Int LOOP=3
Int VOCALOID=1
Int BACK=1
Tempo 150
Function RandR(Int MIN, Int MAX) {
Str MML="r"
IF(RANDON=1) {
RMML=RMML+"r"
Int VALUE=Random(0,10)
IF(VALUE<5) {
MML=MML+"-"
} ELSE {
RMML=RMML+"-"
}
Str RAND=Random(MIN,MAX)
MML=MML+RAND
RMML=RMML+RAND
// Print(MML)
MML
}
}
Function RandV(Int MIN, Int MAX) {
Str MML="v"
MML=MML+Random(MIN,MAX)
MML
}
#PEDALON={Sub {r16y64,127}}
#PEDALOFF={r-32 y64,0 r32}
Function LoopPlay(Str Mml) {
Str _MML
For (Int i = 1; i <= LOOP + LOOPDEFS; i++) {
_MML=_MML + #STR(Mml)
}
_MML
}
#intro={
#aea={'ae>a<'}
#ada={'ad>a<'}
#beb={'be>b<'}
[l6 RandV(100,110) #aea RandV(80,90) l12#aea [3 r6 RandV(80,100) #aea]]
[l6 RandV(100,110) #ada l12 RandV(80,90) #ada [3 r6 RandV(80,100) #ada]]
[l6 RandV(100,110) #aea l12 RandV(80,90) #aea [3 r6 RandV(80,100) #aea]]
q100 #PEDALON r6 RandV(70,80) #beb
[7 RandV(90,100) #beb RandV(80,90) #beb RandV(70,80) #beb] #PEDALOFF
}
Function Vibrate(delay1, depth1, delay2, depth2, delay3, depth3, delay4, depth4, delay5, depth5) {
Int NowTime;
NowTime = Time;
IF(delay1=0) {
Modulation(depth1)
} ELSE {
Modulation.onNoteWave(0, 0, delay1 /2, 0, depth1, delay1/2)
IF(delay2<>0) {
Time=NowTime+delay1
Modulation.onNoteWave(depth1, depth2, delay2)
IF(delay3<>0) {
Time=NowTime+delay1+delay2
Modulation.onNoteWave(depth2, depth3, delay3)
IF(delay4<>0) {
Time=NowTime+delay1+delay2+delay3
Modulation.onNoteWave(depth3, depth4, delay4)
IF(delay5<>0) {
Time=NowTime+delay1+delay2+delay3+delay4
Modulation.onNoteWave(depth4, depth5, delay5)
}
}
}
}
}
Time=NowTime
}
#melody={
o5
v127
Vibrate(!4,70)
[
p%.onTime(0,1500,!4,1500,-500,!2)
e2^6e12f#6e12
g6f#4
p%.onTime(0,-1500,!4,-1500,100,!2)
e12^4.r8
]
[
p%.onTime(0,1700,!4,1700,-500,!2)
a2^6a12b6a12
b#6b4
p%.onTime(0,-1500,!4,-1500,300,!2)
a12^4.r8
]
p%.onTime(0,1500,!4,1500,-500,!2)
e2^6e12f#6e12
g6f#4e4d4
p%.onTime(0,-1500,!4,-1500,1500,!2,1500,-1500,!2)
e12^1^2.r4
p%.onTime(0,1300,!4,1300,-500,!2)
e2^6e12f#6e12
g6f#4
p%.onTime(0,-1000,!4,-1000,500,!2)
e12^4.r8
p%.onTime(0,1700,!4,1700,-500,!2)
a2^6a12b6a12
b#6b4
p%.onTime(0,1000,!4,1000,300,!2)
a12^4.r8
p%.onTime(0,1700,!4,1700,-500,!2)
b2^6b12>c#6<b12
p%.onTime(0,1000,!24,1000,-4000,!16)
>d6&c#4<
b4g#4
p%.onTime(0,1000,!4,1000,-300,!2)
a12^1^2.r4
}
IF(BACK=1) {
TR(1)
o4
q95v100
@(DistortionGuitar)
#intro
LoopPlay(
#melody
)
}
#AA={RandV(90,100) RandV(90,100) rra RandV(90,100) rrr RandV(90,100) arr RandV(90,100) rrr}
#BA={RandV(90,100) RandV(90,100) rrb RandV(90,100) rrr RandV(90,100) brr RandV(90,100) rrr}
#CA={RandV(90,100) RandV(90,100) rrc# RandV(90,100) rrr RandV(90,100) c#rr RandV(90,100) rrr}
#DA={RandV(90,100) RandV(90,100) rrd RandV(90,100) rrr RandV(90,100) drr RandV(90,100) rrr}
#EA={RandV(90,100) RandV(90,100) rre RandV(90,100) rrr RandV(90,100) err RandV(90,100) rrr}
#FA={RandV(90,100) RandV(90,100) rrf# RandV(90,100) rrr RandV(90,100) f#rr RandV(90,100) rrr}
#GA={RandV(90,100) RandV(90,100) rrg# RandV(90,100) rrr RandV(90,100) g#rr RandV(90,100) rrr}
#AB={RandV(90,100) RandV(90,100) arr RandV(90,100) rra RandV(90,100) rrr RandV(90,100) rrr}
#BB={RandV(90,100) RandV(90,100) brr RandV(90,100) rrb RandV(90,100) rrr RandV(90,100) rrr}
#CB={RandV(90,100) RandV(90,100) c#rr RandV(90,100) rrc# RandV(90,100) rrr RandV(90,100) rrr}
#DB={RandV(90,100) RandV(90,100) drr RandV(90,100) rrd RandV(90,100) rrr RandV(90,100) rrr}
#EB={RandV(90,100) RandV(90,100) err RandV(90,100) rre RandV(90,100) rrr RandV(90,100) rrr}
#FB={RandV(90,100) RandV(90,100) f#rr RandV(90,100) rrf# RandV(90,100) rrr RandV(90,100) rrr}
#GB={RandV(90,100) RandV(90,100) g#rr RandV(90,100) rrg# RandV(90,100) rrr RandV(90,100) rrr}
IF(VOCALOID=1) {
TR(2)
l12
o4
#AA #AB #AA #AB #AA #AB
r6 [22 RandV(90,100) b]
LoopPlay(
[#AA #AB]
[#AA #AB]
#AA #AB
#BA #BB
#AA #AB
#AA #AB
#BA #BB
#AA #AB
)
v110 arrrrarrrrrq100b1.
TR(3)
l12
o4
#EA #EB #FA #FB #EA #EB
r6 [22 RandV(90,100) g#]
LoopPlay(
[#EA #EB]
[#FA #FB]
#EA #EB
#GA #GB
#EA #EB
#FA #FB
#GA #GB
#EA #EB
)
v110 errrrerrrrrq100e1.
TR(4)
l12
o4
#CA #CB #DA #DB #CA #CB
r6 [22 RandV(90,100) e]
LoopPlay(
[#CA #CB]
[#DA #DB]
#CA #CB
#EA #EB
#CA #CB
#DA #DB
#EA #EB
#CA #CB
)
v110 c#rrrrc#rrrrq100c#1.
}
#bintro={
a>c#ef#
gf#ec#
df#ab
>c<baf#<
a>c#ef#
gf#ec#
eedd
c#c#<bb
}
IF(BACK=1) {
TR(9)
@(FretlessBass)
o2q95v95
#bintro
LoopPlay(
o2q95v95
[
a>c#ef#gf#ec#<
]
[
>df#ab>c<baf#<
]
a>c#ef#gf#ec#<
eg#b>c#dc#<bg#
a>c#ef#gf#ec#<
>df#ab>c<baf#<
>eg#b>c#dc#<bg#
ac#ef#gf#ec#
)
l12arrrrarrrrq100a1.
TR(10)
v120
音色(JazzSet)
音色(BrushSet)
$B{Sub{RandR(999,1728) RandV(124,127) n(Kick1),16}r}//35
$s{Sub{RandR(999,1728) RandV(120,127) n(Snare1),16}r}//38
$h{Sub{RandR(999,1728) RandV(120,127) n(ClosedHiHat),16}r}//42
$p{Sub{RandR(999,1728) RandV(120,127) n(PedalHiHat),16}r}//44
$o{Sub{RandR(999,1728) RandV(120,127) n(OpenHiHat),16}r}//46
$c{Sub{RandR(999,1728) RandV(120,127) n(CrashCymbal1),16}r}//49 or 57
#r={
Sub{
Rythm{o4p6o12o4p6o12}
}
Rythm{b4s4b4s4}
}
#r1={
Sub{
Rythm{c2c2}
}
Rythm{[b6[4 s12]]}
}
#r2={
Sub{
Rythm{o4p6o12o4p6o12}
}
Rythm{b4s4b6[4 s12]}
}
#r3={
Rythm{[4 p4]}
}
[6 #r]
[2 #r1]
LoopPlay(
Sub{Rythm{c1}}
[8 #r]
Sub{Rythm{c1}}
[4 #r]
Sub{Rythm{c1}}
[2 #r]
Sub{Rythm{c1}}
[2 #r]
Sub{Rythm{c1}}
#r2
#r3
Sub{Rythm{c1}}
#r
#r2
)
l4^12^12
Rythm{bbb}
}