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曲の投稿にはユーザー登録が必要です。 曲 名 作 者 名前: パスワード: 転 載 許可しない 全て許可 メール連絡すれば可 許可しない (ゲームのBGMなど使いたい場合、許可するかどうかを指定。 サクラ本体への収録はあらかじめご承諾ください。) ゲーム制作サイト「Rmake」への転載(およびMP3変換)を許可する ジャンル ダンス・エレクトロニカ ポップス ハードロック・ヘヴィーメタル ヒップホップ クラシック 歌謡曲・演歌 J-POP ロック ブルース・カントリー ダンス・エレクトロニカ ワールド アニメ・ゲーム 日本の伝統音楽・芸能 オルタナティヴロック ソウル・R&B ジャズ・フュージョン ヒーリング・ニューエイジ キッズ・ファミリー 音 源 (パソコン内蔵音源、GS音源、GM音源など) 公開 公開する 削除する (公開を中止して削除するときには、この項目を変更します。) コメント ユニット板で矢部さんが書いたベースをもとに 1曲仕上げてみました。 まるで誰かさんのユーロビート風になったのは秘密です。 曲データ(サクラから貼り付けます。) //---------------------------------------------------------------------------------------------- //_初期設定 TrackName = {"Danger Bubble!!!"} //曲名 Copyright = {"青い白熊"} //著作権表示 /* http://mbbs1g.clubcgi.jp/rental/sr2_bbss_u.cgi?action=show_all§ion=1651sakuram&txtnumber=&pp_num=528 ユニット板で矢部さんが書いたベースを リフとAメロに引用して書いていったら、 ここまで仕上がっちゃったので、投稿します。 MS-GSで作曲したら、 まるで誰かさんのユーロビートみたいになっちゃいました。 サビでモー娘。を思い出すのは僕だけでしょうか? */ TimeBase = 192 //四分音符分解能 TimeSignature = 4,4 //拍子記号の設定→2,4は2/4拍子を表す KeyFlag#() //調号の設定→例)調#(ドファ) System.MeasureShift(1) //小節数のシフト設定 ResetGS(); //GM音源用リセット Include(gs.h); Include(unison.h); Include(bwb_scale.h); TR=11;GS_RHYTHM(1) //GS_RHYTHM PlayFrom.SysEx(on) //システムエクスクルーシブを送信するか。 PlayFrom.CtrlChg(on) //コントロールチェンジを先読みするか。 PlayFrom.RPN_NRPN(on) //RPN/NRPNを先読みするか。 PlayFrom.Wait(!2) //演奏の前に挿入する待ち時間の指定。 //---------------------------------------------------------------------------------------------- //_bwb_function.h //_ TE関数(Track Edit) // トラック音色設定 // TE(@1 ,@2 ,@3 , V , P ,REV,CHO,o, l, q, M ,VAR,RPW,PTI,RPN,Res,Rel,Atk,COF,Dcy,ViR,ViP,ViD) /* TR(01)TE(001,000,000,100,064,000,000,5,16,099,000,128,128,128,128,128,128,128,128,128,128,128,128) */ Int TE_INST=0; //楽器書き込みモード Int TE_ROSS=!64; //コントロールチェンジの際に発生させるロスタイム Int TE_EP=100; //初期化エクスプレッション値 Int TE_BR=12; //初期化ベンドレンジ値 Int TE_v=100; //初期化ベロシティ値 Int TE_EFFECT=on; //offだとエフェクト書き込まない。 Function TE(Array TE_ARRAY){ //r%(TE_ROSS);y120,127 //r%(TE_ROSS);y121,127 //r%(TE_ROSS);y123,127 //個別パラメータ o(TE_ARRAY(TE_INST*23+7)) l(TE_ARRAY(TE_INST*23+8)) q(TE_ARRAY(TE_INST*23+9)) v(TE_v) //楽器 If(TE_ARRAY(TE_INST*23+0)!=000){ If(TE_ARRAY(TE_INST*23+0)>0){ r%(TE_ROSS);y0,(TE_ARRAY(TE_INST*23+1)); r%(TE_ROSS);y32,(TE_ARRAY(TE_INST*23+2)); r%(TE_ROSS);@(TE_ARRAY(TE_INST*23+0)); } Else {[3r%(TE_ROSS)]} } //コントロールチェンジ r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+03)!=128){V(TE_ARRAY(TE_INST*23+3))} //ボリューム r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+04)!=128){P(TE_ARRAY(TE_INST*23+4))} //パンポット r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+05)!=128 && TE_EFFECT==on){REV(TE_ARRAY(TE_INST*23+5))} //リバーブ r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+06)!=128 && TE_EFFECT==on){CHO(TE_ARRAY(TE_INST*23+6))} //コーラス r%(TE_ROSS);If(TE_EP!=128){EP(TE_EP)} //エクスプレッション r%(TE_ROSS);If(TE_EP!=128){BR(TE_BR)} //ベンドレンジ r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+10)!=128 && TE_EFFECT==on){M(TE_ARRAY(TE_INST*23+10))} //モジュレーションエフェクト r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+11)!=128 && TE_EFFECT==on){VAR(TE_ARRAY(TE_INST*23+11))} //バリエーションエフェクト r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+12)!=128 && TE_EFFECT==on){y5,(TE_ARRAY(TE_INST*23+12)*127)} //ポルタメントスイッチ r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+13)!=128 && TE_EFFECT==on){y65,(TE_ARRAY(TE_INST*23+13))} //ポルタメントタイム r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+14)!=128 && TE_EFFECT==on){y84,(TE_ARRAY(TE_INST*23+14))} //ポルタメントソースノート:最初の発音の際にグライドさせる位置 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+15)!=128 && TE_EFFECT==on){y71,(TE_ARRAY(TE_INST*23+15))} //レゾナンス:カットオフ周波数付近の倍音調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+16)!=128 && TE_EFFECT==on){y72,(TE_ARRAY(TE_INST*23+16))} //リリースタイム:ノートオフ後の音の減衰具合の調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+17)!=128 && TE_EFFECT==on){y73,(TE_ARRAY(TE_INST*23+17))} //アタックタイム:音の立ち上がりの鋭さの調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+18)!=128 && TE_EFFECT==on){y74,(TE_ARRAY(TE_INST*23+18))} //カットオフ フリケンシー:カットオフ周波数の調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+19)!=128 && TE_EFFECT==on){y75,(TE_ARRAY(TE_INST*23+19))} //ディケイタイム:音の立ち上がりからサスティンレベルになるまでの時間の調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+20)!=128 && TE_EFFECT==on){y76,(TE_ARRAY(TE_INST*23+20))} //ビブラートレイト:ビブラートの早さの調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+21)!=128 && TE_EFFECT==on){y77,(TE_ARRAY(TE_INST*23+21))} //ビブラートディプス:ビブラートの深さの調節 r%(TE_ROSS);If(TE_ARRAY(TE_INST*23+22)!=128 && TE_EFFECT==on){y78,(TE_ARRAY(TE_INST*23+22))} //ビブラートディレイ:ビブラートがかかるまでの時間の調節 r%(-22*TE_ROSS); } //---------------------------------------------------------------------- //_ TE_PRINT関数 Function TE_PRINT(){ Str TE_PRINT_RUN=CHR(10); For(Int I=1;I<=16;I++){ If(I<10){ TE_PRINT_RUN=TE_PRINT_RUN+{TR(0}+I+{)TE(001,000,000,100,064,000,000,5,16,099,000,128,128,128,128,128,128,128,128,128,128,128,128)}; TE_PRINT_RUN=TE_PRINT_RUN+CHR(10); } If(I>9){ TE_PRINT_RUN=TE_PRINT_RUN+{TR(}+I+{)TE(001,000,000,100,064,000,000,5,16,099,000,128,128,128,128,128,128,128,128,128,128,128,128)}; TE_PRINT_RUN=TE_PRINT_RUN+CHR(10); } } Print(TE_PRINT_RUN); } //---------------------------------------------------------------------- //_ PB関数 // 簡易ピッチベンド操作 //Int PB_X=変化値 Int PB_L=4 //PB_Lの値で半音あがる Function PB(Int PB_X){PitchBend(8192*PB_X/MML(BR)/PB_L) Result=(8192*PB_X/MML(BR)/PB_L)} //---------------------------------------------------------------------- //_ PW関数 // PB関数を使用した、.onTime形式のピッチベンド操作 Function PW(Array PW_I){ Array PW_ONTIME; For(Int PW_FOR=0;PW_FOR09){InstrumentName={"TR"}+TR+{:}+IN_Str} } If(INSTNAME_METATEXT==on){ If(TR<10){MetaText={"TR0"}+TR+{:}+IN_Str} If(TR>09){MetaText={"TR"}+TR+{:}+IN_Str} } } //---------------------------------------------------------------------------------------------- //_リズムマクロ // (a50,b48,c47,d45,e43,f41) Array RHYTHM_TOM =110,112,115,117,120,122 Array RHYTHM_TOM_MUTE =060,062,065,067,070,072 // (g51,h59,i53,j49,k57,l55,m52) Array RHYTHM_CYMBAL =110,110,110,125,125,115,120 Array RHYTHM_CYMBAL_MUTE =090,090,060,100,100,090,100 // (o42,p44,q46) Array RHYTHM_HIHAT =120,120,120 Array RHYTHM_HIHAT_MUTE =100,100,100 // (w38,x40,y36,z35) Array RHYTHM_DRUM =070,070,127,127 Array RHYTHM_DRUM_MUTE =050,050,080,080 // (s31,t37,u39) Array RHYTHM_OTHER =090,090,090 Array RHYTHM_OTHER_MUTE =050,050,050 $a{v(RHYTHM_TOM_MUTE(0)) n50,} $A{v(RHYTHM_TOM(0)) n50,} //Tom d $b{v(RHYTHM_TOM_MUTE(1)) n48,} $B{v(RHYTHM_TOM(1)) n48,} //Tom c $c{v(RHYTHM_TOM_MUTE(2)) n47,} $C{v(RHYTHM_TOM(2)) n47,} //Tom b $d{v(RHYTHM_TOM_MUTE(3)) n45,} $D{v(RHYTHM_TOM(3)) n45,} //Tom a $e{v(RHYTHM_TOM_MUTE(4)) n43,} $E{v(RHYTHM_TOM(4)) n43,} //Tom g $f{v(RHYTHM_TOM_MUTE(5)) n41,} $F{v(RHYTHM_TOM(5)) n41,} //Tom f $g{v(RHYTHM_CYMBAL_MUTE(0)) n51,} $G{v(RHYTHM_CYMBAL(0)) n51,} //Ride Cymbal 1 $h{v(RHYTHM_CYMBAL_MUTE(1)) n59,} $H{v(RHYTHM_CYMBAL(1)) n59,} //Ride Cymbal 2 $i{v(RHYTHM_CYMBAL_MUTE(2)) n53,} $I{v(RHYTHM_CYMBAL(2)) n53,} //RideBell $j{v(RHYTHM_CYMBAL_MUTE(3)) n49,} $J{v(RHYTHM_CYMBAL(3)) n49,} //Clash Cymbal 1 $k{v(RHYTHM_CYMBAL_MUTE(4)) n57,} $K{v(RHYTHM_CYMBAL(4)) n57,} //Clash Cymbal 2 $l{v(RHYTHM_CYMBAL_MUTE(5)) n55,} $L{v(RHYTHM_CYMBAL(5)) n55,} //SplashCymbal $m{v(RHYTHM_CYMBAL_MUTE(6)) n52,} $M{v(RHYTHM_CYMBAL(6)) n52,} //Chinese Cymbal $n{n} $N{n} //NoteNo $o{v(RHYTHM_HIHAT_MUTE(0)) n42,} $O{v(RHYTHM_HIHAT(0)) n42,} //Closed HiHat $p{v(RHYTHM_HIHAT_MUTE(1)) n44,} $P{v(RHYTHM_HIHAT(1)) n44,} //Pedal HiHat $q{v(RHYTHM_HIHAT_MUTE(2)) n46,} $Q{v(RHYTHM_HIHAT(2)) n46,} //Open Hihat $r{r} $R{r} //休符 $s{v(RHYTHM_OTHER_MUTE(0)) n31,} $S{v(RHYTHM_OTHER(0)) n31,} //Sticks $t{v(RHYTHM_OTHER_MUTE(1)) n37,} $T{v(RHYTHM_OTHER(1)) n37,} //SideStick $u{v(RHYTHM_OTHER_MUTE(2)) n39,} $U{v(RHYTHM_OTHER(2)) n39,} //HandClap $v{v} $V{V} //Velocity & Volume $w{v(RHYTHM_DRUM_MUTE(0)) n38,} $W{v(RHYTHM_DRUM(0)) n38,} //Snare Drum 1 $x{v(RHYTHM_DRUM_MUTE(1)) n40,} $X{v(RHYTHM_DRUM(1)) n40,} //Snare Drum 2 $y{v(RHYTHM_DRUM_MUTE(2)) n36,} $Y{v(RHYTHM_DRUM(2)) n36,} //Kick Drum 1 $z{v(RHYTHM_DRUM_MUTE(3)) n35,} $Z{v(RHYTHM_DRUM(3)) n35,} //Kick Drum 2 //---------------------------------------------------------------------------------------------- //_トラック設定 // TE(@1 ,@2 ,@3 , V , P ,REV,CHO,o, l, q, M ,VAR,PSW,PTI,PSN,Res,Rel,Atk,COF,Dcy,ViR,ViP,ViD)] TrackSync; TR(00)Tempo=148; TR(01)TE(039,000,000,125,064,000,000,3,08,095,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(02)TE(082,000,000,090,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(03)TE(082,000,000,090,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(04)TE(011,000,000,120,080,000,000,6,08,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(05)TE(089,000,000,100,064,000,000,7,08,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(06)TE(082,000,000,060,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(07)TE(031,000,000,100,032,000,000,3,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(08)TE(003,000,000,100,096,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(09)TE(051,000,000,080,064,000,000,5,02,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(10)TE(025,000,000,110,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(11)TE(025,000,000,100,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(12)TE(001,000,000,070,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(13)TE(001,000,000,070,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(14)TE(001,000,000,070,064,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(15)TE(088,000,000,060,008,000,000,5,08,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(16)TE(088,000,000,060,120,000,000,5,08,099,000,000,off,128,128,128,128,128,128,128,128,128,128) TR(01)INSTNAME{Synth Bass} v_(10) TR(02)INSTNAME{Synth Lead} FineTune(48) TR(03)INSTNAME{Synth Lead} FineTune(70) TR(04)INSTNAME{Vocal} TR(05)INSTNAME{Bell Pad} TR(06)INSTNAME{Arrpeggio Synth} TR(07)INSTNAME{Guitar} TR(08)INSTNAME{Piano} TR(09)INSTNAME{Synth Strings} TR(10)INSTNAME{Drums} p%(-1000) TR(11)INSTNAME{Hihat} TR(12)INSTNAME{Effect} TR(13)INSTNAME{Effect} TR(14)INSTNAME{Effect} TR(15)INSTNAME{Backing Synth} FineTune(60) TR(16)INSTNAME{Backing Synth} t2 FineTune(68) TR(20)r1 //---------------------------------------------------------------------------------------------- //_パターン #_SEASHORE={TE(123,003,000,120,064,000,000,4,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128)} #_EXPLODE={ TE(128,003,000,100,064,000,000,4,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128)} #_PICCOLO={ TE(073,000,000,080,032,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128)} #_MARIMBA={ TE(013,000,000,090,032,000,000,5,16,099,000,000,off,128,128,128,128,128,128,128,128,128,128)} #INTRO={ e^^erre^ ^^f^e24f24e24d^ e^^erre^ f^rr rrrr e^^erre^ ^^f^e24f24e24d^ e^^erre^ f^rr rrrr e^^erre^ ^^f^e24f24e24d^ e^^erre^ f^rr rrrr e^^erre^ ^^f^e24f24e24d^ q_(-10) ggggbbb p%.T(0,0,!32,0,-1600,!32) b q_(0) p%.T(-1600,0,!16,0,0,!8,0,-4800,!16) `c^^^,,+10 p%.T(-4800,0,!16,0,500,!64,500,-550,!32,-550,600,!32,600,-650,!32,-650,700,!32,700,-750,!32,-750,0,!64) `d^^^,,+10} #RIFF={ e^^erre^ ^^f^e24f24e24d^ c"bcdedefg^^a^^b^ e^^erre^ ^^f^e24f24e24d^ efgedg^da^db^d p%.T(0,700,!64,700,-700,!32,-700,700,!32,700,-700,!32,-700,0,!64) `d^,,+10 e^^erre^ ^^f^e24f24e24d^ c"bcdedefg^^a^^b^ e^^erre^ ^^f^e24f24e24d^ q_(-10) ggggbbb p%.T(0,0,!32,0,-1600,!32) b q_(0) p%.T(-1600,0,!16,0,0,!8,0,-4800,!16) `c^^^,,+10 p%.T(-4800,0,!16,0,500,!64,500,-550,!32,-550,600,!32,600,-650,!32,-650,700,!32,700,-750,!32,-750,0,!64) `d^^^,,+10 } #BS_R={[4 [4re0a0`c][2rf0a0`c][2rd0g0b] ]} #BS_B={ [2rg0e0`c][2rf0d0b][2ra0e0`c][2rg0e0b][4ra0e0`c][4rg0d0b] [2rg0e0`c][2rf0d0b][2ra0e0`c][2rg0e0b][4ra0e0`c][4rg0d0b]} #BS_C={ [4 [4re0a0`c][4rf0a0`c][4rd0g0b][4re0g0b] ]} #PM_A2={[3 a0`e^^^ ^^`c^ rrrr rrrr f0`c^^^ ^^a^ rrrr rrrr g0`d^^^ ^^b^ rrrr rrrr e0b^^^ ^^g^ rrrr rrrr] a0`e^^^ ^^`c^ rrrr rrrr f0`c^^^ ^^a^ rrrr rrrr f0`d^^^ ^^a^ rrrr rrrr b0`g^^^ ^^`d^ rrrr rrrr} #BS_C2={ [3 [4re0a0`c][4rf0a0`c][4rd0g0b][4re0g0b] ] [4re0a0`c][4rf0a0`c][4rd0g0b][4rd0f0b] } #BS_D={ [2rd0g0b][2rd0f0b][2r"b0d0f0a][2rc0e0g] [4r"b0c0e0f][2r"a0"b0e0f][2r"g0"b0e0f]} #BPB={p%.T(500,-500,!1^1,-500,500,!1^1)} #BPA={P.T(4,64,!1,64,4,!1,4,64,!1,64,4,!1)} //---------------------------------------------------------------------------------------------- //_ Intro TrackSync; TR(00)BS_A;BS_K3(1);BS_MODE(5);BS_META; TR(01)[8r1] [4"aa"aa"aa"aa"ff"ff"gg"gg] TR(02)[8r1] OctaveUnison{#INTRO;} TR(03)[8r1] OctaveUnison{#INTRO;} TR(09)[8r1][4Sub{<>} "a0e0`c^"a0f0`c"g0d0b] TR(12)[4r1] #_SEASHORE; [2r1] EP.T(TE_EP/4,TE_EP*3/4,!1,TE_EP*3/4,TE_EP,!1) ""c0"c0c0`c1^1 [6r1] EP.T(TE_EP/4,TE_EP*3/4,!1,TE_EP*3/4,TE_EP,!1) ""c0"c0c0`c1^1 TR(13)[4r1] #_EXPLODE; [4r1] 'cdefg'1 [7r1] TR(10)Rhythm{ [8r1] (Sub){[4Y0J0K01 Y0J2Y0K2]} X1X2X2 X1X2X2 Xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx XXXX XXXX XXXX XXXX XXXX XXXX [8X,,+20] } TR(11)EP.T(TE_EP/3,TE_EP,!1^1^1^1) Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opOp opop opOp qopo]} //---------------------------------------------------------------------------------------------- //_ Riff TrackSync; TR(00)BS_MODE(5); TR(01)"aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg TR(02)OctaveUnison{#RIFF;} TR(03)OctaveUnison{#RIFF;} TR(07)[2a0`e0`a1f0`c0`f2g0`d0`g2] q_.N(0,0,0,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10) v_.N(0,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10 0,0,0,10,10,10,10,10,10,0,0,0,10,10,10,10,10,10) a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff g0`d0`g^gg gggg a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff q_(0) g0`d0`g^^^ ^^^^ TR(09)[4Sub{<>} "a0e0`c^"a0f0`c"g0d0b] TR(06)Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [4 [4"acea][2"acfa][2"bdgb] ] TR(15)#BS_R; TR(16)#BS_R; TR(13)'cdefg'1 TR(08)[4e0a0`c1 f0a0`c2 d0g0b2] TR(10)Rhythm{J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ [2 #BPB;#BPA;r1^1^1^1]} Rhythm{[8opOp opop opOp qopo]} //---------------------------------------------------------------------------------------------- //_ VerseA TrackSync; TR(00)BS_MODE(5);[15r1];BS_MODE(1);r1; TR(01)[3 "ff"ff"ff"ff"ff"ff"ff"ff "ee"ee"ee"ee"ee"ee"ee"ee] "ff"ff"ff"ff"ff"ff"ff"ff "gg"gg"gg"gg"gg"ggbagb TR(04)e^^d^^c^d^^c^^"b^ "g^^"b ^"acd "b^^^ d^^^ e^^d^^c^d^^c^^"b^ "g^^^ "a^^^ "b^c^d^^^ e^^d^^c^d^^c^^"b^ "g^^"b ^"acd "b^^^ d^^^ e^^d^^c^d^^c^^"b^ "a^^^ "b^^^ c^d^e^f^ TR(08)[8r1] e0a0`c1^4 a4`c4`d4 d0g0b^^^rrd0g0b8^1 ^^g^ b^`d^ e0a0`c1^4 `e4`c4a4 f0a0`c^^^ ^^^^ ^^a^ `c^`d^ b0`d0`g1 TR(09)Sub{<>} "a0e0`c^^^"g0d0b^^^"a0e0`c^^^"g0d0b^^^ Sub{<>} "a0e0`c^^^"g0d0b^^^"a0e0`c^^^"d0"a0f0`c^"d0"g0b^ TR(06)[8r1] Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [8efa`c][8degb][8efa`c][4dfa`c][4"bdgb] TR(10)Rythm{J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4]r4X8X8 J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4]r4X8X8} TR(11)Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ VerseB TrackSync; TR(00)BS_MODE(5);r2;BS_MODE(1);r2;BS_MODE(5);r1;r1^1; BS_MODE(5);r2;BS_MODE(1);r2;BS_MODE(5);r1;r1;BS_MMINOR(0);r1; TR(01)c`cc`c"bb"bb"aa"aa"gg"gg "ff"ff"ff"ff"gg"gg"gg"gg c`cc`c"bb"bb"aa"aa"gg"gg "ff"ff"ff"ff"ee"ee"ee"ee TR(04)g^g^f^fa ^edc^"bcd e^^^d^c^"b^c^d^er g^g^f^fa ^edc^"bc"b "b^^c^^d^ e^^^e^^r TR(07)[7r1] r2 p%.T(8191,0,!2) e+0,,-30b+0,,-30e0,,+20b2,,+20 TR(09)Sub{<<`cbagf^g^>>} "g0e0`c"f0d0b"a0e0`c"g0e0b"a0e0`c^"g0d0b^ Sub{<<`cbagf^e^>>} "g0e0`c"f0d0b"a0e0`c"g0e0b"a0e0b^"g0d0b^ TR(12)[4r1] #_SEASHORE; [2r1] EP.T(TE_EP/4,TE_EP*3/4,!1,TE_EP*3/4,TE_EP,!1) ""c0"c0c0`c1^1 TR(13)[4r1] #_EXPLODE; [4r1] TR(06)/*Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [4ceg`c][4"bdfb][4cea`c][4"begb][8efa`c][8"bdgb] [4ceg`c][4"bdfb][4cea`c][4"begb][8efa`c][8"begb]*/ TR(15)#BS_B; TR(16)#BS_B; TR(10)Rhythm{J0 [3 (Sub){[7Y4]Y8y8} [4r4X4] ] (Sub){[4Y4][4Y8][4Y16][8Y32]} [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ [2 #BPB;#BPA;r1^1^1^1]} Rythm{[4opqp opqp opqp opqp] opqr opqr opqr opqr opQr opQr opQr opQr opqp opqp qrOo Oopo opqp opqp OPOP OPOP} //---------------------------------------------------------------------------------------------- //_ VerseC TrackSync; TR(00)[3BS_MODE(5);r1^1^1;BS_HMINOR(0);r1;] BS_MODE(5);r1^1^1;BS_SCALE_p11;BS_SCALE_p6;r1; TR(01)[4 "aa"aa"aa"aa"ff"ff"ff"ff "gg"gg"gg"gg"ee"ee"ee"ee] TR(04)"a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bcde f^^^e^^r "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^^"b^"bc"b "b^^^ ^^^r TR(05)Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 f^^^e^^r Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^^^ ^^^r TR(15)#BS_C; TR(16)#BS_C; TR(06)Sub{[8P.T(1,126,!1,126,1,!1) r1^1]} Sub{[16EP.T(127,90,!2,90,127,!2) r1]} [4 [4"acea][4"acfa][4"bdgb][4"begb] ] TR(07)[4a0`e0`a1 f0`c0`f1 g0`d0`g1 e0b0`e1] TR(09)[4 Sub{<>} "a0e0`c^"a0e0`c^"g0d0b^"g0e0b^ ] TR(13)[4'cdefg'1 r1^1^1] TR(10)Rythm{(Sub){[4J0K1^1^1^1]} [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8} TR(11)Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ Riff2 TrackSync; TR(00)BS_MODE(5); TR(01)"aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg TR(02)OctaveUnison{#RIFF;} TR(03)OctaveUnison{#RIFF;} TR(07)[2a0`e0`a1f0`c0`f2g0`d0`g2] q_.N(0,0,0,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10) v_.N(0,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10 0,0,0,10,10,10,10,10,10,0,0,0,10,10,10,10,10,10) a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff g0`d0`g^gg gggg a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff q_(0) g0`d0`g^^^ ^^^^ TR(09)[4Sub{<>} "a0e0`c^"a0f0`c"g0d0b] TR(06)Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [4 [4"acea][2"acfa][2"bdgb] ] TR(15)#BS_R; TR(16)#BS_R; TR(12)[4r1]#_PICCOLO;[4r1]; TR(13)'cdefg'1 [3r1]#_MARIMBA;[4r1]; TR(08)[4e0a0`c1 f0a0`c2 d0g0b2] TR(10)Rhythm{J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ [2 #BPB;#BPA;r1^1^1^1]} Rhythm{[8opOp opop opOp qopo]} //---------------------------------------------------------------------------------------------- //_ VerseA2 TrackSync; TR(00)BS_MODE(5);[15r1];BS_MODE(1);r1; TR(01)[3 "ff"ff"ff"ff"ff"ff"ff"ff "ee"ee"ee"ee"ee"ee"ee"ee] "ff"ff"ff"ff"ff"ff"ff"ff "gg"gg"gg"gg"gg"ggbagb TR(04)e^^d^^c^d^^c^^"b^ "g^^"b ^"acd "b^^^ d^^^ e^^d^^c^d^^c^^"b^ "g^^^ "a^^^ "b^c^d^^^ e^^d^^c^d^^c^^"b^ "g^^"b ^"acd "b^^^ d^^^ e^^d^^c^d^^c^^"b^ "a^^^ "b^^^ c^d^e^f^ TR(08)[8r1] e0a0`c1^4 a4`c4`d4 d0g0b^^^rrd0g0b8^1 ^^g^ b^`d^ e0a0`c1^4 `e4`c4a4 f0a0`c^^^ ^^^^ ^^a^ `c^`d^ b0`d0`g1 TR(09)Sub{<>} "a0e0`c^^^"g0d0b^^^"a0e0`c^^^"g0d0b^^^ Sub{<>} "a0e0`c^^^"g0d0b^^^"a0e0`c^^^"d0"a0f0`c^"d0"g0b^ TR(12)#PM_A2; TR(13)#PM_A2; TR(06)[8r1] Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [8efa`c][8degb][8efa`c][4dfa`c][4"bdgb] TR(10)Rythm{J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4]r4X8X8 J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4]r4X8X8} TR(11)Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ VerseB2 TrackSync; TR(00)BS_MODE(5);r2;BS_MODE(1);r2;BS_MODE(5);r1;r1^1; BS_MODE(5);r2;BS_MODE(1);r2;BS_MODE(5);r1;r1;BS_MMINOR(0);r1; TR(01)c`cc`c"bb"bb"aa"aa"gg"gg "ff"ff"ff"ff"gg"gg"gg"gg c`cc`c"bb"bb"aa"aa"gg"gg "ff"ff"ff"ff"ee"ee"ee"ee TR(04)g^g^f^fa ^edc^"bcd e^^^d^c^"b^c^d^er g^g^f^fa ^edc^"bc"b "b^^c^^d^ e^^^e^^r TR(07)[7r1] r2 p%.T(8191,0,!2) e+0,,-30b+0,,-30e0,,+20b2,,+20 TR(09)Sub{<<`cbagf^g^>>} "g0e0`c"f0d0b"a0e0`c"g0e0b"a0e0`c^"g0d0b^ Sub{<<`cbagf^e^>>} "g0e0`c"f0d0b"a0e0`c"g0e0b"a0e0b^"g0d0b^ TR(12)[4r1] #_SEASHORE; [2r1] EP.T(TE_EP/4,TE_EP*3/4,!1,TE_EP*3/4,TE_EP,!1) ""c0"c0c0`c1^1 TR(13)[4r1] #_EXPLODE; [4r1] TR(06)/*Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [4ceg`c][4"bdfb][4cea`c][4"begb][8efa`c][8"bdgb] [4ceg`c][4"bdfb][4cea`c][4"begb][8efa`c][8"begb]*/ TR(15)#BS_B; TR(16)#BS_B; TR(10)Rhythm{J0 [3 (Sub){[7Y4]Y8y8} [4r4X4] ] (Sub){[4Y4][4Y8][4Y16][8Y32]} [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ [2 #BPB;#BPA;r1^1^1^1]} Rythm{[4opqp opqp opqp opqp] opqr opqr opqr opqr opQr opQr opQr opQr opqp opqp qrOo Oopo opqp opqp OPOP OPOP} //---------------------------------------------------------------------------------------------- //_ VerseC2 (ex) TrackSync; TR(00)[3BS_MODE(5);r1^1^1;BS_HMINOR(0);r1;] BS_MODE(5);r1^1^1;BS_SCALE_p11;BS_SCALE_p6;r1; TR(01)[3 "aa"aa"aa"aa"ff"ff"ff"ff "gg"gg"gg"gg"ee"ee"ee"ee] "aa"aa"aa"aa"ff"ff"ff"ff "gg"gg"gg"gg"bb"bb"bb"bb TR(04)"a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bcde f^^^e^^r "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^c^d^e^ e^d^e^f^ TR(05)Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 f^^^e^^r Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 e^d^e^f^ TR(15)#BS_C; TR(16)#BS_C; TR(13)[4'cdefg'1 r1^1^1] TR(06)Sub{[8P.T(1,126,!1,126,1,!1) r1^1]} Sub{[16EP.T(127,90,!2,90,127,!2) r1]} [3 [4"acea][4"acfa][4"bdgb][4"begb] ] [4"acea][4"acfa][4"bdgb][2"bdfb] Div{"bdfb `d`f`b`f `dbfd}2 TR(07)[4a0`e0`a1 f0`c0`f1 g0`d0`g1 :e0b0`e1] b0`f0`b1 TR(09)[3 Sub{<>} "a0e0`c^"a0e0`c^"g0d0b^"g0e0b^ ] Sub{<>} "a0e0`c^"a0e0`c^"g0d0b^"f0d0b^ TR(10)Rythm{(Sub){[4J0K1^1^1^1]} [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8} TR(11)Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ VerseD TrackSync; TR(00)BS_MODE(5);r2;BS_SCALE_p11;BS_SCALE_p6;r2; BS_MODE(1);r2;BS_MODE(0);r2; BS_MODE(4);BS_SCALE_b2;r1;BS_MMINOR(0);r1; TR(01)"ee"ee"dd"dd"dd"dd"cc"cc "ff"ff"ff"ff "bb"bb "ee"ee TR(04)g^g^f^fa ^gfe^dcd e^^f^^g^ f^^^ ^^^r TR(05)Sub{ e^e^d^df ^edc+^"b"a"b c^^d^^e^ "b^^^ ^^^r} g^g^f^fa ^gfe^dcd e^^f^^g^ f^^^ ^^^r TR(07)b0`e2 b0`d2 a0`d2 g0`c2 'f`c`f'1,,+10 p%.T(-400,0,!8) 'b`f`b'2,,+20 p%.T(8191,0,!2) e+0,,-30b+0,,-30e0,,+20b2,,+20 v_(0) TR(09)Sub{<>} "g0d0b "f0d0b "f0"b0a "e0c0g Sub{<>} ""b0"e0c0f^ "f0"b0e0a^ //"f0"b0e0g TR(06)Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} "bdgb"bdgb"bdfb"bdfb "bdfa"bdfaceg`cceg`c [4cefb] [4efab]//efgbefgb TR(13)'cdefg'1 TR(15)#BS_D; TR(16)#BS_D; TR(10)Rhythm{ (Sub){J2K2J2K2J1J1} (Sub){[7Y4]Y8y8} [4r4X4] (Sub){[4Y4][4Y8][4Y16][8Y32]} [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ #BPB;#BPA;r1^1^1^1} Rhythm{[4opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ VerseC3 TrackSync; TR(00)[3BS_MODE(5);r1^1^1;BS_HMINOR(0);r1;] BS_MODE(5);r1^1^1;BS_SCALE_p11;BS_SCALE_p6;r1; TR(01)[4 "aa"aa"aa"aa"ff"ff"ff"ff "gg"gg"gg"gg"ee"ee"ee"ee] TR(04)"a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bcde f^^^e^^r "a^"a^c"b"ae ^dc"ar"a"bc "b^"b^"bc"b"a "b^c^d^er "a^"a^c"b"ae ^dc"ar"a"bc "b^^"b^"bc"b "b^^^ ^^^r TR(05)Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 f^^^e^^r Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^c^d^e^ Sub{} "a^"a^c"b"ae ^dc"ar"a"bc r1 "b^^^ ^^^r TR(15)#BS_C; TR(16)#BS_C; TR(06)Sub{[8P.T(1,126,!1,126,1,!1) r1^1]} Sub{[16EP.T(127,90,!2,90,127,!2) r1]} [4 [4"acea][4"acfa][4"bdgb][4"begb] ] TR(07)[4a0`e0`a1 f0`c0`f1 g0`d0`g1 e0b0`e1] TR(09)[4 Sub{<>} "a0e0`c^"a0e0`c^"g0d0b^"g0e0b^ ] TR(13)[4'cdefg'1 r1^1^1] TR(10)Rythm{(Sub){[4J0K1^1^1^1]} [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [3r4X4] r4X8X8} TR(11)Sub{ [4 #BPB;#BPA;r1^1^1^1]} Rhythm{[16opop opop opop opop]} //---------------------------------------------------------------------------------------------- //_ Riff3 TrackSync; TR(00)BS_MODE(5); TR(01)"aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg "aa"aa"aa"aa"ff"ff"gg"gg TR(02)OctaveUnison{#RIFF;} TR(03)OctaveUnison{#RIFF;} TR(07)[2a0`e0`a1f0`c0`f2g0`d0`g2] q_.N(0,0,0,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10,-10) v_.N(0,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10 0,0,0,10,10,10,10,10,10,0,0,0,10,10,10,10,10,10) a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff g0`d0`g^gg gggg a0`e0`a^aa aaaa aaaa aaaa f0`c0`f^ff ffff q_(0) g0`d0`g^^^ ^^^^ TR(09)[4Sub{<>} "a0e0`c^"a0f0`c"g0d0b] TR(06)Sub{[4P.T(1,126,!1,126,1,!1) r1^1]} Sub{[8EP.T(127,90,!2,90,127,!2) r1]} [4 [4"acea][2"acfa][2"bdgb] ] TR(15)#BS_R; TR(16)#BS_R; TR(13)'cdefg'1 TR(08)[4e0a0`c1 f0a0`c2 d0g0b2] TR(10)Rhythm{J0 [4 (Sub){[7Y4]Y8y8} :[4r4X4] ] [2r4X4][4X8][4X16][8X32]} TR(11)Sub{ [2 #BPB;#BPA;r1^1^1^1]} Rhythm{[8opOp opop opOp qopo]} //---------------------------------------------------------------------------------------------- //_ Outro TrackSync; TR(00)BS_MODE(5); TR(02)OctaveUnison{#RIFF;} TR(03)OctaveUnison{#RIFF;} TR(10)Rhythm{ (Sub){[4Y0J0K01 Y0J2Y0K2]} X1X2X2 X1X2X2 Xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx XXXX XXXX XXXX XXXX XXXX XXXX [8X,,+20] } TR(01)[4"a1"f2"g2] r1^1 この曲は自作のオリジナル曲であるか、または、作曲者の死後50年以上経過した著作権に問題がない曲であることを確認しましたか? いいえ。よく分かりません はい。著作権に問題ありません (←選択)