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曲の投稿にはユーザー登録が必要です。 曲 名 作 者 名前: パスワード: 転 載 メール連絡すれば可 全て許可 メール連絡すれば可 許可しない (ゲームのBGMなど使いたい場合、許可するかどうかを指定。 サクラ本体への収録はあらかじめご承諾ください。) ゲーム制作サイト「Rmake」への転載(およびMP3変換)を許可する ジャンル ダンス・エレクトロニカ ポップス ハードロック・ヘヴィーメタル ヒップホップ クラシック 歌謡曲・演歌 J-POP ロック ブルース・カントリー ダンス・エレクトロニカ ワールド アニメ・ゲーム 日本の伝統音楽・芸能 オルタナティヴロック ソウル・R&B ジャズ・フュージョン ヒーリング・ニューエイジ キッズ・ファミリー 音 源 (パソコン内蔵音源、GS音源、GM音源など) 公開 公開する 削除する (公開を中止して削除するときには、この項目を変更します。) コメント お久しぶりです(´ω`)★今回は少しばかり哀愁系...かな? 曲データ(サクラから貼り付けます。) //_ /* */ //------------------------------------------------------------------------------------------------------------------------------ //_SETTING TrackName = {"Just A Child"}; Copyright = {"cate"}; System.MeasureShift(3); System.TimeBase (96); TimeSignature = 4,4; System.KeyFlag-(); Include(fadeio.h); ResetGS; Function Instrument(n1,n2,n3,n4,n5,n6,n7,n8,n9,nA,nB){TR=n1;LD(0)CH=n2;@=n3;Key=n4;P=n5;CHO=n6;REV=n7;V=(n8);EP=(n9);q=(nA)M=(nB)} Function PER(_D){Int _TCH=Channel;Int _CH;If(_TCH==10){ _CH=$00; }Else{ If(_TCH<10){ _CH=_TCH; }Else{_CH=_TCH-1 }} _CH=$10+_CH;SysEx=$F0,$41,(DeviceNumber),$42,$12,{ $40,(_CH),$15,(_D) },$F7; } Function PW(pa=127){P.onTime(0,pa,!1,pa,0,!1,0,pa,!1,pa,0,!1,0,pa,!1,pa,0,!1,0,pa,!1,pa,0,!1) } Function PC(pa=127){P.onTime(0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2, 0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2,0,pa,!2,pa,0,!2,) } Function US(Str SA){Sub{Key=12SA;Key=0}SA} Function US2(STR SA){Sub{Key=-12SA;Key=0}Sub{Key=12SA;Key=0}SA} Function US3(Str SA){Sub{Key=3SA;Key=0}SA} Function LD(ti){Time(ti:1:0)} Time(-2:1: 0) Tempo=999; Time(-1:1: 0) Tempo=108; //Time( 25:1: 0) Tempo=108; //_INSTRUMENT SETUP // TR, CH, @ ,Key,Pan,Cho,Rev,Vol,Ep ,Var,Mod Instrument( 1, 1, 41, 0, 64,127, 60,127,127,100, 0) // Melody Instrument( 2, 2, 42, 0, 64,127, 60, 80,127,100, 0) // Chorus Instrument( 3, 3, 42, 0, 0,110, 40, 80,127,100, 0) // Chorus Instrument( 4, 4, 2, 0, 64, 7, 7,100,127,100, 40) // Instrument( 5, 5, 35, 0, 64,127, 0,127,127,100, 0) // Bass Instrument( 6, 6, 49, 0, 64,127,127, 90,127,100, 0) // Strings Instrument( 7, 7, 81, 0, 96, 0, 0,127,127,100, 0) // Piano Instrument( 8, 8, 10, 0,127,127,127,100,127,100, 0) // Instrument( 9, 9, 11, 0, 0,127,127,110,127,100, 0) // Instrument( 10, 10, 27, 0, 64,127, 10,127,127,100, 0) LD(-2)PER(1)r8// Drums Instrument( 11, 11, 25, 0, 64,127, 0,127,127,100, 0) LD(-2)PER(2)r8// Percussion Instrument( 12, 12, 25, 0, 64,127, 10,127,127,100, 0) LD(-2)PER(2)r8// Percussion Instrument( 13, 13, 25, 0, 64,127, 60,127,127,100, 0) LD(-2)PER(2)r8// Percussion Instrument( 14, 14, 56, 0,127,110, 60,110,127,100, 0) // Instrument( 15, 15, 56, 0, 0,127, 50,110,127,100, 0) // Instrument( 16, 16, 6, 0, 64,127, 10, 80,127,100, 0) // //-------------------------------------------------------------------------------------------------------------------------------------------------------------------// //_MACRO $k{n35,} /* Kick Drum 2 */ $p{n39,} /* Hand Clap */ $R{n51,} /* Ride Cymbal */ $S{n40,} /* Snare Drum 1 */ $v{n48,} /* High Tom 1 */ $L{n81,} /* Open Triangle */ $s{n40,} /* Snare Drum 2 */ $w{n47,} /* High Tom 2 */ $l{n80,} /* Mute Triangle */ $C{n49,} /* Crash Cymbal 1 */ $x{n45,} /* Mid Tom 1 */ $G{n60,} /* Open High Conga */ $c{n57,} /* Crash Cymbal 2 */ $g{n61,} /* Low conga */ $b{n76,} /* Bell Tree */ $h{n42,} /* Closed Hi-hat */ $t{n54,} /* Tambourine */ $e{n82,} /* shaker */ $H{n46,} /* Open Hi-hat */ $f{n69,} /* Cabasa */ $K{'n27n32n33n35n36'} /* KICK DRUM */ $J{'n49n55n57'} /* CYMBAL */ $F{'n39n38n40'} /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 10 Drums #dr00={ l16 p%=-2000; BR=20 Sub{ Rhythm{ (v060)[7hhhh hhhh hhhh hhhh]hhhh hhhr rhhh hhhh }} Sub{ Rhythm{ (v127)[7rrrr Srrr rrrr Srrr]rrrr Frrr rFrr FrFr }} Rhythm{ (v127)r-1(v127)KKrK KrKK rKKr KrKr [4Krrr Krrr Krrr Krrr : Krrr Krrr Krrr KrKr]KrrK rrKr rKrr KrKr }} #dr01={ l16 Sub{ Rhythm{ (v060)[7hhhh hhhh hhhh hhhh]rrrr rrrr rrrr rrrr }} Sub{ Rhythm{ (v127)[7rrrr Frrr rrrr Frrr]rrrr rrrr rrrr rrrr }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr : Krrr Krrr Krrr KrKr]KKrK KrKK rKKr KrKr }} #dr02={ l16 Sub{ Rhythm{ (v060)[8hhhh hhhh hhhh hhhh] }} Sub{ Rhythm{ (v127)[8rrrr Srrr rrrr Srrr] }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr : Krrr Krrr Krrr KrKr]Krrr rrrK rKrr rrKr }} #dr03={#dr02} #dr04={ l16 Sub{ Rhythm{ (v060)[7hhhh hhhh hhhh hhhh]hhhh hhhr rhhh hhhh }} Sub{ Rhythm{ (v127)[2rrrr rrrr rrrr rrrr rrrr rrrr rrrr Srrr] [2rrrr rrrr rrrr Srrr]rrrr Srrr rrrr Srrr rrrr Frrr rFrr FrFr }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr : Krrr Krrr Krrr KrKr]KrrK rrKr rKrr KrKr }} #dr05={ l16 Sub{ Rhythm{ (v060)[7hhhh hhhh hhhh hhhh]hhhh hhhr rhhh hhhh }} Sub{ Rhythm{ (v127)[7rrrr Frrr rrrr Frrr]rrrr Frrr rFrr FrFr }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr : Krrr Krrr Krrr KrKr]KrrK rrKr rKrr KrKr }} #dr06={ l16 Sub{ Rhythm{ (v060)[8hhhh hhhh hhhh hhhh] }} Sub{ Rhythm{ (v127)[8rrrr Frrr rrrr Frrr] }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr Krrr Krrr Krrr KrKr] }} #dr06={ l16 Sub{ Rhythm{ (v060)[8hhhh hhhh hhhh hhhh] }} Sub{ Rhythm{ (v127)[8rrrr Frrr rrrr Frrr] }} Rhythm{ (v127)[4Krrr Krrr Krrr Krrr Krrr Krrr Krrr KrKr] }} #dr07={#dr06} #dr08={ l16 Sub{ Rhythm{ (v060)[64r][3hhhh hhhh hhhh hhhh] rrrr rrrr rrrr rrrr hhhh hhhh hhhh hhhh}} Sub{ Rhythm{ (v127)[96r]rrrr Frrr rrrr Frrr rrrr rrrr rrrr rrrr rrrr Frrr rrrr Frrr }} Rhythm{ (v127)[64r][2Krrr Krrr Krrr Krrr:Krrr Krrr Krrr KrKr]KKrK KrKK rKKr KrKr KrrK rrKr rKrr KrKr }} #dr09={#dr06} /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 11 Perccusion #hh00={ l16 p%=-3000; BR=20 Sub{ Rhythm{ (v120)[7rrhr rrhr rrhr rrhr](v100)HHhH rhHH hHHh HhHh }} Rhythm{ (v060)[7eefe eefe eefe eefe]feef eefr rfee fefe }} #hh01={ l16 Sub{ Rhythm{ (v100)[8hhHr hhHr hhHr hhHr] }} Rhythm{ (v060)[8eefe eefe eefe eefe] }} #hh02={ l16 Sub{ Rhythm{ (v090)[124r] rrHr }} Sub{ Rhythm{ (v120)[7rrhr rrhr rrhr rrhr]hrrh rrhr rhrr hrrr h }} Rhythm{ (v060)[7eefe eefe eefe eefe]feef eefr rfee fefe }} #hh03={ l16 Sub{ Rhythm{ (v120)[7rrhr rrhr rrhr rrhr]hrrh rrhr rhrr hrhr }} Rhythm{ (v060)[7eefe eefe eefe eefe]feef eefr rfee fefe }} #hh04={ l16 Sub{ Rhythm{ (v090)[2hrrr rrrr rrrr rrrr rrrr rrrr rrrr rrHr] [2hrHr hrrr hrHr hrrr]hrHr hrHr hrHr hrHr HHhH rhHH hHHh HhHh }} Rhythm{ (v060)[7eefe eefe eefe eefe]feef eefr rfee fefe }} #hh05={ l16 Sub{ Rhythm{ (v100)[7hhHr hhHr hhHr hhHr]HrhH rhHr hHrh HrHr }} Rhythm{ (v060)[7eefe eefe eefe eefe]feef eefr rfee fefe }} #hh06={#hh01} #hh07={#hh01} #hh08={ l16 Sub{ Rhythm{ (v100)[128r] HrhH rhHr hHrh HrHr }} Rhythm{ (v060)[64r][4eefe eefe eefe eef] feef eefr rfee fefe }} #hh09={#hh01} /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 12 #cm00={ l16 p%=0; BR=20 Sub{ Rhythm{ (v060)[8rrpr rrpr rrpp rppr] }} Sub{ Rhythm{ (v100)[4rrbb rbrr brrr rrbr rrbb rbrr brbr brrr] }} Rhythm{ (v060)[8Grrg rrGr rgrr GGgg] }} #cm01={ l16 Sub{ Rhythm{ (v127)[Jrrr[60r]]}} Sub{ Rhythm{ (v060)[8rrpr rrpr rrpp rppr] }} Sub{ Rhythm{ (v100)[4rrbb rbrr brrr rrbr rrbb rbrr brbr brrr] }} Rhythm{ (v060)[8Grrg rrGr rgrr GGgg] }} #cm02={ l16 Rhythm{ (v127)crrr[124r]}} #cm03={ l16 Sub{ Rhythm{ (v127)Crrr[124r]}} Sub{ Rhythm{ (v060)[8rrpr rrpr rrpp rppr] }} Sub{ Rhythm{ (v100)[4rrbb rbrr brrr rrbr rrbb rbrr brbr brrr] }} Rhythm{ (v060)[8Grrg rrGr rgrr GGgg] }} #cm04={ l16 Rhythm{ (v127)[124r]Crrr }} #cm05={ l16 Sub{ Rhythm{ (v127)[Jrrr[44r]:[16r]]crrC rrcr rCrr crCr }} Sub{ Rhythm{ (v060)[8rrpr rrpr rrpp rppr] }} Sub{ Rhythm{ (v100)[4rrbb rbrr brrr rrbr rrbb rbrr brbr brrr] }} Rhythm{ (v060)[8Grrg rrGr rgrr GGgg] }} #cm06={#cm01} #cm07={#cm01} #cm08={ l16 Rhythm{ (v127)Crrr[120r]Crrr crrC rrcr rCrr crCr }} #cm09={#cm01} /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 13 //(V=0EP=0)(V=127EP=127) #prIN={ l16 r-1 p%=2000; BR=20 P.onCycle(!16,0,0,127,127,127,0,127,0,127,127,0) Sub{ Rhythm{ (v127)rrrv vrrr rvvr rvxr }} Sub{ Rhythm{ (v110)ssrr rrss rrrr srrr }} Sub{ Rhythm{ (v127)pprr rrpp rrrr prrr }} Rhythm{ (v127)KKrK KrKK rKKr KrKr }} #prI2={ l16 r-1^1 p%=2000; BR=20 P.onCycle(!16,0,0,127,127,127,0,127,0,127,127,0) Sub{ Rhythm{ (v127)rrrv vrrr rvvr rvxr }} Sub{ Rhythm{ (v110)ssrr rrss rrrr srrr }} Sub{ Rhythm{ (v127)pprr rrpp rrrr prrr }} Rhythm{ (v127)KKrK KrKK rKKr KrKr }} /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 1 #ld02={ l16 o5 P=110 v127q99e^^^e^de^^^^c^d^e^e^e^fe^^^^rrrr e^e^e^ea^^g^e^d^d^d^d^ec^^^^rrrr c^^^c^c^^e^f^f^e^de^^^^rrrr c^c^c^c^^c^^^^^^^^^^^^rrrr } #ld03={ l16 o5 P=17 v127q99e^^^e^de^^^^c^d^e^e^e^fe^^^^rrrr e^e^e^ea^^g^e^d^d^d^d^ec^^^^rrrr c^^^c^c^^e^f^f^e^de^^^^rrrr c^c^c^cf^^f^e^dc^^^^^^^^^^^^rrrr } #ld04={ l16 o5 P=64 r-8 v127q99c^^^rrc^^^rrc^d^^^rrc c^^^rrcc^^^rrc^d^d^d^ee^^^^rrcd e^^^rrcde^^^f^gg^^g^a^b^a^^^raab >c^cc^c^d^^d^^^^^^^^^d^d^^^c^d^d^c^c^d^d^^^c#^dd^^^^d^cb^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [2e^]e^e^g^b^f^rf^rf^rf^rg^a^ } #bs01={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [4e^][2e^]e^e^g^b^ } #bs02={ l16 o3 v090q80[4c^>c^<][4b^][4a^][4g^] [4a^][4g^]c^>c^rc^^^^^^^^^^^^^^^ } #bs03={ l16 o3 v090q80[4c^>c^<][4b^][4a^][4g^] [4a^][4g^]c^>c^re^d^c^^^^^^^^^^^^^^^ } #bs04={ l16 o3 v127q99c^^^^^^^^^^^^^^^d^^^^^^^^^^^^^^^ c^^^^^^^^^^^^^^^g^^^^^^^^^^^^^^^c^^crrggrd^de^g^d^rd^rd^re^re^e^ } #bs05={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^]gg^ [4e^][4d^] [2e^]e^e^g^b^f^rf^rf^rf^rg^a^ } #bs06={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [2e^]e^e^g^b^rrrrrrrrrrrrrrrr } #bs07={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [2e^]e^e^g^b^[4f^] } #bs77={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [2e^]e^e^g^b^rrrrrrrrrrrrrrrr } #bs08={ l16 o3 v127q99c^^^^^^^^^^^^^^^d^^^^^^^^^^^^^^^ c^^^^^^^^^^^^^^^g^^^^^^^^^^^^^^^c^^crrggrd^de^g^rrrrrrrrrrrrrrrr d^rd^rd^re^re^e^ } #bs09={ l16 o3 v127q80[b^]bb^[g^]gg^ [b^]bb^[g^>g^<]g^>gg^< [4e^][4d^] [4e^][4f^] } /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 6 #st01={ l4 o5 Sub{ v100q99'gb>d<'^'fa>c<'^'egb'^'fa>c<'^ 'gb>d<'^'fa>c<'^'egb'^'dfb'^ 'eg'^^^'dg'^^^ 'eg'^^^^^^^ }Sub{l16 o7 r-4 efga v127q99b^^^a^^g^^^^a^b^b^^^a^ga^^^^^^^^ b^^^a^^a^^^^b^>d^d^^^c^c<'^^^'egb'^^^'ea>c<'^^^'eg>c<'^^^ 'ce'^^^'ce'^^^'ceg'^'eg'^'ceg'^^^ } #st04={ l4 o5 Sub{ v100q99'ce'^^^'ce'^^^'ce'^^^'df'^^^ 'cg'^^^'dg'^'dgb'^'gb>e<'^^^l16[3'dgb>d<'^r]'ea>ce<'^r['ea>ce<'^] }Sub{ l4 o7 v110q99[16r]c^a^d^g^b^e^^^rrrr }} #st05={ l4 o5 v100q99'gb>d<'^'fa>c<'^'egb'^'fa>c<'^ 'gb>d<'^'fa>c<'^'egb'^'dfb'^ 'eg'^^^'dg'^^^ 'eg'^^^l16[3'fa>cf<'^r]'fa>cf<'^r'gb>dg<'^'a>cfa<'^ } #st06={ l4 o5 v100q99'gb>d<'^'fa>c<'^'egb'^'fa>c<'^ 'gb>d<'^'fa>c<'^'egb'^'dfb'^ 'eg'^^^'dg'^^^ 'eg'^^^rrrr } #st07={ l4 o5 v100q99'gb>d<'^'fa>c<'^'egb'^'fa>c<'^ 'gb>d<'^'fa>c<'^'egb'^'dfb'^ 'eg'^^^'dg'^^^ 'eg'^^^'fa>cf<'^^^ } #st11={ l4 o5 v100q99'gb>d<'^'fa>c<'^'egb'^'fa>c<'^ 'gb>d<'^'fa>c<'^'egb'^'dfb'^ 'eg'^^^'dg'^^^ 'eg'^^^rrrr } #st08={ l4 o5 v100q99'ce'^^^'ce'^^^'ce'^^^'df'^^^ 'cg'^^^'dg'^'dgb'^'gb>e<'^^^rrrr l16[3'fa>cf<'^r]'fa>cf<'^r'gb>dg<'^'a>cfa<'^ } /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 7 #pi00={ l16 o5 v.onCycle(!16,44,88,66,127,110,99) q80rr'db>d<'rr'db>d<'rrrrrrr'ca>c<'rr 'eg>e<'rr'eg>e<'rrrrrrrrr'fa>f<'rr rr['db>d<']rrrrrrr'ca>c<'rrrr 'eg>e<'rr'eg>e<'rrrrrrrrr'fa>f<'rr [64r] } /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 8 #rf01={ l16 o6 r-4 If(Track==9){<} US({ efga v127q99b^^^a^^g^^^^a^b^b^^^a^ga^^^^^^^^ b^^^a^^a^^^^b^>d^d^^^c^c^^^^^^^^^^^^^^^d^^^^^^^^^^^^^^^ c^^^^^^^a^^^^^^^d^^^^^^^g^^^^^^^b^^^^^^^>e^^^^^^^ced^^^^^^^^^^^d e^^^^^^^^^^^v110g24a24b24>c24d24e24f^^f^^f^^f^^g^a^ } #rf06={ l16 o6 If(Track==9){<} v110q99[16r]rrrrrrrrrrrrefga b^^^^^^^a^^^^^^^>g^^^^^^^f^^^^^^^ e^^^^^^^^^^^v100ced^^^^^^^^^^^d e^^^^^^^^^^^^^^^g^^^^^^^f^^^^^^^ e^^^^^^^^^^^v100ced^^^^^^^^^^^d e^^^^^^^^^^^cdegf^^^^^^^^^^^^^^^ } /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 9 /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 14 15 #oh00={ l16 o7 US2({ v127q99[112r]f^^f^^f^^f^^g^a^ ^^^^^^^^^^^^^^^^}) } #oh04={ l16 o7 US2({ v127q99[112r]d^^d^^d^^e^^e^e^ ^^^^^^^^^^^^^^^^}) } #oh05={#oh00} #oh08={ l16 o7 US2({ v127q99[128r]d^^d^^d^^e^^e^e^ ^^^^^^^^^^^^^^^^}) } /*----------------------------------------------------------------------------------------------------------------------------*/ //_Track 16 #sy00={ l16 o5 REV=0;V=80;v.onCycle(!16,77,88,66,127,110,99) P.onCycle(!8,0,22,106,127,106,22) q80[2dgb>d<][2cfa>c<][2egb>e<][2fa>cf<] [2dgb>d<][2cfa>c<][2egb>e<][2dfb>d<] [4egb][4dgb] [2egb]REV=127;V=127;v.onTime(80,127,!2);P.onTime(0,127,!2)egb>egb>e<< } #sy01={ l16 o5 REV=0;V=80;v.onCycle(!16,77,88,66,127,110,99) P.onCycle(!8,0,22,106,127,106,22) q80[2dgb>d<][2cfa>c<][2egb>e<][2fa>cf<] [2dgb>d<][2cfa>c<][2egb>e<][2dfb>d<] [4egb][4dgb] [2egb]REV=127;V=127;v.onTime(80,127,!2);P.onTime(0,127,!2)egb>egb>e<< v.onTime(80,127,!1);P.onTime(0,127,!1)<egb>egb>egb>egb>egb<<< } #sy09={ l16 o5 REV=0;V=80;v.onCycle(!16,77,88,66,127,110,99) P.onCycle(!8,0,22,106,127,106,22) q80[2dgb>d<][2cfa>c<][2egb>e<][2fa>cf<] [2dgb>d<][2cfa>c<][2egb>e<][2dfb>d<] [4egb][4dgb] [4egb][4cfa>c<] } /*----------------------------------------------------------------------------------------------------------------------------*/ //_PLAY LIST Int Fill_In = 0 Int Intro = 1 Int Riff_1 = 9 Int Verse_1 = 17 Int Verse_2 = 25 Int Change_1 = 33 Int Hook_1 = 41 Int Hook_2 = 49 Int Riff_2 = 57 Int Verse_3 = 65 Int Change_2 = 73 Int Hook_3 = 81 Int Hook_4 = 89 Int Interlude = 97 Int Change_3 =105 Int Hook_5 =114 Int Hook_6 =122 Int Riff_3 =130 Int Fill_Out_1 =138 // Tr 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 System.KeyFlag+(f); LD=Fill_In Play(; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ;) LD=Intro Play(; ; ; ; ;#bs00; ;#pi00; ; ;#dr00;#hh00;#cm00;#prIN;#oh00;#oh00;#sy00;) LD=Riff_1 Play(; ; ; ; ;#bs01;#st01; ;#rf01;#rf01;#dr01;#hh01;#cm01; ; ; ;#sy01;) System.KeyFlag+(); LD=Verse_1 Play(;#ld02; ; ; ;#bs02; ; ; ; ;#dr02;#hh02;#cm02;#prIN; ; ; ;) LD=Verse_2 Play(;#ld03; ; ; ;#bs03;#st03; ; ; ;#dr03;#hh03;#cm03; ; ; ; ;) LD=Change_1 Play(;#ld04;#le04;#la04; ;#bs04;#st04; ;#rf04;#rf04;#dr04;#hh04;#cm04; ;#oh04;#oh04; ;) System.KeyFlag+(f) LD=Hook_1 Play(;#ld05;#le05;#la05; ;#bs05;#st05; ;#rf05;#rf05;#dr05;#hh05;#cm05; ;#oh05;#oh05; ;) LD=Hook_2 Play(;#ld06;#le06;#la06; ;#bs06;#st06;#pi00;#rf06;#rf06;#dr06;#hh06;#cm06; ; ; ;#sy00;) LD=Riff_2 Play(; ; ; ; ;#bs01;#st01; ;#rf01;#rf01;#dr01;#hh01;#cm01; ; ; ;#sy01;) System.KeyFlag+(); LD=Verse_3 Play(;#ld03; ; ; ;#bs03;#st03; ; ; ;#dr03;#hh03;#cm03;#prIN; ; ; ;) LD=Change_2 Play(;#ld04;#le04;#la04; ;#bs04;#st04; ;#rf04;#rf04;#dr04;#hh04;#cm04; ;#oh04;#oh04; ;) System.KeyFlag+(f) LD=Hook_3 Play(;#ld05;#le05;#la05; ;#bs05;#st05; ;#rf05;#rf05;#dr05;#hh05;#cm05; ;#oh05;#oh05; ;) LD=Hook_4 Play(;#ld07;#le07;#la07; ;#bs07;#st07;#pi00; ; ;#dr07;#hh07;#cm07; ; ; ;#sy00;) LD=Interlude Play(; ; ; ; ;#bs01;#st11;#pi00; ; ;#dr01;#hh01;#cm01; ; ; ;#sy01;) System.KeyFlag+(); LD=Change_3 Play(;#ld08;#le08;#la08; ;#bs08;#st08; ; ; ;#dr08;#hh08;#cm08;#prIN;#oh08;#oh08; ;) System.KeyFlag+(f) LD=Hook_5 Play(;#ld05;#le05;#la05; ;#bs05;#st05; ;#rf05;#rf05;#dr05;#hh05;#cm05;#prI2;#oh05;#oh05; ;) LD=Hook_6 Play(;#ld06;#le06;#la06; ;#bs06;#st06;#pi00;#rf06;#rf06;#dr06;#hh06;#cm06; ; ; ;#sy00;) LD=Riff_3 Play(; ; ; ; ;#bs01;#st01; ;#rf01;#rf01;#dr01;#hh01;#cm01; ; ; ;#sy01;) AllTrack("EP.T(120,0,!1^1^1^1^1^1^1)") LD=Fill_Out_1 Play(; ; ; ; ;#bs09;#st09;#pi00;#rf09;#rf09;#dr09;#hh09;#cm09;#prIN; ; ; ;) /*----------------------------------------------------------------------------------------------------------------------------*/End //_LYRICS //------------------------------------------------------------------------------------------------------------------------------ この曲は自作のオリジナル曲であるか、または、作曲者の死後50年以上経過した著作権に問題がない曲であることを確認しましたか? いいえ。よく分かりません はい。著作権に問題ありません (←選択)