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曲の投稿にはユーザー登録が必要です。 曲 名 作 者 名前: パスワード: 転 載 許可しない 全て許可 メール連絡すれば可 許可しない (ゲームのBGMなど使いたい場合、許可するかどうかを指定。 サクラ本体への収録はあらかじめご承諾ください。) ゲーム制作サイト「Rmake」への転載(およびMP3変換)を許可する ジャンル ダンス・エレクトロニカ ポップス ハードロック・ヘヴィーメタル ヒップホップ クラシック 歌謡曲・演歌 J-POP ロック ブルース・カントリー ダンス・エレクトロニカ ワールド アニメ・ゲーム 日本の伝統音楽・芸能 オルタナティヴロック ソウル・R&B ジャズ・フュージョン ヒーリング・ニューエイジ キッズ・ファミリー 音 源 (パソコン内蔵音源、GS音源、GM音源など) 公開 公開する 削除する (公開を中止して削除するときには、この項目を変更します。) コメント こんにちわ〜。サクラオムニバスvol.3に応募した曲の公開をいたします。MP3は、データの中にURLがあるので、そちらを参照してくださいませ。MP3視聴を推奨します。ゴメンナサイ 曲データ(サクラから貼り付けます。) TrackName = {"OceanBlue"} //MusicName Copyright = {"TyokuNal"} //Righter'sName //============================================================================================= /* /////////////////////////////////////////////////////////////// DLありがとうございます。 サクラオムニバスvol.3に収録させてもらう曲を公開させていただきます。 このデータは、その曲の「スケッチ」に当たるもので、 メロディも入っていませんでしたが、データをコンバートして、 挿入しました。 メロディは、Cubaseにて、キーボードの生弾きにて入れたものです。 曲のイメージは、「海のような蒼さ」から来ています。 ヒーリングミュージックや、アンビエント系ではなく、 別の方向からのアプローチで挑戦してみた曲でもあります。 まだまだ至らない部分もありますが、最後までお楽しみくださいませ。 本来の音色、エフェクタで作りこんだMP3のURLも示します。 是非、そちらの方もお聴きくださいませ。(ビットレート128kbps) > http://nals.main.jp/tyoku/dtm/OceanBlue1.mp3 (CD収録版は、ビットレート256kbpsなので是非、そちらもどうぞ) /////////////////////////////////////////////////////////////// --------------------------------------------------------------- <PC環境>WindowsXP,Pentium4 2.4GHz,Memory1GB,Roland UA-3FX,M-AUDIO KeyStation61es <使用音源>YAMAHA S-YXG50 Ver.4 & Roland VSC-MP1 & Roland SD-20 & VSTi各種 <創作利用>SoundModule:Roland SD-20,VSTi Cubase付属VSTi DAWTool: Steinbarg Cubase3SL Mastering: WaveEditor SoundIt!3.0 --------------------------------------------------------------- 公開:2005/10/30 リリース --------------------------------------------------------------- Mail -> nals@ft.main.jp HomePage -> http://nals.main.jp/ *「サクラ使い100の質問」好評掲載中* by TyokuNal */ //============================================================================================= Tempo(120) //SettingSpeed in the FormatTimesOnly TimeBase(96) //Set Timebase (Current-96) System.TimeSignature=4,4 //Set TimeSignature (Current-4/4) System.MeasureShift(1); //Set TimeShift (Current-One) //============================================================================================= /* ・視聴モード 下の項目にて、モードを変えることが出来ます。 音源に関するモードは、以下の通りです。 1・・・XGもーど(S-YXG50又はMU50以上を推奨) 2・・・GSもーど(VSC又は88Pro以上を推奨) 3・・・GMもーど(GM規格に則ったモード) *オリジナルにほぼ近い音源モード* 0・・・SDシリーズもーど(Edirol社製品音源のSDシリーズをお持ちの方向け) *音源が分からない場合、0番を選択することをオススメします。 *また、テンポもご自由に変更なさっても結構です。 */ Int Select=2 ; //============================================================================================= If(Select==0){ // ResetGM //GM System ON // ResetGS //GS System ON // ResetXG //XG System ON SysEx$=F0,7E,7F,09,02,F7 //GM System OFF // SysEx$=F0,7E,7F,09,03,F7 //GM2 System ON r1; TrackSync; r%4 //------------------------------------------------------------- //_TrackControl Int N=100; TR(10) Channel(10) @(26,106,0) r%4 V(N) REV(56) CHO(0) r%4 t1 TR(1) r%4 @(SawtoothLead) r%4 V(N) P(64-16) REV(0) CHO(0) r%4 t1 TR(2) r%4 @(CharangLead,97,0) r%4 V(N) P(64+16) REV(0) CHO(12) r%4 t1 TR(3) r%4 @(SquareLead,97,2) r%4 V(N) P(64+8) REV(0) CHO(0) r%4 t1 TR(4) r%4 @(Rain,97,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(5) r%4 @(Crystal,97,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(6) r%4 @(WarmPad,97,0) r%4 V(N) P(64-8) REV(0) CHO(0) r%4 t1 TR(7) r%4 @(BassLead,97,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1// y65(127) TR(8) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(9) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(11) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(12) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(13) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(14) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(15) r%4 @(Helicopter,97,7) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(16) r%4 @(Gunshot,97,3) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 } //============================================================================================= If(Select==1){ // ResetGM //GM System ON // ResetGS //GS System ON ResetXG //XG System ON // SysEx$=F0,7E,7F,09,02,F7 //GM System OFF // SysEx$=F0,7E,7F,09,03,F7 //GM2 System ON r1; TrackSync; r%4 //------------------------------------------------------------- //_TrackControl Int N=100; TR(10) Channel(10) @(26) r%4 V(N) REV(56) CHO(56) r%4 t1 TR(1) r%4 @(SawtoothLead) r%4 V(N-16) P(64-16) REV(0) CHO(48) r%4 t1 TR(2) r%4 @(CharangLead,0,0) r%4 V(N+6) P(64+16) REV(0) CHO(24) r%4 t1 TR(3) r%4 @(SquareLead,0,2) r%4 V(N-75) P(64) REV(0) CHO(0) r%4 t1 TR(4) r%4 @(Rain) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(5) r%4 @(Crystal) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(6) r%4 @(WarmPad,0,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(7) r%4 @(BassLead,0,0) r%4 V(N-24) P(64) REV(0) CHO(0) r%4 t1 TR(8) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(9) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(11) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(12) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(13) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(14) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(15) r%4 @(Helicopter,0,7) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(16) r%4 @(Gunshot,0,3) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 } //============================================================================================= If(Select==2){ // ResetGM //GM System ON ResetGS //GS System ON // ResetXG //XG System ON // SysEx$=F0,7E,7F,09,02,F7 //GM System OFF // SysEx$=F0,7E,7F,09,03,F7 //GM2 System ON r1; TrackSync; r%4 //------------------------------------------------------------- //_TrackControl Int N=100; TR(10) Channel(10) @(31) r%4 V(N+27) REV(56) CHO(40) r%4 t1 TR(1) r%4 @(SawtoothLead,1,0) r%4 V(N) P(64-16) REV(0) CHO(48) r%4 t1 TR(2) r%4 @(SawtoothLead,9,0) r%4 V(N+6) P(64+16) REV(0) CHO(0) r%4 t1 TR(3) r%4 @(SquareLead,8,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(4) r%4 @(Rain) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(5) r%4 @(Crystal) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(6) r%4 @(WarmPad,0,0) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(7) r%4 @(BassLead,0,0) r%4 V(N-20) P(64) REV(0) CHO(0) r%4 t1 TR(8) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(9) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(11) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(12) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(13) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(14) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(15) r%4 @(Helicopter,7,0) r%4 V(N+27) P(64) REV(0) CHO(0) r%4 t1 TR(16) r%4 @(Gunshot,3,0) r%4 V(N+27) P(64) REV(0) CHO(0) r%4 t1 } //============================================================================================= If(Select==3){ ResetGM //GM System ON // ResetGS //GS System ON // ResetXG //XG System ON // SysEx$=F0,7E,7F,09,02,F7 //GM System OFF // SysEx$=F0,7E,7F,09,03,F7 //GM2 System ON r1; TrackSync; r%4 //------------------------------------------------------------- //_TrackControl Int N=100; TR(10) Channel(10) @(26) r%4 V(N+27) REV(56) CHO(40) r%4 t1 TR(1) r%4 @(SawtoothLead) r%4 V(N-8) P(64-24) REV(0) CHO(48) r%4 t1 TR(2) r%4 @(CharangLead) r%4 V(N+12) P(64+48) REV(0) CHO(24) r%4 t1 TR(3) r%4 @(SquareLead) r%4 V(N) P(64+8) REV(0) CHO(0) r%4 t1 TR(4) r%4 @(Rain) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(5) r%4 @(Crystal) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(6) r%4 @(WarmPad) r%4 V(N+16) P(64-8) REV(0) CHO(0) r%4 t1 TR(7) r%4 @(BassLead) r%4 V(N+8) P(64) REV(0) CHO(0) r%4 t1// y65(127) TR(8) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(9) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(11) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(12) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(13) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(14) r%4 @(GrandPiano) r%4 V(N) P(64) REV(0) CHO(0) r%4 t1 TR(15) r%4 @(Helicopter,7,0) r%4 V(N+27) P(64) REV(0) CHO(0) r%4 t1 TR(16) r%4 @(Gunshot,3,0) r%4 V(N+27) P(64) REV(0) CHO(0) r%4 t1 } //============================================================================================= //------------------------------------------------------------- //_Tempo Track(0) Key(0) Time(2:1:0) Tempo(132) //Solo(7) //------------------------------------------------------------- //_DefineFunctions STR Begin ={ PlayFrom(Time); } STR Finish ={ PlayTo(Time); } STR Non8 ={ [8 r*1 ] } STR Non7 ={ [7 r*1 ] } STR Non6 ={ [6 r*1 ] } STR Non5 ={ [5 r*1 ] } STR Non4 ={ [4 r*1 ] } STR Non3 ={ [3 r*1 ] } STR Non2 ={ [2 r*1 ] } //------------------------------------------------------------- //_Track1 //Instrament->(SawtoothLead) Track(1) EP(127) //#Nor1={ EP(127) y74(64) } //#Exp1={ EP.T(127,98,!1) y74.T(72,48,!1) } //#Exp2={ EP.T(98,127,!2.) y74.T(48,72,!2.) } #Nor1={ } #Exp1={ } #Exp2={ } Time(2:1:0) o4 q98 y71(68) y74(65) v.N(92,88,96) v_(+4) BR(12) p%(0) #Exp1'g- b- `d-'1 #Exp2'g b- `d'1 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,85 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1 //------------------------------------ #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 //------------------------------------ #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 //------------------------------------ #Exp1'g- b- `d-'1 #Exp2'g b- `d'1 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,87 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1 #Exp1'g- b- `d-'1 #Exp2'g b- `d'1,85 //------------------------------------ #Nor1 'g- b- `d-'1 'g- b- `d-'1,87 //2.+16 'g b- `d'8. 'g- b- `d-'1 'g b- `d'2.,88 'a- `d- `g-'4 'g- b- `d-'1 'g- b- `d-'1,87 //2. 'g b- `d'4 //'g- b- `d-'1 //'g b- `d'2.,88 'a- `d- `g-'4 //8. r*16 'g- b- `d-'2 [4'g- b- `d-'8,50] EP.T(96,127,!2.) p%.T(0,0,!8,0,4000,!2+8,4000,7000,!4)[16'g- b- `d-'16,50]// [4'a- `d- `g-'16,70] //------------------------------------ p%(0) y71(63) y74.T(64,32,!1^1^1^1) o5 EP.T(127,96,!1^1^1^1) 'g- b- `d-'1^1 'e a- `d-'1^1 Non4 //------------------------------------ y71(64) y74(64) Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non4 EP.T(48,104,!1^1^1^1) 'g- b- `d-'1^1 'e a- `d-'1^1 //------------------------------------ PrintTime() p%.T(8191,8191,!16,8191,7000,!16,7000,0,!16) EP.T(32,127,!8) 'g- b- `d-'4-32 r*32 p%(8191) 'g- b- `d-'16 r*16+16 p%(0) 'g- b- `d-'16,70 //r*16-32 //------------------------------------ v.N(92,88,96) v_(+8) o4 y71(68) y74(65) 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 //------------------------------------ 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 //------------------------------------ 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1,87 //------------------------------------ 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1 'g b `d'1 'g- b `e-'1 //------------------------------------ EP.T(127,127,!1^1,127,0,!1^1) 'g b `d'1^1^1^1 Non3 EP.T(64,127,!2.) 'g b `d'2. q78 v_.N(+4,+8,+12,+16) 'g b `d'16 'g b `d'16 'g b `d'16 'g b `d'16 //'a- `d- `f'1 //'g b- `d'2.,88 'b- `d- `g-'4 //8. r*16 //'g b- `d'2. 'a- b- `d-'4 //------------------------------------------------------------- //_Track2 //Instrament->(CharangLead) Track(2) EP(127) #Filt1={ y74.N(80,80,76,76,72,72,64,64,56,56,56,56,64,64,72,72,76,76,80,80) } #Filt2={ y74.T(80,48,!1,48,80,!1) } #Filt3={ y74.T(52,48,!1^1) y71.T(56,52,!1^1) } #Filt4={ y74.T(48,52,!1^1) y71.T(52,56,!1^1) } #FiltN={ y74.T(56,52,!1^1^1^1) y71.T(65,56,!1^1^1^1) } #FiltR={ y74.T(52,65,!1^1^1^1) y71.T(56,65,!1^1^1^1) } Time(2:1:0) o3 q75 v.N(95,102) EP.W(127,88,!4) //EP.W(127,32,!32,127,88,!8+32) y71(65) #Filt1 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 r*1 //------------------------------------ #Filt1 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 //------------------------------------ r*1 r*1 r*1 r*1 r*1 r*1 r*1 r*1 //------------------------------------ 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 //------------------------------------ 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8,70 r*8 #Filt2 'e- "e-'8. 'e- "e-'8. 'e- "e-'8 [4'e- "e-'8,70] [16'e- "e-'16,70] //------------------------------------ #FiltN q98 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. 'e- "e-'8. r*16 'd- "d-'8. 'd- "d-'8. 'd- "d-'8. 'd- "d-'8. 'd- "d-'8. r*16 EP.W(120,96,!4) q108 'd- "d-'8. q124 EP.W(112,100,!4) 'd- "d-'8. q144 EP.W(104,106,!4) 'd- "d-'8. q152 EP(96) 'd- "d-'8. q156 EP(92) 'd- "d-'8. r*16 q98 EP.W(127,96,!4) 'e- "e-'2 'e- "e-'2// 'e- "e-'4 'e- "e-'4 'e- "e-'2 'e- "e-'2// 'e- "e-'4 'e- "e-'4 'd- "d-'2 'd- "d-'2// 'd- "d-'4 'd- "d-'4 'd- "d-'2 'd- "d-'2// 'd- "d-'4 'd- "d-'4 //------------------------------------ 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 #Filt3 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 //------------------------------------ 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 '"b- ""b-'2 '"b- ""b-'2 '"b- ""b-'2 '"b- ""b-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 #Filt4 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 //------------------------------------ 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 //------------------------------------ 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 '"b- ""b-'2 '"b- ""b-'2 '"b- ""b-'2 '"b- ""b-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 //------------------------------------ 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 #FiltR 'e- "e-'2 'e- "e-'2 'e- "e-'2 'e- "e-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 'd- "d-'2 //------------------------------------ 'e- "e-'4 'e- "e-'16 r*16 'e- "e-'16 r*16 //------------------------------------ #Filt1 q75 EP.W(127,88,!4) v_(+4) 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8,70 r*8 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8,70 r*8 //------------------------------------ r*1 r*1 r*1 r*1 EP.T(32,108,!1^1^1^1) 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8,70 r*8 //------------------------------------ EP.W(127,88,!4) 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8,70 r*8 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8,70 r*8 //------------------------------------ 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. '"b ""b'8. r*16 //------------------------------------ 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8. r*16 'e "e'8. 'e "e'8. 'e "e'8. 'e "e'8 r*16 y71(68) y71(80) v_.N(+4,+8,+12,+16) 'e "e'16 'e "e'16 'e "e'16 'e "e'16 //------------------------------------ //------------------------------------------------------------- //_Track3 //Instrament->(SinLead) Track(3) EP(127) v(118) Time(2:1:0) o3 q98 'e- "e-'1 'e- "e-'1 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1 'e- "e-'1 'e- "e-'1,87 //------------------------------------ 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 //------------------------------------ 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 //------------------------------------ 'e- "e-'1 'e- "e-'1 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1 'e- "e-'1 'e- "e-'1,87 //------------------------------------ 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1,87 'e- "e-'1 'e- "e-'1 //------------------------------------ 'e- "e-'1+1 'd- "d-'1+1 'e- "e-'1+1 'd- "d-'1+1 //------------------------------------ 'e- "e-'1+1 'd- "d-'1+1 'e- "e-'1+1 'd- "d-'1+1 //------------------------------------ 'd- "d-'1+1 '"b- ""b-'1+1 'd- "d-'1+1 'e- "e-'1+1 //------------------------------------ 'e- "e-'1+1 'd- "d-'1+1 'e- "e-'1+1 'd- "d-'1+1 //------------------------------------ 'd- "d-'1+1 '"b- ""b-'1+1 'd- "d-'1+1 'e- "e-'1+1 //------------------------------------ 'e- "e-'1+1 'd- "d-'1+1 'e- "e-'1+1 'd- "d-'1+1 //------------------------------------ 'e- "e-'2 //------------------------------------ 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 //------------------------------------ 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 //------------------------------------ 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 //------------------------------------ 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 'e "e'1 '"b ""b'1 //------------------------------------ 'e "e'1 'e "e'1 'e "e'1 'e "e'1 'e "e'1 'e "e'1 'e "e'1 'e "e'1 //------------------------------------ //------------------------------------------------------------- //_Track4 //Instrament->(IceRain) Track(4) Time(2:1:0) v_(+24) Time( 26:1: 0) v75q99o6l8d+ v+27c+ v+11l8d+ v+2c+ v-11d+ v+5l8.f+ v-5g+ v-14l8f+ v+8g+ v+4l4c+ v-4d+ v+17c+ v+24l8d+ v-27c+ v+19d+0 v+4l8.g+ v-2c+0 v-7f+ v-4c+0 v-2l4g+ v+8d+0 v+7l8g+ v-9c+0 v-4f+ v+2d+0 v+13l2^4.g+ d+0 v-9l4g+ v-10c+0 v+8l8.g+ v-16c+0 v+6f+ v-13d+0 v+28l4g+ v-15d+0 l8g+ v+8d+0 v-22l4f+ v+22c+0 v-8f+ v+6d+0 v+11l2g+ v-9c+0 v+4l4g+ v-4d+0 v+7l8.g+ f+0 a+ v-9d+0 v-10l4.g+ v-2c+0 v+12l4f+ v+2d+0 v+19l1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1g+ Time( 66:1: 0) r*2 v-15l4.d+ l8f+ v+5c+ v-19d+ v+29c+ l1.c+ v+5l8f+ v+10g+ v-6a+ v-33d+ v+10l8.f+ v+12c+ v+2l4.d+ v-10d+0 v+8l4a+ v+11g+ v-29l8f+ v+29l1^1^8g+ v-33c+0 v+22l8f+ v-16l4.d+ v-4l4c+ v+17l8d+ v-17c+0 v+6f+ v+11d+ v+6c+ l4.d+ c+0 v+12l2f+ v+2d+0 v+13l1^4g+ v-31l8f+ v-16l4.d+ v-4l4c+ v+17l4d+ v-17c+0 v+6l8f+ v+11l4.d+ v+6l8c+ l4.d+ c+0 v+12f+ v+2d+0 v+13l1^1^1^1^1^1^1^1^1^4g+ Time( 90:3:0) r*8 v-21d+ v-4e v+19l8.f+ g+ v-30l4b l8a v+36g+ v-6f+ v+10l8.g+ v-17e v-14d+ v-23l4e v+15l8f+ v-13l4.g+ v-14e v+10l4b v-14a v+25g+ v-37l8f+ v+41l4g+ v-15e v-8l4.e v-4l4f+ v-8b v-6a v+33l8g+ v-15f+ v+29g+ v-42l1^1^1^1^1^1^1^1^1^4e Time(106:3:0) r*8 v+19l8e v+9f+ v+10l4g+ v-29e b v-16l4.a v+26l8g+ v-21f+ v+36g+ v-25l4.e v-11l8e v+35d+ v-15f+ v+9l4.g+ v-19l4f+ v-6l8e v+14d+ v-12l4b v-10a v+35l8g+ v-11f+ v+5g+ v-15l4e v-17l2^8e v+25l4.c+ l8f+ g+ v-19l16^%118e //------------------------------------------------------------- //_Track5 //Instrament->(Crystal) Track(5) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track6 //Instrament->(WarmPad) Track(6) EP(127) o5 Time(2:1:0) q98 BR(12) v.N(92,88,96) v_(+4) NRPN=1,$63,64 Non8 Non8 Non8 Non8 Non8 //------------------------------------ EP.T(32,118,!1^1^1^1) 'g- b- `d-'1^1 'e a- `d-'1^1 EP(127) 'g- b- `d-'1^1 'e a- `d-'1^1 //------------------------------------ 'g- b- `d-'1^1 'e a- `d-'1^1 'g- b- `d-'1^1 'e a- `d-'1^1 //------------------------------------ 'e g b'1^1 'f a- `d-'1^1 'e g b'1^1 'f a- `d-'1^1 //------------------------------------ 'g- b- `d-'1^1 'e a- `d-'1^1 'g- b- `d-'1^1 'e a- `d-'1^1 //------------------------------------ 'e g b'1^1 'f a- `d-'1^1 'e g b'1^1 'f a- `d-'1^1 //------------------------------------ 'g- b- `d-'1^1 'e a- `d-'1^1 'g- b- `d-'1^1 'e a- `d-'1^1 //------------------------------------ p%.T(0,0,!16,0,-1000,!16,-1000,-8191,!16) EP.T(32,127,!8) 'g- b- `d-'4-32 r*32 p%(0) 'g- b- `d-'16 r*16+16 p%(-8191) 'g- b- `d-'16,70 //r*16-32 //------------------------------------ p%(0) q91 NRPN=1,$63,52 EP(100) 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1,87 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1,87 //------------------------------------ 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1,87 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1,87 //------------------------------------ 'd g b'1 'e- a- b'1 'd g b'1 'e- a- b'1,87 'd g b'1 'e- a- b'1 'd g b'1 'e- a- b'1,87 //------------------------------------ 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1 'e g b'1 'e- g- b'1 //------------------------------------ EP.T(100,100,!1^1,100,0,!1^1) 'e g b'1^1^1^1 Non3 EP.T(64,118,!2.) 'g b `d'2. q78 v_.N(+4,+8,+12,+16) 'g b `d'16 'g b `d'16 'g b `d'16 'g b `d'16 //------------------------------------------------------------- //_Track7 //Instrament->(BassLead,97,0) Track(7) EP(127) #ALPin={[2 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g16 d#16 ]} #ALP1={[4 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g16 d#16 ]} #ALP2={[3 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 ] "d#16 a#16 "d#16 d#16 | `d#16 a#16 g16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 [2 "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 | "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 ] "d#16 a#16 "d#16 d#16 | `d#16 a#16 g-16 d#16 | "d#8 `d#8 "d#8 `d#8 "d#16 d#16 "d#16 d#16 | "d#16 d#16 "d#16 d#16 | "d#16 d#16 "d#16 d#16 | "d#16 d#16 "d#16 d#16 } #ALP3={[2 "e16 b16 "e16 e16 | `e16 b16 g16 e16 | "e16 b16 "e16 e16 | `e16 b16 g16 e16 ""b16 g-16 ""b16 "b16 | b16 g-16 e16 "b16 |""b16 g-16 ""b16 "b16 | b16 g-16 e16 "b16 ]} #ALP4={[4 "e16 b16 "e16 e16 | `e16 b16 g16 e16 | "e16 b16 "e16 e16 | `e16 b16 g16 e16 ""b16 g-16 ""b16 "b16 | b16 g-16 e16 "b16 |""b16 g-16 ""b16 "b16 | b16 g-16 e16 "b16 ]} #ALP5={[4 "e16 b16 "e16 e16 | `e16 b16 g16 e16 | "e16 b16 "e16 e16 | `e16 b16 g16 e16 "e16 b16 "e16 e16 | `e16 b16 g16 e16 | "e16 b16 "e16 e16 | `e16 b16 g16 e16 ]} Time(2:1:0) o6 P.N(98,15,33,71,35,41,118,67,18,97,15,34,86,60,49,87,8) v.N(56,48,64,48,80,64,72,56) q50 v_(+24) Non4 EP.T(72,96,!1+1,96,118,!1+2.) #ALPin //------------------------------------ #ALP1 //------------------------------------ Non4 EP.T(72,96,!1+1,96,118,!1+2.) #ALPin //------------------------------------ #ALP1 //------------------------------------ #ALP2 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ Non8 //------------------------------------ r*2 //------------------------------------ Non4 EP.T(72,96,!1+1,96,118,!1+2.) #ALP3 //------------------------------------ #ALP4 //------------------------------------ #ALP4 //------------------------------------ #ALP4 //------------------------------------ #ALP5 //------------------------------------------------------------- //_Track8 //Instrament->(GrandPiano) Track(8) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track9 //Instrament->(GrandPiano) Track(9) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track11 //Instrament->(GrandPiano) Track(11) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track12 //Instrament->(GrandPiano) Track(12) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track13 //Instrament->(GrandPiano) Track(13) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track14 //Instrament->(GrandPiano) Track(14) EP(127) v(100) Time(2:1:0) //------------------------------------------------------------- //_Track15 //Instrament->(JetPlane) Track(15) EP(127) v(118) o4 y71(63) y74(63) Time(2:1:0) Non8 Non8 Non8 Non8 //------------------------------------ Non6 '"b- b-'1^1 //------------------------------------ Non8 //------------------------------------------------------------- //_Track16 //Instrament->(Explosion) Track(16) EP(127) v(118) o2 y71(88) y74(22) Time(2:1:0) Non8 Non8 Non8 Non8 Non8 //------------------------------------ '"b- b-'1^1 Non4 //------------------------------------ //------------------------------------------------------------- //_Track10 Track(10) Key(0) If(Select==1){ //_DefineDrumParts//_リズムマクロの定義 $Q{n15,}//HighQ $H{n39,}//HandClap $b{n36,}//bass drum $s{n40,}//snare $h{n42,}//hi-hat $C{n44,}//hi-hat $m{n46,}//hi-hat open $c{n49,}//Cymbal $z{n57,}//Cymbal $I{n52,}//ChineseCymbal $S{n29,}//Scratch #HAN1={ v(94) l4 Rhythm{ _|H|_|H } } #HIQ1={ v.N(100,80,70,100,80,70) l16 Rhythm{ QQQQ|QQQQ|QQQQ|QQQQ } } #BAS1={ v(125) l4 Rhythm{ b|b|b|b } } #BAS2={ v(125) l8 Rhythm{ b_|__|__|__ } } #BAS3={ v(125) l8 Rhythm{ b_|_b|__|__ } } #BAS4={ v(96) l8 Rhythm{ __|__|__|_b } } #SNR1={ v72 l4 Rhythm { __s_ } } } If(Select==2){ //_DefineDrumParts//_リズムマクロの定義 $Q{n27,}//HighQ $H{n39,}//HandClap $b{n36,}//bass drum $s{n40,}//snare $h{n42,}//hi-hat $C{n44,}//hi-hat $m{n46,}//hi-hat open $c{n49,}//Cymbal $z{n57,}//Cymbal $I{n52,}//ChineseCymbal $S{n29,}//Scratch #HAN1={ v(118) l4 Rhythm{ _|H|_|H } } #HIQ1={ v.N(100,80,70,100,80,70) l16 Rhythm{ QQQQ|QQQQ|QQQQ|QQQQ } } #BAS1={ v(125) l4 Rhythm{ b|b|b|b } } #BAS2={ v(125) l8 Rhythm{ b_|__|__|__ } } #BAS3={ v(125) l8 Rhythm{ b_|_b|__|__ } } #BAS4={ v(96) l8 Rhythm{ __|__|__|_b } } #SNR1={ v(96) l4 Rhythm { __s_ } } } If(Select==0){ //_DefineDrumParts//_リズムマクロの定義 $Q{n27,}//HighQ $H{n39,}//HandClap $b{n36,}//bass drum $s{n38,}//snare $h{n42,}//hi-hat $C{n44,}//hi-hat $m{n46,}//hi-hat open $c{n49,}//Cymbal $z{n57,}//Cymbal $I{n52,}//ChineseCymbal $S{n29,}//Scratch #HAN1={ v(94) l4 Rhythm{ _|H|_|H } } #HIQ1={ v.N(100,80,70,100,80,70) l16 Rhythm{ QQQQ|QQQQ|QQQQ|QQQQ } } #BAS1={ v(108) l4 Rhythm{ b|b|b|b } } #BAS2={ v(108) l8 Rhythm{ b_|__|__|__ } } #BAS3={ v(108) l8 Rhythm{ b_|_b|__|__ } } #BAS4={ v(96) l8 Rhythm{ __|__|__|_b } } #SNR1={ v72 l4 Rhythm { __s_ } } } If(Select==3){ //_DefineDrumParts//_リズムマクロの定義 $Q{n27,}//HighQ $H{n39,}//HandClap $b{n36,}//bass drum $s{n38,}//snare $h{n42,}//hi-hat $C{n44,}//hi-hat $m{n46,}//hi-hat open $c{n49,}//Cymbal $z{n57,}//Cymbal $I{n52,}//ChineseCymbal $S{n29,}//Scratch #HAN1={ v(112) l4 Rhythm{ _|H|_|H } } #HIQ1={ v.N(112,96,88,112,96,88) l16 Rhythm{ QQQQ|QQQQ|QQQQ|QQQQ } } #BAS1={ v(120) l4 Rhythm{ b|b|b|b } } #BAS2={ v(120) l8 Rhythm{ b_|__|__|__ } } #BAS3={ v(120) l8 Rhythm{ b_|_b|__|__ } } #BAS4={ v(96) l8 Rhythm{ __|__|__|_b } } #SNR1={ v(88) l4 Rhythm { __s_ } } } #SNR_s1={ v(120) l16 Rhythm{ s_s_|s_s_|s_s_|s_s_ } } #SNR_s2={ v(120) l16 Rhythm{ ssss|ssss } l32 Rhythm { ssss|ssss|ssss|ssss } } #SNR_s3={ v(70) l16 Rhythm{ ____|s___ } v.N(72,80,72,64) l32 Rhythm { ____|ssss } v.N(96,0,0,88,0,0,112) l32 Rhythm { s__s|__s_ } } #SNR_s4={ v(70) l16 Rhythm{ ssss|ssss } v.N(72,80,72,64) l32 Rhythm { s___|ssss } v.N(96,0,0,88,0,0,112) l32 Rhythm { s__s|__s_ } } #SNR_s5={ v.N(32,32,34,34,40,40,44,44,56,56,64,64,88,88,108,108) l8 Rhythm{ ssss|ssss|ssss|ssss } } #SNR_s6={ v(52) l16 Rhythm{ ssss|ssss|ssss|ssss } } #SNR_s7={ r*2. v.N(32,34,40,44,56,64,88,108) l32 Rhythm{ ssss|ssss } } #SNR_s8={ v.N(70,0,76,0,82,0,88,0,94,0,100,0,106,0,110,0) l16 Rhythm{ s_s_|s_s_|s_s_|s_s_ } } #SNR_s9={ l16 v.N(32,32,38,38,46,46,52,52,58,58,64,64,88,92,108,118) Rhythm { ssss|ssss|ssss|ssss } } #HIH1={ v.N(88,0,56,80) l16 Rhythm { h_mC|h_mC|h_mC|h_mC } } #HIH2={ v.N(88,64,56,80) l16 Rhythm { h_mC|h_mC|h_mC|hm_h } } #HIH3={ v.N(88,72,56,80) l16 Rhythm { h_mC|h_mC } l8 v.N(72,80,72,64) Rhythm { hh|hh } } #HIH4={ v.N(88,72,56,80) l16 Rhythm { hhhh|hhhh|hhhh|hhhh } } #HIH5={ v.N(72,56) l4 Rhythm{ h|m|h|m } } #HIH6={ v.N(72,56) l4 Rhythm{ h|m } v.N(56,80) l8 Rhythm { _h|mh } } #HIH7={ v(72) l4 Rhythm{ h } v.N(56,0,56,64,80,0,56,0,56) l16 Rhythm { m_hh|h_h_|m___ } } #HIH8={ l4 Rhythm{ _ } v.N(0,0,56,64,80,0,56,0,56,0,80) l16 Rhythm { __hh|h_h_|m_h_ } } #HIH9={ v.N(88,98,56,80) l16 Rhythm { h_mC|h_mC|h_mC } Rhythm { hh_h } } #HIHA={ v.N(80,56) l4 Rhythm{ h } v.N(56,0,56,64,80,0,56,0,56,0,80) l16 Rhythm { m_hh|h_h_|m_h_ } } #HIHB={ l4 Rhythm{ __ } v.N(0,0,56,64,56,0,56,0) l16 Rhythm { __hh|m_h_ } } #CYM1={ v(100) l4 Rhythm{ c|_|_|_ } } #CYM2={ v(100) l4 Rhythm{ z|_|_|_ } } #CYM3={ v(60) l4 Rhythm{ _|_|_|c } } #CYM4={ v(60) l4 Rhythm{ _|_|_|z } } #CYM5={ v.N(100,60) l4 Rhythm{ c|_|_|z } } #CHC1={ v(100) l4 Rhythm{ I|_|_|_ } } #CHC2={ v(100) l4 Rhythm{ _|_|_|I } } #CHC3={ v(72) l4 Rhythm{ I|_|_|_ } } #Scr1={ v(127) p%.T(-8191,-2000,!4,0,0,!16,-2000,8191,!16) l32 Rhythm{ __S_|____|S___|S___ } p%(0) t(0) r*2 } Time(2:1:0) q8 BR(12) Non4 #BAS1 #BAS1 #BAS1 r-1 #SNR_s8 #BAS1 r-1 #SNR_s9 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s9 //----------------------------------- #CYM1 r-1 #HAN1 r-1 #HIH1 #HAN1 r-1 #HIH9 #HAN1 r-1 #CHC1 r-1 #HIH1 r-1 #HIQ1 #HAN1 r-1 #HIH9 r-1 #HIQ1 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s4 r-1 #HIQ1 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CHC1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH2 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s4 r-1 #HIQ1 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #HAN1 r-1 #HIH3 r-1 #SNR_s8 #BAS1 r-1 #HAN1 r-1 #HIH4 r-1 #SNR_s9 //----------------------------------- Non4 Non4 //----------------------------------- #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIH6 #BAS2 #BAS4 r-1 #HIH8 #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIH7 #BAS2 r*1 //----------------------------------- Non4 Non3 #HIHB //----------------------------------- #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIH6 #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIHA #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIH6 #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIHA// ? //----------------------------------- #BAS2 r-1 #SNR1 r-1 #HIH5 r-1 #CHC3 #BAS3 r-1 #SNR1 r-1 #HIH6 #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIHA #BAS2 r-1 #SNR1 r-1 #HIH5 #BAS3 r-1 #SNR1 r-1 #HIH6 #BAS2 r-1 #SNR1 r-1 #HIH5 r-1 #SNR_s5 r-1 #BAS3 r-1 #SNR1 r-1 #HIHA //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CHC1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH2 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s4 r-1 #HIQ1 //----------------------------------- #BAS2 r-1 #CHC3 r-1 #Scr1 r-2 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CHC1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH2 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s9 r-1 #HIQ1 //----------------------------------- #CYM1 r-1 #HAN1 r-1 #HIH1 #HAN1 r-1 #HIH9 #HAN1 r-1 #CHC1 r-1 #HIH1 r-1 #HIQ1 #HAN1 r-1 #HIH9 r-1 #HIQ1 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s4 r-1 #HIQ1 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CHC1 r-1 #HAN1 r-1 #HIH1 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH2 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 r-1 #HIQ1 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s9 r-1 #HIQ1 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 #BAS1 r-1 #HAN1 r-1 #HIH2 r-1 #SNR_s9 //----------------------------------- #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #HAN1 r-1 #HIH9 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH2 #BAS1 r-1 #CYM1 r-1 #HAN1 r-1 #HIH1 r-1 #SNR_s8 #BAS1 r-1 #HAN1 r-1 #HIH9 r-1 #SNR_s9 //----------------------------------- r1 /* --------------------------------------------------------------- 作曲メモ(取り掛かり前のイメージメモ) ベースはE♭をメイン 基本コードとして、採用予定一覧 'f a- b- `d-' 'f g- b- `d-' 'f a- b `d-' 'f g b- `d-' 'g- a- b- `d-' 'f g a `c' 'f b- `d-' 'f g- b-' 'f g b-' 'f a- b-' 'f a- `c `d' 'f a- b `d' 'g b- `d' 'f a- b- `c' 'f b- `c `d' 'g b- `c `d' 'g a- `c `d' 'g a- b `d' 'g- a- b `d-' な感じ、基本は浮遊、深い、蒼い・・・をイメージ 曲調は、なるべくトランステクノ・・・アンビエントへの脳内イメージ変化可能性大 アンビエント系SEの多用。アイスレイン系や、SeaShow系の効果音や、 FMSynth系SE等。アルペジオによる装飾も考慮。 メロディもなるべくシンセ。 --------------------------------------------------------------- */ この曲は自作のオリジナル曲であるか、または、作曲者の死後50年以上経過した著作権に問題がない曲であることを確認しましたか? いいえ。よく分かりません はい。著作権に問題ありません (←選択)