TrackName = {"Discolor...Red"}
Copyright = {"Reunion"}
MetaText  = {"ダウンロードありがとうございます。
今回は最近バンドで演奏した曲です(本当はちょっと手を加えてます^^;)。
結構疾走感がありますが、メロコアまではいかなくてメロディックパンクくらいですね。
でも、少しハードな要素を加えました。
bwb_guitarでコード弾きができたとき1人で感動してましたw
コード進行はかなりシンプルです。
歌詞はこんな感じです(正直適当なので気にしなくていいです。)


Run.  Left behind.  Hear the sounds from my God. 
Why can you vie?  Will to be the one?  Come alive?


空に点く太陽は災い呼ぶパンドラ
神が下した命令さ
I don't want to lose control of my box! 


あぁ、見えない幻に語る
ねぇ、この血に代わる赤いのないのかな?


空に点く太陽は災い呼ぶパンドラ
神が下した命令さ
I don't want to lose control of my box! 


When she lives underground, war break out on the ground.
Refugees,poverty,slavery,discrimination.
I don't want to lose control of my box! 

"}
//------------------------------------------------------------------------------

TimeBase      = 96;           
TimeSignature = 4,4;           
Tempo         = 160  

Include(gs.h);
Include(fadeio.h);
Include(delay.h);
Include(groove.h);
Include(unison.h);
Include(bwb_guitar.h);
ResetGS;
System.MeasureShift(1);
CuePoint={"TwmParam(120,125, 40)"}
CuePoint={"TwmChorus(  1,127, 30, 60,  1, 50, 0)"}
GSScaleTuning(64,64,64,64,64,64,64,64,64,64,64,64);
Time(1:1:0);
TrackSync;
//------------------------------------------------------------------------------

TR 1 @26,8 q99 v115 P(120) V(127) REV(32)
#AG={
GD(1);BGD(!1);
GA(1);BGD(!1);
GE(2);BGD(!1);
GB(1);BGD(!1);
}

#AG1={
[8GBm(1);BGD(!8,,,,off);:GBm(1);BGU(!8,,,,off);]GBm(1);BGU(!8,,,,on)
[8GA(1);BGD(!8,,,,off);:GA(1);BGU(!8,,,,off);]GA(1);BGU(!8,,,,on);
[8GG(1);BGD(!8,,,,off);:GG(1);BGU(!8,,,,off);]GG(1);BGU(!8,,,,on);
[8GA(1);BGD(!8,,,,off);:GA(1);BGU(!8,,,,off);]GA(1);BGU(!8,,,,on);
}
#AG2={[2
GD(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
GA(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
GE(2);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);:
GB(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);]
GB(1);BGD(!4^8);BGD(!4^8);BGD(!4,,,,on);
}
#AG3={
GG(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
GA(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
GB(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
GCp(1);[2BGD(!8^8);BGU(!8);]BGD(!8);BGU(!8,,,,on);
[8GD(1);BGD(!8,,,,off);:GD(1);BGU(!8,,,,off);]GD(1);BGU(!8,,,,on);
[8GCp(1);BGD(!8,,,,off);:GCp(1);BGU(!8,,,,off);]GCp(1);BGU(!8,,,,on);
}

Time(1:1:0) BG_LAG=!32;[2MidiDelay({#AG},2,!4);]
Time(13:1:0)BG_LAG=!110;[2#AG1] 
Time(33:1:0)#AG2 #AG3 
Time(57:1:0)BG_LAG=!108;[2#AG1] 
Time(77:1:0)#AG2 #AG3 
Time(101:1:0)BG_LAG=!32;[2MidiDelay({#AG},2,!4);]
Time(109:1:0)BG_LAG=!110;#AG2 #AG3


//------------------------------------------------------------------------------
TR 2 @88 q99 V(127) v90 o(3) CHO(127)
#BS={[2l8"b"a"br r"br"b "b"a"br "b"a"br]}
#BS1={[16 l8"b][16 l8"a][16 l8"g][16 l8"a]}
#BS2={[2l8"b"bf#"bf#"b"b"b][2l8"a"ae"ae"a"a"a][2l8"gd"gdg"g"g"g]l8"ae"ae"a"a"a"a"ae"ae^fff}
#BS3={[2l8"b"a"br r"br"b :"b"a"br "b"a"br]"bdef#ed"b^}
#BS4={[2 [8l8d] [8"a] [8e] [8"b]] [4l4g] [4a]  [4b] [4`c#] [16l8`f#] [16`c#] }
#BS5={[2l8"b"a"b^^"b^"b "b"a"b^ "b"a"b^]}
#BS6={l8"b^^^ ^rr"b d"a"b^ ^rrr l8"b^^^ ^rr"a def^ ^^^^}
#BS7={[2 l8"b"a^^ d"a^^ "b"a^^ d"b^^:l8"b"a^^ d"a^^ "b"a^^ d"brr] [8"b][8c#]}
Time(9:1:0)
#BS #BS1 #BS2 #BS3 #BS4 #BS #BS5
#BS1 #BS2 #BS6 #BS4
#BS7
Time(109:1:0)
#BS4 #BS #BS5


//------------------------------------------------------------------------------ 
TR 3 CH(3)
v100　V(127) o(003) q(099) @031 P(8) CHO(127)
BG_KEY=0;
#EG={
GD(1);BGD(!1);
GA(1);BGD(!1);
GE(2);BGD(!1);
GB(1);BGD(!1);
}

#EG1={
GG(1);BGD(!1,,,,on);
GA(1);BGD(!1,,,,on);
GB(1);BGD(!1,,,,on);
GCp(1);BGD(!1,,,,on);
GD(1);BGD(!1^1,,,,on);
GCp(1);BGD(!1^1,,,,on);
}
#EG2={[ 2l4d^^^ ^^e^ c#^^^ "a^^^ "b^^^ ^^^^ c#^^^ ^^^^]}


Time(009:1:0)
o(4)#BS
o(6)#EG2 o(4)#BS o(4)v90[2#EG]#EG1
o(4)v100#BS #BS5
o(6)#EG2 o(4)#BS6 o(4)v90[2#EG]#EG1
o(4)v100#BS7
Time(109:1:0)
o(4)v90[2#EG]#EG1
o(4)v100 #BS #BS5


//------------------------------------------------------------------------------
TR 4 v105 q(99) o(6)@30 V(127)CHO(127)   Modulation.W(0,0,!4^8,0,127,!2)
Time(13:1:0)
l4f#^^^ ^^l8f#^de ^c#^^^^^^
l4c#^c#d ^^^^ ^^d"b8e^^^^^^^
Time(021:1:0)
l4f#^^^ ^^l8f#^de ^c#^^^^^^
l4f#af#f#8d1^2^8 d"b8e1^8f^^^
Time(033:1:0)
l8rrf#f# f# rf#f#e4d8"b4e4^8
l8rrg#^ g#^^^ f#f#g#f# ^^^^
Time(037:1:0)
l8f#^^f# ^^^^ e^f#e ^^^^ 
l8rree e^f#^ d#^^^ ^^^^
Time(041:1:0)
l4d^^^ "b^^^ d#^^^ f^^^
f#^^^ g#^^^ a^^^　g#^^^ 
Time(049:1:0)
f#^
Time(057:1:0)
l4f#^^^ ^^l8f#^de ^c#^^^^^^
l4c#c#c#c#8d8^1^2 d"b8e^^^^^^^
Time(065:1:0)
l4f#^^^  l8f#^f#^ f#d^^ e^^a ^^b^ ^^^^^^^
l8r4rd^ d"b^^ d^d^ d^"be ^^^^^^^^ f^^^^^^^
Time(077:1:0)
l8rrf#f# f# rf#f#e4d8"b4e4^8
l8rrg#^ g#^^^ f#f#g#f# ^^^^
Time(081:1:0)
l8f#^^f# ^^^^ e^f#e ^^^^ 
l8rree e^f#^ d#^^^ ^^^^
Time(085:1:0)
l4d^^^ "b^^^ d#^^^ f^^^
f#^^^ g#^^^ a^^^　g#^^^ f#^
Time(109:1:0)
l8rrf#^ f# ^f#f#e4d8"b4^4^8
l8rrg#^ g#^^^ f#f#g#f# ^^^^
Time(113:1:0)
l8f#f#f#^  f#f#f#^ e^f#e ^^^^ 
l8eeee ef#^^ d#^^^ ^^^^
Time(117:1:0)
l4d^^^ "b^^^ d#^^^ f^^^
f#^^^ g#^^^ a^^^　g#^^^ b^^

//------------------------------------------------------------------------------
TR 10 @PowerSet 
$s{n(Snare2),}
$k{n(Kick2),}
$a{n(Snare1),}
$b{n(LowTom1),}
$c{n(MidTom1),}
$d{n(HighTom2),}
$e{n(CrashCymbal1),}
$f{n(CrashCymbal2),}
$g{n(ClosedHiHat),}
$h{n(PedalHiHat),}
$i{n(OpenHiHat),}
$j{n(SplashCymbal),}


CH(10) v110
Time(1:1:0)
Rhythm{
l4rrrr rrrr rrrr rrr(EP.T(0,127,!4))f}
Time(5:1:0)
Rhythm{
l4errr errr8[2j16] errr errr
}
Time(9:1:0)
Rhythm{
l4e0feee eeee e0feee eerr 

l8fghg hghg hghg hghi 
hghg hghg hghg hgh[2j16] 
fghg hgir hgir r16[3g16]ig
hghg hghg hghg hrrr

fghg hghi hghg hghf
eghg hgir hgir hrrr
fghg hghg hghg hgh[2j16]
hgir r[2h16]ir irir irir

l4e0feee eeee e0feee rrrr 

[4 l8firi riri riri :riri] rrrr

l4 eiii iiii jiii iiif
eeee eeer f8f8r8j8ee r8f8rrr

l4fggg gggj gggg rrrr

l4eeee eeee eeee eerr

l8fghg hghg hghg hghi 
ggir irgg irir rgr[2j16] 
fghg hgir hgir r16[3g16]ig
hghg rrjr jrjr rrrr

l4fiii iiii iiii iiii8j8
fiii iiii iiii iirr

erer erer erer rrrr

[4 l8firi riri riri :riri] rrrr

l4 eiii iiii jiii iiif
eeee eeer ffff er8j8 j8r8 r

l4frfr frf8j8r8j8 erer errr 
ffff ffff iiii iiii

rrrr rrrr rrrr rrr(EP.T(0,127,!4))f
errr errr l8irri rrir rrrr rrrr

[4 l8firi riri riri :riri] rrrr

l4fiir iiii iiij iiii
[2 l8firi riri :riri riri]rrrr rrrr

l4e0feee eeee e0feee rrrr
erfr erfr erfr errr 
}

TR 22 CH(10) V(127) v127 REV(40) 
Time(5:1:0)
Rhythm{
l4krsr8k8 krsr krsr8k8 kks8k8s8k8
}
Time(9:1:0)

Rhythm{(CHO(127))
[2 l8kksr rksk kksr :kksr]l16sdbk ssss
[4 l8kksr rksk kksr k:ksk]ll16ssddss
(CHO(0))
[2 l8kksr rksk kksr k:ksr]dc[2b16]
[2 l8kksr :rksk kksr kksr] k0s16s16ksr [2sksk] 
(CHO(127))
[2 l8kksr rksk :kksr kksk] l16ssddccss ssddccbb
(CHO(0))
[8 l16 [2 krsr] :krsk rksr] krss ssss 

l8 kkkr srrs kskk skr[2s16]  
krkr srks kskr kksr

kksr kksr kksr kk[4s16] 
kkrk skrk ksrk sb0db0dk 
(CHO(127))
[2 l8kksr rksk :kksr kksr] (EP.T(48,127,!1))[4 l16ssss]
(CHO(0))
[2 l8 kkkr skrs kkkr :skkk] l24srdc bkl8sr

[4 l8kksr: rksk kksr kksk]l16 krss krdd krcc krss dddd ccbb

[4 l8kksr kksk kksr :kksk]l16 ssddssdd
(CHO(127))
l8krrr srrk krkr srrs krrr 
srrk l16sdsd ddsd ssdd ccbb
(CHO(0))
[8 l16 [2 krsr] :krsk rksr] krss ssss 

l8 kkkr srrs kskk skr[2s16]  
krkr srks kskr kksr

kksr kksr kksr kk[2s16][2d16] 
kksr kksr ksrk ks0bl16dcbr 

[2 l8kkrr skrr kkrr :skrr] [2d0b0k]rr

l8kkrr skrr kkrr skrr
sksk sksk sksk skss
(CHO(127))
l4rrrr rrrr rrrr rrrr
l8krrk srkd rkcr skc[2b16]
l8skks kksk [12s16][2d16][2c16]
(CHO(0))
[8 l16 [2 krsr] :krsk rksr] krss ssss 
(CHO(127))
l8krsr kk[4s16] krsr kksk  
krsr krsr kksr [2k[2s16]]
[3 l16 [2 krsr] krsk rksr] 
l16[3sdbk]scbk

[2 l8kksr rksk :kksr kksr] (EP.T(48,127,!1))[4 l16ssss]

[2 l8 kkkr akrs kkkr :akkk] l24srdc bkl8ss
 }
