// ---- Initialize -------------------------------------------------------------
TrackName = {"探偵倶楽部"}
Copyright = {"音助"}
MetaText = {"Sakura Version 2.374"}
MetaText = {"Microsoft GS Wavetable Synth - Windows Vista"}
Include(fadeio.h)
TimeBase = 480; // タイムベース
TimeSignature = 4,4; // 拍子
Tempo = 157 // テンポ
System.MeasureShift = 1; // 音源初期化(発音を1小節遅らせる)
ResetXG; ResetGM; ResetGS; r2; // 音源初期化
Time(1:1:0); TrackSync; // トラック同期
// ---- Brass ------------------------------------------------------------------
#1A = { o4 [7 r1]r2r8 a+8>c8c+8& }
#1B = { o5 [<b&>ccrcrcrc+8c8.r c&c+8.c+rc+rc+rd+8c+4. <b&>ccrcrcr<a+8g+4 b4a+8b8:>c&c+8.<b8a+4>]>c+4<br>c+4 }
#1C = { o5 [d+4r8f4r8f+2&Decresc(2,127,90)f+2 r4 EP(127):<b4a+8f+4g+8a+ra&a+8.g+4f+4g+4.>] <b4a+8g+4f+4g+4g+&a+8.>c4c+8.rd+8 }
#1D = { o5 [f2b&>c4..<a+4g+4g4f4 d+2a+2g+4g4g+4a+4 >c4.<f4.>c4<a+4.>d&d+4^16c4<a+2^8g+8a+8>:c2..<d+4]c2..<a+8>c8 }
#1E = { o6 c+8r4c8r4<g+8a+4. r4 b8a+8r8g+8& }
#TR1 = { #1A [3 #1B #1C #1D #1E g+1&Decresc(2,127,90)g+2 [6 r1] EP(127) <r8a+8>c8c+8&] }
// ---- Bass -------------------------------------------------------------------
#2A = { o3 [6 g+8g+rg+8g+rg+8g+8g+rg+r] g+8g+rg+8c8.rc4<a+4>c8c+8d+4d+rf8&d+r }
#2B = { o3 [[12 g+8g+r] e8ere8f+4f+rf+8f+r] }
#2C = { o2 [b4b8>c+4c+8d+4.<a+8>f&f+<a+r>f8<a+r>c+8<a+8 [b8brbrb8]:>[c+8c+rc+rc+8]<] v+10 >c+rg+8f+&g+f8g+8f8frf8 v-10 }
#2D = { o3 [4 c+rc+8c+rc+8f8c+8c+rc+8 d+rd+8g+8d+rf&gd+8frd+8 crc8c+&d+crd+8crcrd+8 frf8f+&g+f8g8f8frf8] }
#2E = { o3 c+4r8c+4r8c+8d+2. f+&g+8.<g+8 }
#TR2 = { [3 #2A #2B #2C #2D #2E] }
// ---- Strings ----------------------------------------------------------------
#3A = { o3 g+1^2. Div{g+a+>cc+d+ff+}4 g+1^2&Decresc(2,127,90)g+2 EP(127) v-20 f+2f2d+2c+2 v+20 c4.c4c+8d8d+2..r4 }
#3B = { o4 [r1r2^8d+8f8g+2&Decresc(2,127,90)g+2 EP(127) g+2f+2^8] }
#3C = { o5 [r1r8 v+5 c&c+<b8a+8g+8f+4^16> v-5 rr1:r1] o4 r4.g+4.g4 }
#3D = { o4 [g+1 g4f4d+4c+4 c4d+4g2 f2g+4g4g+4.a+4.>c4 <g4.a+4.>d+4 g2^8f8g8g+1^8< ] }
#3E = { o4 f8r4g8r4g+8a+4 d&d+f8d+8r8 f&f+4^16 }
#TR3 = { [3 #3A #3B #3C #3D #3E] }
// ---- Piano ------------------------------------------------------------------
#4A = { o5 r1r1r1r1 v+10 [5 d+8f+8:g+8]g+4 v-20 'd+c'2'c+<a+>'4.<'g+d+'2.. v+10 r4 }
#4B = { o5 [r4'd+c'8r4'fc+'8r4'g+d+'8r4'fc+'8r4'fc+'4 r4'd+c'8r4'fc+'8r8'f+e'2:'a+f+'2r8] v+10 g+f+d+c+<ba+g+f+d+c+ v-10 }
#4C = { o5 [7 r1] r8'fd+'8'fd+'8.r'fc'8.r'gd+'4 }
#4D = { o5 [4 'fc+'8.r'fc+'8.r'fc+'4r8 'gd+'8.r'gd+'8.r'gd+'8'gd+'4.r8 'c<g>'8.r'c<g>'8.r'd+<g>'4r8 'fc'8.r'fc'8.r'fc'8'fc'4'gd+'4] }
#4E = { o3 r1r1 }
#TR4 = { [3 #4A #4B #4C #4D #4E] }
// ---- Guiter -----------------------------------------------------------------
#5A = { o4 [3 'g+f+'8g+r>'f+d+'8<g+8g+r>'fc+'8<g+8g+r>'d+c'8<g+8g+r>'d+c'8<g+8g+r>'fc+'4<] 'g+f+'8g+r>'f+d+'8<g+8g+r>'fc+'8.r'd+c<g+>'2..r4 }
#5B = { o4 v-20 ['g+d+'1^2.'fd+'8.r'g+d+'2..'ec+'2'f+c+'2^8] v+10 }
#5C = { o4 ['bg+'4.>'c+<a+>'4.'d+<a+>'1< v-10 a&a+8.'bf+'1>:'c+<g+>'1< v+10] ['c+<g+>'8r4]'d+c'4}
#5D = { o5 ['fc'1'fd+'2'd+<a+>'2 'd+<a+>'4'c<g+>'4'd+<a+>'4'gd+'4g&g+8.&g4'fc'2 'g+c'1'g<a+>'1'g+d+'2.'gd+'4'fc'1]}
#5E = { o4 v+10 ['g+f+'8g+rg+r]'g+f'r'gd+'4. r2 v+10 r4 }
#TR5 = { [3 #5A #5B #5C #5D #5E] }
// ---- Rhythm -----------------------------------------------------------------
$b{n(Kick2)}
$s{n(Snare2)}
$c{n(ClosedHiHat)}
$o{n(OpenHiHat)}
$x{n(CrashCymbal1)}
$p{n(HandClap)}
#10A = { [24 br8.] br8.br8.brbr[4 br8.]brbr }
#10B = { [32 br8.] }
#10C = { [[3 brr4] br [11 br8.]] }
#10D = { [64 br8.] }
#10E = { brr4 brr4 brbr r2br8.br8. }
#TR10 = {Rhythm{ v(110) [3 #10A #10B #10C #10D #10E] }}
#20A = { x4 [25 crv(-40)ccv(+40)] cr v(-20)o4v(+20) x4 crv(-20)o8v(+20) x4 crv(-20)o8v(+20)cr }
#20B = { [[12 crv(-40)cv(+40)r] [3 v(-20)o4v(+20):cr]] }
#20C = { [x4. o4. x4. crv(-20)o4v(+20) [4 crv(-40)cv(+40)rv(-20)o4v(+20)] v(-20)o4v(+20)o4] }
#20D = { [x8v(-40)cv(+40)r [6 crv(-40)cv(+40)r]v(-20)o8.v(+20)r [3 [7 crv(-40)cv(+40)r]v(-20)o8.v(+20)r]] }
#20E = { x4 r2..r4v(-40)cv(+40)rcrv(-20)o4v(+20) cv(-40)cv(+40) }
#TR20 = {Rhythm{ v(95) [3 #20A #20B #20C #20D #20E] }}
#21A = { r1r1r1r1 r1r1 r8v(-30)sv(+30)rsrsr r8sr8.v(-30)sv(+30)r8.sr8.sr8.srsv(-30)sv(+30)sr}
#21B = { [[6 r4sr8.] [r8srsr]:r8sr]srsv(-30)sv(+30) }
#21C = { [[3 r8srv(-30)sv(+30)r] r8sr8.sr8.srv(-30)sv(+30)r :[4 r4:sr8.]srsr] [r4srsr]srsrsrsr[4 sv(-30)sv(+30)] }
#21D = { [4 [3 r4sr8.]r4srv(-30)sv(+30)r [3 r4sr8.]r8srv(-30)sv(+30)rsr] }
#21E = { r1 r8srsr8v(-30)sv(+30)srsr srsv(-30)sv(+30) }
#TR21 = {Rhythm{ v(110) [3 #21A #21B #21C #21D #21E] }}
// ---- Track Setting ----------------------------------------------------------
TR(1) @(66) EP(127) V(118) REV(0) CHO(0) M(20) P(64) BR(12) q(99) l16 Slur(0)
TR(2) @(37) EP(127) V(95) REV(0) CHO(0) M(0) P(64) BR(12) q(86) l16 Slur(1)
TR(3) @(44) EP(127) V(84) REV(0) CHO(0) M(20) P(26) BR(12) q(98) l16 Slur(0)
TR(4) @(7) EP(127) V(88) REV(0) CHO(0) M(0) P(108) BR(12) q(90) l16
TR(5) @(31) EP(127) V(102) REV(0) CHO(0) M(40) P(92) BR(12) q(92) l16 Slur(1)
TR(6) @(81) EP(127) V(86) REV(0) CHO(0) M(20) P(64) BR(12) q(99) l16 Slur(0)
TR(10) EP(127) V(120) REV(0) CHO(0) l16
TR(20) CH(10) l16
TR(21) CH(10) l16
TR(1) |#TR1|
TR(2) |#TR2|
TR(3) |#TR3|
TR(4) |#TR4|
TR(5) |#TR5|
TR(6) |#TR1|
TR(10)|#TR10|
TR(20)|#TR20|
TR(21)|#TR21|
TR(11)|[42 r1][42 r1]r1r1 FadeoutAll(4)|