014/04/22
// ライセンス:CC BY-SA (表示、継承)
// http://creativecommons.org/licenses/by-sa/4.1/jp/
//
// 奨励音源
// TiMidiTy
// http://www.daiba.cx/TiMidity%4b%4b/
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// v1.1 HHOPENとピッコロを2種類に拡張した。追加でSoundEngineのパラメータ追記
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//
// ループ数の指定 2以上で
//
Int LOOP=10
//
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曲名{"散歩に行こうよ"}
作者{"ぱぷぅ"}
Int LOOP2=LOOP-1
Tempo 110
#PEDALON={Sub {r16y64,127}}
#PEDALOFF={r-32 y64,0 r32}
Function LoopPlay(Str Mml, Int count) {
Str _MML
For (Int i = 1; i < LOOP + count; i++) {
_MML=_MML + #STR(Mml)
}
_MML
}
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// メロディー
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#MELODY={
l16
c8.<b-r8ar g4f4
g8.ar8c^2r>
c8.<b-r8ar g4f4
g8.ar8c8^4 r16>cde
f8.f^edf e8.c r4
d8.d^c<b->d c8.<a r8.f
f#8.g#8.a#8 >c#8.f#8.a#8
a2g4.r8
}
#MELODY2={
音色(Piccolo)
l16
c8.<b-r8ar g4f4
g8.ar8c^2r>
c8.<b-r8ar g4f4
g8.ar8c8^4 r16>cde
f8.f^edf e8.c r4
d8.d^c<b->d c8.<a r8.f
f#8.g#8.a#8 >c#8.f#8.a#8
音色(74)
a2g4.r8
}
トラック 1;
音色(Clarinet)
v127q90
o6
LoopPlay(#MELODY)
トラック 2;
v127q90
o7
LoopPlay(#MELODY2)
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// ピアノ
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#TR8={
v90
q60
l16
'a8.>c8.f8.<' 'a>cf<' r'a>cf<' r'a>cf<' r2
'g8.b-8.>d8.f8.<' 'gb->df<' r'gb->df<' r'gb->ce<' r2
'a8.>c8.f8.<' 'a>cf<' r'a>cf<' r'a>cf<' r2
'g8.b-8.>d8.f8.<' 'gb->df<' r'gb->df<' r'gb->ce<' r2
v100
#PEDALON [2 'b-4>d4f4<' ] #PEDALOFF #PEDALON [2 'a4>c4e4<' ] #PEDALOFF
#PEDALON [2 'g4b-4>d4<' ] #PEDALOFF #PEDALON [2 'f4a4>c4<' ] #PEDALOFF
v110
#PEDALON[4 'f#4a#4>c#4f#4<'] #PEDALOFF
v100
q100'f^4.b-^4.>d^4.f^4.<' q50'fb->df<'
q40
[2
v85[1 'g>ceg<']
v84[1 'g>ceg<']
v83[1 'g>ceg<']
v82[1 'g>ceg<']
]
}
トラック 8;
音色(GrandPiano)
o4q60
LoopPlay(#TR8)
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// ベース
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#TR9={
l16
f8.frfrf r2
c8.crcrc r2
f8.frfrf r2
c8.crcrc r2
b-8.b- rb-rb- a8.ar4
g8.g rgrg f8.fr4
c#4c#4c#4c#4
c4.^16 c [8 c]
}
トラック 9;
音色(PickBass)
v127o3q80
LoopPlay(#TR9)
トラック 11;
音色(GrandPiano)
v95o3q80
LoopPlay(#TR9)
#TR10_1={
Rythm {
[2
'b16h16'p16h8 'k4h4' p4 'k4h4'
'b8h8' 'b16p16'b16 'k4h4' 'b16p16'B16b16B16 'k4h4'
]
[4
'b8.c8.'y16 b4
]
[2
'b4s4o4'
'b4s4z4'
]
'b4.^16c4.^16'o16 'b16t16't16m16m16l16l16f16f16
}
}
#TR10_2={
Sub {
Rythm {
c1
}
}
Rythm {
[2
'b16h16'p16h8 's4h4' p4 's4h4'
'b8h8' 'b16p16'b16 's4h4' 'b16p16'B16b16B16 's4h4'
]
[4
'b8.s8.c8.'y16 b4
]
[2
'b4s4o4'
'b4s4z4'
]
'b4.^16s4.c4.^16'o16 'b16t16't16m16m16l16l16f16f16
}
}
トラック 10;
音色(StandardSet)
v85
$b{n(Kick1),}
$B{n(Kick2),}
$s{n(Snare1),}
$p{n(PedalHiHat),}
$o{n(OpenHiHat),}
$z{n(51),}
$h{n(ClosedHiHat),}
//$r{n(RideCymbal1),}
$r{n(RideBell),}
$y{n(CrashCymbal2),}
$c{n(CrashCymbal1),}
$t{n(Tambourine),}
$l{n(BellTree),}
$k{n(Sticks),}
$t{n(HighTom1),}
$m{n(MidTom1),}
$l{n(LowTom1),}
$f{n(LowTom2),}
#TR10_1
LoopPlay(#TR10_2,-1)
End
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// timidity 起動バッチ(参考)
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cd "Program\Timidity++\Timidity++"
start timidity -c ../patches/cfgs/6.cfg -Ow --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid
timidity -c ../patches/cfgs/6.cfg --output-stereo -s 48000 --reverb=d,127 e:\wd\bgm\1.mid
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// timidity.cfg
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dir ../patches/izumo/inst/GUS
dir ../patches/izumo/inst/GUS/gsdrum00
dir ../patches/izumo/inst/GUS/gsdrum08
dir ../patches/izumo/inst/GUS/gsdrum25
dir ../patches/izumo/inst/GUS/gsdrum40
dir ../patches/izumo/inst/GUS/power
dir ../patches/izumo/inst/gusperc
dir ../patches/izumo/inst/mazpat
dir ../patches/izumo/inst/misc
dir ../patches/izumo/inst/orchhit-patch
dir ../patches/izumo/inst/release
dir ../patches/izumo/inst/roland
dir ../patches/izumo/inst/wime
dir ../patches/izumo/inst/wowpats
dir ../patches/izumo/inst
dir ../patches/izumo
dir ../patches/Piano_SplendidGrand
source default.cfg
source gsdrum.cfg
source gsdrum25.cfg
source sfx.cfg
source mt32.cfg
source power.cfg
source release.cfg
##############################################################################
# End of configuration file
dir ../patches/atomic
dir ../patches/fluid3
dir ../patches/atomic
dir ../patches/famicom
dir ../patches/syuuhou/ultimate
dir ../patches/syuuhou/realgs
bank 0
64 %font Atomic.sf2 0 64 amp=180 pan=30
65 %font Atomic.sf2 0 65 amp=130 pan=-30
53 %font Atomic.sf2 0 53 amp=26 pan=30
# bass pizz
45 %font FluidR3GM.SF2 0 45 amp=45 pan=-12
# orch harp
# 46 %font atomic.SF2 0 46 amp=80 pan=-12
46 gus/harp.pat amp=250 keep=env rate=252:230:90:80:80:80
#
# orch pizz
47 %font atomic.SF2 0 45 amp=50 pan=-12
# ac bass
32 %font FluidR3GM.SF2 0 32 amp=120 pan=-12
# piano
0 %font Piano_SplendidGrand.sf2 0 0 tune=+12 amp=100 keep=env keep=loop rate=:100:0:100:220:220:220 pan=0
# violin
48 mazpat/Stings/STRING03.PAT amp=100 keep=env tune=6 rate=230:230:90:80:80:80
# violin
71 GUS/violin.pat amp=150 keep=env vibrato=30:190:10 rate=255:60:50 offset=255:230:100
# piccolo
72 %font atomic.SF2 0 72 amp=280 pan=100 keep=env vibrato=30:180:20 rate=255:80:50 offset=255:160:100
73 %font atomic.SF2 0 72 amp=240 pan=100 keep=env vibrato=30:170:20 rate=255:10:50 offset=255:250:100
85 %font fluid.sf2 0 85 amp=33 pan=18
##############################################################################
# A configuration file for Dustin McCartney's GS drum patches.
# You can find these at any Ultrasound FTP site as gsdrum??.zip.
# Unpack the archives in correspondingly named directories under
# /usr/local/lib/timidity (or anywhere along the library path)
# and source this configuration file to activate the patches.
##############################################################################
# Standard drums
drumset 0
29 gsdrum00/scratch1
30 gsdrum00/scratch2
# 35 gsdrum00/kick2 amp=300
# 36 gsdrum00/kick2 amp=300
34 %font FluidR3GM.SF2 128 0 36 amp=140 pan=80
35 %font FluidR3GM.SF2 128 0 36 amp=140 pan=80
36 %font FluidR3GM.SF2 128 0 35 amp=260
31 gsdrum00/stickrim amp=250
40 gsdrum00/snare2 amp=200
38 gsdrum00/snare2 amp=200
39 gsdrum00/snare2 amp=200
38 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31
39 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31
40 %font FluidR3GM.SF2 128 48 38 amp=170 pan=-31
41 gsdrum00/tomlo2 amp=200
# 42 gsdrum00/hihatcl amp=110
43 gsdrum00/tomlo1 amp=270
44 gsdrum00/hihatpd
45 gsdrum00/tommid2 amp=260
# 46 gsdrum00/hihatop amp=140 keep=env keep=loop rate=:100:0:100:220:220:220
42 %font FluidR3GM.SF2 128 0 42 amp=70
44 %font FluidR3GM.SF2 128 0 42 amp=40
46 %font FluidR3GM.SF2 128 0 46 amp=230 keep=loop rate=240:40:50:140:10:10:10 offset=255:200:0
50 %font FluidR3GM.SF2 128 0 46 amp=275 keep=loop
# rate=250:10:20:140:10:10:10 offset=255:200:0
# 47 gsdrum00/tommid2 amp=260
# 48 gsdrum00/tomhi2 amp=260
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
41 %font FluidR3GM.SF2 128 0 41 amp=210 pan=31
43 %font FluidR3GM.SF2 128 0 43 amp=210 pan=31
45 %font FluidR3GM.SF2 128 0 45 amp=210 pan=31
47 %font FluidR3GM.SF2 128 0 47 amp=210 pan=31
48 %font FluidR3GM.SF2 128 0 48 amp=210 pan=31
# 49 gsdrum00/cymcrsh2 amp=130
49 %font Atomic.sf2 128 0 49 amp=110 pan=97 keep=loop rate=240:40:50:140:10:10:10 offset=255:200:0
57 %font Atomic.sf2 128 0 49 amp=110 pan=31 keep=loop rate=240:30:40:140:10:10:10 offset=255:200:0
# 49 %font FluidR3GM.SF2 128 0 57 amp=210 pan=31
50 gsdrum00/tomhi2 amp=300
# 51 gsdrum00/cymride1
51 %font Atomic.sf2 128 0 51 amp=200 pan=31
52 gsdrum00/cymchina
# 53 gsdrum00/cymbell
53 %font atomic.sf2 128 0 51 amp=120 pan=31
54 gsdrum00/tamborin amp=220
55 gsdrum00/cymsplsh
56 gsdrum00/cowbell
# 57 gsdrum00/cymcrsh2
# 59 gsdrum00/cymride2
# 57 gsdrum00/cymcrsh2 amp=120
#59 %font Atomic.sf2 128 0 59 amp=200 pan=31
60 gsdrum00/bongohi
61 gsdrum00/bongolo
62 gsdrum00/congahi1
63 gsdrum00/congahi2
64 gsdrum00/congalo
69 gsdrum00/cabasa
73 gsdrum00/guiro1
74 gsdrum00/guiro2
76 gsdrum00/woodblk1
77 gsdrum00/woodblk2
78 gsdrum00/cuica1
79 gsdrum00/cuica2
82 gsdrum00/shaker
84 GUS/belltree.pat keep=loop keep=env amp=220 keep=loop rate=:100:0:100:100:100:100 pan=0
##############################################################################
# Room drums
drumset 8
41 gsdrum08/roomlow2.pat
43 gsdrum08/roomlow1.pat
45 gsdrum08/roommid2.pat
47 gsdrum08/roommid1.pat
48 gsdrum08/roomhi2.pat
50 gsdrum08/roomhi1.pat
##############################################################################
# Brush drums
drumset 40
38 gsdrum40/br_swish.pat
39 gsdrum40/br_slap.pat
40 gsdrum40/br_swirl.pat
42 gsdrum40/hihatcl.pat amp=90
46 gsdrum40/hihatop.pat
# End of configuration file
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// SoundEngine v5
// リバーブ(残響)
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// 残響 / LPF / HPF / 減衰頻度 / 広がり
// 残響音量 / ディレイ / フィードバック / ディレイ音量 / 音量
1.9
24000
636
67.0
85.0
6.5
75
60.0
-72.0
-9.0
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// SoundEngine v5
// グラフィックイコライザー
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// 62hz / 125hz / 250hz / 500hz / 1khz
// 2khz / 4khz / 8khz / 16khz / 音量
0.5
2.0
0.5
0.0
0.0
1.0
0.5
1.0
2.0
0.0