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曲の投稿にはユーザー登録が必要です。 曲 名 作 者 名前: パスワード: 転 載 全て許可 全て許可 メール連絡すれば可 許可しない (ゲームのBGMなど使いたい場合、許可するかどうかを指定。 サクラ本体への収録はあらかじめご承諾ください。) ゲーム制作サイト「Rmake」への転載(およびMP3変換)を許可する ジャンル ヒーリング・ニューエイジ ポップス ハードロック・ヘヴィーメタル ヒップホップ クラシック 歌謡曲・演歌 J-POP ロック ブルース・カントリー ダンス・エレクトロニカ ワールド アニメ・ゲーム 日本の伝統音楽・芸能 オルタナティヴロック ソウル・R&B ジャズ・フュージョン ヒーリング・ニューエイジ キッズ・ファミリー 音 源 (パソコン内蔵音源、GS音源、GM音源など) 公開 公開する 削除する (公開を中止して削除するときには、この項目を変更します。) コメント 久々の作曲です。別名義です。 梅雨っぽいアンビエントを目指しました。カビてます。完膚なきまでに。…できれば辛口評価お願いします。 曲データ(サクラから貼り付けます。) //====================================================================================================================// /* ■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■ */ /* ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ */ /* ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ THANK YOU FOR DOWNLOADING! ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ */ /* ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ ゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜゚・*:.。. .。.:*・゜ */ /* ■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■ */ //====================================================================================================================// /* [ 曲名 ] artificial rain [ 作者名 ] typo [ 演奏時間 ] 6分20秒 (無音時間含む) [ 制作音源 ] TW-MUSIC2 Ver.1.11o (DirectMusic) [ 対象音源 ] TW-MUSIC2(推奨) または Microsoft GS Wavetable SW Synth [ 制作環境 ] OS : Windows XP Home Edition ServicePack 2 DirectX : 9.0c (4.09.0000.0904) dSakura.dll : Ver.2.372 gm.dls : Ver.1.00.0016.0002 [ 投稿日 ] 2007/05/26 (Mon) [ 更新番号 ] 1.0 [ 使用DLS ] dearna.dls [使用ポート] Port0(A) Only [ 使用CH数 ] 10 [使用ヘッダ] delay.h, bwb_scale.h [ 転載条件 ] ご自由にどうぞ [ 連絡先 ] Mail : emptiness.5.2(atmark)gmail.com [ 備考 ] ヘッドホン/イヤホン推奨 */ //====================================================================================================================// /* 久々にサクラに顔を出してみます。 何となく別名義です。 少し早い梅雨の曲です。 アンビエントの雰囲気を目指しました。 単調です。後半展開が自分でも訳わからなくなってます。 それでも耐えられそうな人のみどうぞ。 */ //====================================================================================================================// //_MIDI Data //_ Including Headers Include(delay.h); Include(bwb_scale.h); //_ Compile Setting PlayFrom.SysEx (on); // システムエクスクルーシブを送信するか PlayFrom.CtrlChg (on); // コントロールチェンジを先読みするか PlayFrom.RPN_NRPN (on); // RPN/NRPNを先読みするか PlayFrom.Wait (!2); // 演奏の前に挿入する待ち時間の指定 System.ControllerShift (0); // CCを書き込むとき何ステップ前に書き込むか //RandomSeed (1); // 毎回同じ演奏が得られるように System.vAdd (20); // v++で加算する値 System.qAdd (10); // q++で加算する値 TrackName = {"artificial rain"} Copyright = {"typo"} MetaText = {"For TW-MUSIC2"} //====================================================================================================================// //********************************************************************************************************************// //====================================================================================================================// //_ Variables Str / = {Solo(Track);} Str * = {Mute(Track);} Str \ = {r*-1 PlayFrom(Time) r*1;} Int ___ = -1 //====================================================================================================================// //_ Functions //_ OM関数 - オクターブユニゾン Function OM(Str S,Int MAX_OCTAVE,Int MODE,Array MINUS){ // OM(Str,重ね方,(MODE=0なら)何音階上まで(これ+1の音数になる),抜く音階(n音階上の指定)) Int OU_OCTAVEBACK = MML(o); Int MINUS_SIZE = SizeOf(MINUS); Int BACK_TIME = TIME; Int PRONUNCITION; IF(MODE==0){o(OU_OCTAVEBACK+MAX_OCTAVE);Sub{S;}o(OU_OCTAVEBACK);S;} IF(MODE!=0){ For(Int COUNTER=OU_OCTAVEBACK+MAX_OCTAVE;COUNTER>=OU_OCTAVEBACK;COUNTER--){ For(Int COUNTER2;COUNTER2<=MINUS_SIZE;COUNTER2++){ // 発音するかどうか IF(MINUS(COUNTER2)==COUNTER-OU_OCTAVEBACK){PRONUNCITION=1;EXIT;} } IF(PRONUNCITION==0){TIME=BACK_TIME;o(COUNTER);S;}Else{PRONUNCITION=0;} } } } Function OU(Str S){ OM(S,1);} // 1オクターブ上でユニゾン Function OU2(Str S){OM(S,2,1);} // 2オクターブ上でユニゾン Function OU3(Str S){OM(S,2);} // 1オクターブ上と2オクターブ上でユニゾン //------------------------------------------------------------------------------ //_ RP_SET/RP_EXE関数 - 梅本さん作 先行指定(自己流に改造させていただきました) Array ForRP_SET; Int MaxRE_EXE = 5; // 1トラックに何個まで許容するか Function RP_SET(Int Number){ // RP_EXEの開始場所 IF(Number>(MaxRE_EXE-1) || Number<0){Print({"ERROR RP_SET"});End;} ForRP_SET(NowTrack * MaxRE_EXE + Number) = Time; // RP_EXEの開始場所 } Function RP_EXE(Number,Str RP_MML,Int Length,Int Last){ // 先行指定 Int Now_Time = Time; Time(ForRP_SET(NowTrack * MaxRE_EXE + Number)); While(Time < Now_Time){ RP_MML; Time(Time+Length); } If(Last==1){ RP_MML; r%(Length) } Time(Now_Time) } /** こちらが元々作っていただいた関数 **/ /*Int ForRP_SET; Function RP_SET(){ ForRP_SET = Time } // RP_EXEの開始場所 Function RP_EXE(Str RP_MML,Int Length,Int Last){ // 先行指定 Int Now_Time = Time; Time(ForRP_SET); While(Time < Now_Time){ RP_MML; Time(Time+Length); } If(Last==1){ RP_MML; r%(Length) } Time(Now_Time) }*/ //------------------------------------------------------------------------------ //_ CH_D関数 - 特定のパートをドラムセット/メロディー化 Function CH_D(_CH,yy){ // 0でメロディー、1,2でドラムセット Int x; // xの値 IF(_CH <= 09){x=_CH; } // ch=1〜9なら 、x = Channel IF(_CH == 10){x= 00; } // ch=10なら、 x = 0 IF(_CH >= 11){x=_CH-1; } // ch=11〜16なら、x = Channel - 1 x += $10; // 1xとする SysEx=$F0,$41,(DeviceNumber),$42,$12,{$40,(x),$15,(yy)},$F7; // 書き込み } //------------------------------------------------------------------------------ //_ SET巻数 - プログラムチェンジ等の一斉書き込み Function SET(CHN,PRG,BK0,B32,VOL,PAN,EXP,RVR,COU,MOD,FIM,FIL,BNR){ Int SET_WAIT=2; Channel = CHN; @(PRG,BK0,B32); MainVolume = VOL; r*%(SET_WAIT); // メインボリューム Panpot = PAN + 64; r*%(SET_WAIT); // パンポット Expression = EXP; r*%(SET_WAIT); // エクスプレッション Reverb = RVR; r*%(SET_WAIT); // リバーブ Chorus = COU; r*%(SET_WAIT); // コーラス Modulation = MOD; r*%(SET_WAIT); // モジュレーション // PitchBendSensitivity y101,000; r*%(SET_WAIT); y100,000;r*%(SET_WAIT); y006,(X17);r*%(SET_WAIT); y038,000;r*%(SET_WAIT); // FineTune y101,000;r*%(SET_WAIT); y100,001;r*%(SET_WAIT); IF(D_MASTER_TUNE(1)+FIL>127){FIM+=1;FIL=D_MASTER_TUNE(1)+FIL-128;} // 補正 y006,(D_MASTER_TUNE(0)+FIM);r*%(SET_WAIT); y038,(D_MASTER_TUNE(1)+FIL);r*%(SET_WAIT); // RPN Null y101,127;r*%(SET_WAIT); y100,127;r*%(SET_WAIT); q100h4; } //====================================================================================================================// //********************************************************************************************************************// //====================================================================================================================// //_ □楽譜情報□ //_ Meta Event System.MeasureShift(1) TimeBase=480; Tempo=160; System.vAdd=10; TimeSignature(4,4); Array D_MASTER_TUNE = 58,122 // Master Tune //_ Reset Massage Time(0:1:0);TrackSync; ResetGM;r*8; // Reset GM ResetGS;r*8; // Reset GS Time(0:2:0);TrackSync; //CH_D(1,2) Time(0:3:0);TrackSync; // SET(CHN,PRG,BK0,B32,VOL,PAN,EXP,REV,CHO,MOD,FIM,FIL,BNR); TR(01)SET(001,001,016,000,120,+02,127,030,020,000,+01,000,024); // Piano TR(02)SET(002,001,016,000,100,-02,127,025,010,000,-01,000,024); // Piano Delay TR(06)SET(006,089,000,000,100,+48,127,120,010,000,+02,000,024); // Pad TR(07)SET(007,052,000,000,100,-35,127,030,025,000,+00,000,024); // Strings TR(08)SET(008,040,008,000,095,-20,127,010,050,000,+00,000,024); // Bass TR(09)SET(009,103,000,000,060,-48,127,060,010,000,-02,000,024); // Pad Delay TR(10)SET(010,026,100,000,109,+13,127,020,020,000,+00,000,048); // Drum TR(11)SET(011,053,000,000,080,+30,127,050,030,000,+03,000,024); // Voise TR(15)SET(015,123,001,000,085,+64,127,045,050,000,+00,000,048); // SFX 1 TR(16)SET(016,123,005,000,085,-64,127,040,040,000,+00,000,048); // SFX 2 Time(0:4:0);TrackSync; Track(00) //_ Setting for TW-MUSIC2 //_ ReverbSetting Time Dpth High 初期値(127,117,0) CuePoint={"TwmParam( 127, 120, 040 )"}; // リバーブの長さ,深さ,高音部 //_ ChorusSetting Wave Mix Dpth FB Freq Dly Phs 初期値(0,64,25,79,14,114,3) CuePoint={"TwmChorus( 001, 020, 055, 082, 014, 100, 003 )"}; // コーラスの形状,混ぜ具合,深さ,重ね,長さ,遅延,位相 /*Waveform(0〜1),WetDryMix(0〜127),Depth(0〜127), Feedback(0〜127),Frequency(0〜127),Delay(0〜127),Phase(0〜4)*/ Time(1:1:0);TrackSync;System.ControllerShift=3; //====================================================================================================================// //====================================================================================================================// //_ Memo /* */ //====================================================================================================================// //_ Rhythm Macro $s{v_(+08);n(Snare2),} $k{v_(+00);n(Kick2),} $p{v_(+10);n(PedalHiHat),} $o{v_(-15);n(OpenHiHat),} $c{v_(-20);n(ClosedHiHat),} $g{v_(-09);n(CrashCymbal1),} $w{v_(-09);n(CrashCymbal2),} $i{v_(+00);n(SplashCymbal),} $d{v_(-06);n(ChineseCymbal),} $e{v_(+05);n(Snare1),} $f{v_(+01);n(Kick1),} $q{v_(-00);n(37),} $h{v_(+03);n(HighTom1),} $j{v_(+03);n(HighTom2),} $m{v_(+03);n(MidTom1),} $u{v_(+03);n(MidTom2),} $a{v_(+03);n(LowTom1),} $b{v_(+03);n(LowTom2),} //====================================================================================================================// //_ Pattern //_ Track 01 & 02 #T0101={l8 v_.N(-10,+0,+0) [ eabeab eabeab eabeab eabeab eabeab eabeab eabeab eabeab ] } //_ Track 10 #T1001={ Rhythm{l8 i0 [ kkks^k rrsrkr kkks^k rrsrsr kkks^k rrsrkr kkks^s rrkrsr ] } } #T1002={Rhythm{ kkks^k rrsrkr kkks^k rrsrsr kkks^k rrsrkr kkks^s rrkrsr }} //_ Track 06 #T0601={l8 e^^ ^^^ g^e e^^ ^^^ ^^^ ^^^ b^^ v--; e^^ ^^^ g^e e^^ ^^^ ^^^ ^^^ ^^^ v++; e^^ ^^^ g^e e^^ ^^^ ^^^ ^^^ b^^ v--; e^^ ^^^ a^e e^^ ^^^ ^^^ ^^^ ^^^ v++; } //_ Track 07 #T0701={ '"gedb'^ '"geca'^ '"ac"fe'^ '"a"b"ge'^ '"e"gce'^ '"f"ace'^ 'gd"b-"f'^ '"bdf"a''"bde"a' //'"gce"a'^ '"gd"b-"f'^ 'cd"e"g'^ '' } //====================================================================================================================// //********************************************************************************************************************// //====================================================================================================================// TR(00)TimeSignature(6,8);BS_K(0);BS_C;BS_MODE(0);BS_META;Tempo=139; TR(01)v100 RP_SET(0); #T0101; TR(02)v100 t(480/2+480/16) RP_SET(1); #T0101; TR(15)v50l2. p%.WR(100,0,!2.,0,-100,!2.,-100,0,!2.,0,100,!2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)v28l2. p%.WR(0,100,!2.,100,0,!2.,0,-100,!2.,-100,0,!2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(10)v90 #T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)EP.W(127,0,!2.^2.^2.^2.)>>>v80;#T0601; TR(09)EP.W(127,0,!2.^2.^2.)v40 >>>t(480/2) #T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(09)#T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(09)#T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)l8v88<<<[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ TrackSync; TR(01)v.T(MML(v),0,!2.^2.)[e,,-10abe,,-10ab]v100 TR(02)v.T(MML(v),0,!2.^2.)[e,,-10abe,,-10ab]v100 TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)EP.T(127,0,!2.^2.^2.^2.^2.^2.^2.^2.)#T1002; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] //TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] // rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(06)#T0601; TR(07)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)g^rrrr f^frrr rrrrrr rrrrrr a^rrrr f^frrr rrrrrr rrrrrr g^rrrr f^frrr rrrrrr rrrrrr b-^rrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)EP=127; Rhythm{[ rrrrrr kkks^s rrrrrr rrrrrr rrrrrr :kkks^k rrrrrr rrrrrr]kkkskk rrrrrr rrrrrr} TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(06)#P={f^^ ^^^ g^r r^^ ^^^ ^^^ ^^^ r^^ v--; ^^^ ^^^ g^r e^^ ^^^ ^^^ ^^^ ^^^ v++; e-^^ ^^^ g^e e^^ ^^^ ^^^ ^^^ ^^^ v--; ^^^ ^^^ a^f e^^ ^^^ ^^^ ^^^ ^^^ v++;}#P TR(07)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)g^rrrr f^frrr rrrrrr rrrrrr a^rrrr f^frrr rrrrrr rrrrrr g^rrrr f^frrr rrrrrr rrrrrr b-^rrrr f#^f#rrr rrrrrr rrrrrr TR(09)#P; TR(10)EP=127; Rhythm{[ rrrrrr kkks^s rrrrrr rrrrrr rrrrrr :kkks^k rrrrrr rrrrrr]kkkskk rrrrrr rrrrrr} TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#DR={ rabrrr earrrb errrab erberr rrrrar rarerb erbrar eabear eabeab eaberr rabeab erreab eabeab eaberb eabeab eabeab};#DR; TR(02)#DR; TR(06)#P; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)g^rrrr f^frrr rrrrrr rrrrrr a^rrrr f^frrr rrrrrr rrrrrr g^rrrr f^frrr rrrrrr rrrrrr b-^rrrr f#^f#rrr rrrrrr rrrrrr TR(09)#P; TR(10)EP=127; Rhythm{[ rrrrrr kkks^s rrrrrr rrrrrr rrrrrr :kkks^k rrrrrr rrrrrr]kkkskk kkskkk k^sks32k32s8} TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(00)BS_K(3);BS_META; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v65l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)Rhythm{w0}#T1001; TR(11)EP.W(70,127,!4.,127,50,!2.^2.^2.^2.^2.^2.)v55l2.['g`eb'^^^ 'g`eb`c,,-20''g`eb'^^] TR(15)v+15;TrackKey=-3;'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)v+15;TrackKey=-3;'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)Rhythm{g0}#T1001; TR(11)['g`eb'^^^ 'g`eb`c,,-20''g`eb'^^] TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TR(01)RP_EXE(0,"EP.T(127,110,!2.^2.,110,127,!2.^2.)",!2.^2.^2.^2.) TR(02)RP_EXE(1,"EP.T(110,127,!2.^2.,127,110,!2.^2.)",!2.^2.^2.^2.) //------------------------------------------------------------------------------ TrackSync; TR(01)EP.T(127,0,!2.^2.^2.^2.^2.^2.^2.^2.)#T0101; TR(02)EP.T(127,0,!2.^2.^2.^2.^2.^2.^2.^2.)#T0101; TR(15)EP.T(127,127,!2.^2.^2.^2.^2.^2.^2.^2.,127,0,!2.^2.^2.^2.^2.^2.^2.^2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)EP.T(127,127,!2.^2.^2.^2.^2.^2.^2.^2.,127,0,!2.^2.^2.^2.^2.^2.^2.^2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ [End of File] /* TrackSync; TR(00)BS_K(3);BS_META; TR(01)#T0101; TR(02)#T0101; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)#T1001; TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TrackSync; TR(06)#T0601; TR(07)EP.W(50,127,!4.,127,0,!2.^2.^2.^2.^2.^2.)v60l2.['"geb'^^^ '"geb`c,,-20''"geb'^^] TR(08)[3rrrrrr f^frrr rrrrrr rrrrrr] rrrrrr f#^f#rrr rrrrrr rrrrrr TR(09)#T0601; TR(10)EP(100)Rhythm{ l16 (v.T(10,100,!2.^2.^2.^2. ^2.^2.^2.^2. ^2.^2.^2.^2. ^2.^2.^2.^2.)) [8[12e16]]//半分 [e32e32eee eeee eeee eeee eeee eeee]//残り1/4 [3e32e32eee eeee eeee] [e32e32e e32e32e e32e32e] //[4e32e32eee] //[6e32e32e] /* // !16*12で1B,8Bまで [4e32e32e16e16e16 [e16e16e16e16]] //残り4B [e32e32e16e16e16 e16e16e16e16] [e32e32e16e16e16] [4e32e32e16] rrrr rrr //l16v85 [e32e32ee] e32e32e e32e32e e32e32e e32e32e } TR(15)v90; EP.T(50,100,!2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.) p%.T(-500,8192,!2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)v90; EP.T(50,100,!2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.) p%.T(-400,8092,!2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.^2.)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TrackSync; TR(01)v.T(MML(v),0,!2.^2.)[e,,-10abe,,-10ab] TR(02)v.T(MML(v),0,!2.^2.)[e,,-10abe,,-10ab] TR(07)EP=127[#T0701;] TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ TrackSync; TR(01)v80;#A={e'eg'drrr e'eg'drrr}#A; TR(02)v80;#A; TR(07)#T0701; TR(08)gggg^g rrrrrr gggg^g rrrrrr ffff^f rrrrrr ffff^f TR(15)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ TR(16)'"a"g+'^^^ ^^^^ ^^^^ ^^^^ //------------------------------------------------------------------------------ /* '"gedb'^ '"geca'^ '"ac"fe'^ '"a"b"ge'^ '"e"gce'^ '"f"ace'^ 'gd"b-"f'^ '"bdf"a''"bde"a' */ /* TR(10)Rhythm{ l16 'gc'ccccc cccccr [[6r]] (p20)'gc'ccccc cccccr (p.T(20,80,!2.)) 'gc'ccccc cccccr 'wp'ppppp pppppr (p.T(80,64,!8,64,70,!8,70,55,!8, 20,60,!8,60,50,!8,50,24,!8))[l32popopo popopr] l16(p.T(127,0,!32))'gw'^(p.T(0,127,!32))'gw'^ (p40)l64qqqqqqqqqqqq (p12)r8 w^^^ l8rrrr(@25,90,1;)rrr (p(40)) v--;'sw'sssrr ssssr(@121,100;p50)r v++;'ws'sssrr ssssr(@12,7,0;p60)r 'ws'32s32s16sssrr s32s32s16sss(@27,7,0;p60)r ssssrr[s32s32 r16 k16k16] [s32s32s16]s16s16s16s16 } この曲は自作のオリジナル曲であるか、または、作曲者の死後50年以上経過した著作権に問題がない曲であることを確認しましたか? いいえ。よく分かりません はい。著作権に問題ありません (←選択)